Files
Sun1602/Client/GameClient/State/StateAirFallDown.h
T
2022-10-26 12:25:11 +08:00

21 lines
602 B
C++

#pragma once
class StateBase;
class StateAirFallDown : public StateBase
{
StateAirFallDown( void );
public:
virtual ~StateAirFallDown( void );
static StateAirFallDown * GetInstance() { static StateAirFallDown d; return &d; }
virtual int GetStateKind() { return STATE::AIR_FALL_DOWN; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};