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Sun1602/GameLogic/lib/XMLParser/StdAfx.h
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2022-10-26 12:25:11 +08:00

50 lines
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C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__4A8C3B02_6171_421E_A53D_1D2F876DA420__INCLUDED_)
#define AFX_STDAFX_H__4A8C3B02_6171_421E_A53D_1D2F876DA420__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#ifdef _AFX_BUILD
#include <afx.h>
#include <afxwin.h>
#include <afxconv.h>
#include <afxtempl.h>
#else
#include <Windows.h>
#include <tchar.h>
//#include "StdString.h"
//#define CString CStdString
#pragma warning (disable: 4786)
#include <vector>
#include <map>
#include <string>
#include <iostream>
#include <fstream>
using namespace std;
//#define TRACE
#endif
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__4A8C3B02_6171_421E_A53D_1D2F876DA420__INCLUDED_)