44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#pragma once
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#include <serversession.h>
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class AuthAgentServerSession :
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public ServerSession
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{
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public:
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AuthAgentServerSession(void);
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virtual ~AuthAgentServerSession(void);
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inline virtual eSERVER_TYPE GetServerType() { return AUTH_AGENT_SERVER; }
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virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize) {
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SHOW_AUTH_PACKET_FLOW_TRACE(pMsg, wSize);
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return ServerSession::SendPacket(pMsg, wSize);
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}
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virtual BOOL SendPacket(MSG_BASE_INTERNAL* pMsg, WORD wSize) {
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SHOW_AUTH_INTER_PACKET_FLOW_TRACE(pMsg, wSize);
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return ServerSession::SendPacket(pMsg, wSize);
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}
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protected:
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// CHANGES: f110617.1L, the sub-sessions can control first_contact_msg as the needs
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virtual void OnRedirect(DWORD session_index, MSG_SERVER_TYPE* const first_contact_msg);
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virtual void OnRecv(BYTE* pMsg, WORD wSize);
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virtual void OnDisconnect();
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private:
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void OnAS_AUTH_GAMEAGENT_LOGIN_CMD(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_NEWCLIENT_TO_GAMEAGENT_ACK(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_PC_LOGIN_CMD(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_PC_LOGOUT_CMD(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_ASK_PC_LOGOUT_ACK(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_PC_NAME_NTF(MSG_BASE_INTERNAL* pMsg, WORD size);
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void OnAS_AUTH_USER_COUNT_NTF(MSG_BASE_INTERNAL* pMsg, WORD size);
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#ifdef __NA001334_090420_SERVER_SELECT_FACILITY__
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void OnAU_AUTH_SERVER_SELECT_SYN(MSG_BASE_INTERNAL* pMsg, WORD size);
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#endif
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#ifdef __NA000000_SHOP_USERID_50_PASSING_PROC__
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void OnAU_AUTH_COMMON_QUERY_USER_ID_SYN(MSG_BASE_INTERNAL* pMsg, WORD size);
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#endif
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};
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