45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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class GameGuild;
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class CrystalWarp : public NPC
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{
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public:
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CrystalWarp();
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virtual ~CrystalWarp();
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public:
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void InitCrystalWarp(WORD NPCCode, DWORD dwGuildGuid, DWORD ExpireTime);
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VOID SetExpireTime(DWORD dwInterval);
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virtual VOID OnEnterObject(const Sector & IN rSector);
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virtual VOID OnLeaveField();
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virtual VOID GetSummonedRenderInfo(SUMMONED_RENDER_INFO * OUT pRenderInfo);
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virtual BOOL Update(DWORD dwDeltaTick);
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virtual VOID Reuse() { Release(); }
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GUILDGUID GetSummonerGuildGuid() { return m_guildGuid; }
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Character* SearchTarget() { return NULL; }
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virtual VOID SetTargetChar(Character* pChar) { __UNUSED(pChar); return; }
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virtual BOOL CanResurrection(Character *pTarget) { __UNUSED(pTarget); return FALSE; }
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virtual eUSER_RELATION_TYPE IsFriend(Character *pTarget);
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WzVector GetRandomPosInAround(INT iDist, int iLoop = 10);
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//_NA_0_20091118_GAMEROOM_BATTLE_RESULT
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virtual VOID OnRecover( INT recoverHP, INT recoverMP, INT recoverSD = 0, eRECOVER_TYPE Type = eRECOVER_TYPE_NORMAL, Character* pAttacker = NULL ) {
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__UNUSED((recoverHP, recoverMP, recoverSD, Type, pAttacker));
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}
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protected:
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virtual VOID Release();
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virtual VOID OnDead();
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private:
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util::ITimerBase m_pExpireTimer[1]; // ¼Òȯü ¼Ò¸êŸÀ̸Ó
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GUILDGUID m_guildGuid;
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};
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