24 lines
460 B
C++
24 lines
460 B
C++
#pragma once
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#ifndef SUN_GAMESERVER_FRIENDMONSTER_H_
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#define SUN_GAMESERVER_FRIENDMONSTER_H_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "Monster.h"
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// implemented by _NA_0_20100222_UNIT_TRIGGERS_FRIEND_MONSTER
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class FriendMonster : public Monster
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{
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public:
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FriendMonster();
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virtual ~FriendMonster();
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virtual VOID OnDead();
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virtual eUSER_RELATION_TYPE IsFriend( Character* pTarget );
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};
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#endif // SUN_GAMESERVER_FRIENDMONSTER_H_
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