Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_WAREHOUSE.h
T
2022-10-26 12:25:11 +08:00

33 lines
949 B
C++

#pragma once
#ifndef GAMESERVER_CG_WAREHOUSE_H
#define GAMESERVER_CG_WAREHOUSE_H
#include "./PacketHandler.h"
#define Handler_CG_WAREHOUSE_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_WAREHOUSE_IMPL(p) \
void Handler_CG_WAREHOUSE::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_WAREHOUSE
{
public:
Handler_CG_WAREHOUSE(){}
~Handler_CG_WAREHOUSE(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_START_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_MONEY_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_END_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_SETTING_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_CHECK_SYN);
Handler_CG_WAREHOUSE_DECL(CG_WAREHOUSE_PWD_LOCKING_SYN);
};
#endif //GAMESERVER_CG_WAREHOUSE_H