33 lines
956 B
C++
33 lines
956 B
C++
#pragma once
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#ifndef GAMESERVER_CG_WAYPOINT_H
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#define GAMESERVER_CG_WAYPOINT_H
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#include "./PacketHandler.h"
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#define Handler_CG_WAYPOINT_DECL(p) \
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static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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#define Handler_CG_WAYPOINT_IMPL(p) \
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void Handler_CG_WAYPOINT::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
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class Handler_CG_WAYPOINT
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{
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public:
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Handler_CG_WAYPOINT(){}
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~Handler_CG_WAYPOINT(){}
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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Handler_CG_WAYPOINT_DECL(CG_WAYPOINT_INFO_LOAD_SYN);
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Handler_CG_WAYPOINT_DECL(CG_WAYPOINT_INFO_SAVE_SYN);
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Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_LOAD_SYN);
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Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_SAVE_SYN);
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Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_DEL_SYN);
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Handler_CG_WAYPOINT_DECL(CG_CHAR_WAYPOINT_INFO_EXE_CMD);
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};
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#endif //GAMESERVER_CG_WAYPOINT_H
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