Files
Sun1602/Server/GameServer/SummonDeadMonsterAbility.h
T
2022-10-26 12:25:11 +08:00

24 lines
513 B
C++

#pragma once
#ifndef SUMMON_DEAD_MONSTER_ABILITY_H_
#define SUMMON_DEAD_MONSTER_ABILITY_H_
#include "Ability.h"
class SummonDeadMonsterAbility : public Ability
{
public:
SummonDeadMonsterAbility()
{
}
virtual ~SummonDeadMonsterAbility()
{
}
virtual bool CanExecute(
Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos);
virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
};
#endif // SUMMON_DEAD_MONSTER_ABILITY_H_