33 lines
595 B
C++
33 lines
595 B
C++
#include "stdafx.h"
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#include "SyncMerchant.h"
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#include "GameZone.h"
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// implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN
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SyncMerchant::SyncMerchant()
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{
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SetObjectType(SYNC_MERCHANT_OBJECT);
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}
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SyncMerchant::~SyncMerchant()
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{
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}
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VOID SyncMerchant::OnDead()
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{
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NPC::OnDead();
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}
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eUSER_RELATION_TYPE SyncMerchant::IsFriend( Character* pTarget )
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{
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return USER_RELATION_NEUTRALIST;
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}
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VOID SyncMerchant::OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle )
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{
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SUNLOG( eDEV_LOG, "iAngle = %d", iAngle );
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Monster::OnEnterField( rField, rwzVec, iAngle );
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}
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