32 lines
853 B
C++
32 lines
853 B
C++
#ifndef _GAMEDBPROXYSESSION_H_
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#define _GAMEDBPROXYSESSION_H_
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#include "ServerSession.h"
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class FunctionMap;
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//=================================================================================================
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// Game DB Proxy의 접속을 받아 처리하기 위한 클래스
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//=================================================================================================
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class GameDBProxySession : public ServerSession
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{
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public:
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GameDBProxySession();
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~GameDBProxySession();
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virtual VOID Init();
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virtual VOID Release();
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virtual VOID Update();
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virtual eSERVER_TYPE GetServerType() { return GAME_DBPROXY; }
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virtual VOID OnRedirect();
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protected:
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virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
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virtual VOID OnDisconnect();
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virtual VOID OnRecv( BYTE *pMsg, WORD wSize );
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private:
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};
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#endif //_GAMEDBPROXYSESSION_H_
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