2550 lines
169 KiB
C
2550 lines
169 KiB
C
//#ifndef __PROTOCOL[] = _MAKE_PROTOCOL_INFO(CG_H__
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//#define __PROTOCOL[] = _MAKE_PROTOCOL_INFO(CG_H__
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#include "Protocol.h"
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//-------------------------------------------------------------------------------------------------------
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// * Prefix
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// C : Client
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// G : Game Server
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// M : Master Server
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// D : DBP Server
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//
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// * Postfix
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// SYN - Server에 요청
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// ACK - 요청에 대한 허락
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// NAK - 요청에 대한 거부
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// CMD - Server의 명령
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// BRD - Server가 동기화 관련 내용을 알림
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// DBR - DBProxy에서만 사용함!
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//
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// * 프로토콜 Naming Rule
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// Prefix_카테고리명_프로토콜명_Postfix
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// ex) MAKE_PROTOCOL_INFO(CG_CONNECTION_REGISTER_SYN
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//
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//-------------------------------------------------------------------------------------------------------
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// Client <-> GameServer Protocol
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PROTOCOL_STRUCT sCG_CATEGORY[] =
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{
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MAKE_PROTOCOL_INFO(CG_CONNECTION , CATEGORY_GENERATOR_001),
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MAKE_PROTOCOL_INFO(CG_CHARINFO , CATEGORY_GENERATOR_002), // 캐릭터 선택 및 캐릭터 정보
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MAKE_PROTOCOL_INFO(CG_MAP , CATEGORY_GENERATOR_003), // 맵 초기화 및 맵 이동
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MAKE_PROTOCOL_INFO(CG_SYNC , CATEGORY_GENERATOR_004), // 객체간 동기화
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MAKE_PROTOCOL_INFO(CG_BATTLE , CATEGORY_GENERATOR_005), // 전투
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MAKE_PROTOCOL_INFO(CG_STYLE , CATEGORY_GENERATOR_006), // 스타일
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MAKE_PROTOCOL_INFO(CG_SKILL , CATEGORY_GENERATOR_007), // 스킬
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MAKE_PROTOCOL_INFO(CG_CONVERSATION , CATEGORY_GENERATOR_008), // 채팅
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MAKE_PROTOCOL_INFO(CG_ZONE , CATEGORY_GENERATOR_009),
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MAKE_PROTOCOL_INFO(CG_ITEM , CATEGORY_GENERATOR_010), // 아이템
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MAKE_PROTOCOL_INFO(CG_TRADE , CATEGORY_GENERATOR_011), // 거래
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MAKE_PROTOCOL_INFO(CG_PARTY , CATEGORY_GENERATOR_012), // 파티
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MAKE_PROTOCOL_INFO(CG_TRIGGER , CATEGORY_GENERATOR_013), // 트리거
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MAKE_PROTOCOL_INFO(CG_GM , CATEGORY_GENERATOR_014), // GM 명령 처리
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MAKE_PROTOCOL_INFO(CG_ETC , CATEGORY_GENERATOR_015), // 기타 등등
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MAKE_PROTOCOL_INFO(CG_STATUS , CATEGORY_GENERATOR_016), // 상태 변화
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MAKE_PROTOCOL_INFO(CG_VENDOR , CATEGORY_GENERATOR_017), // 개인상점
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MAKE_PROTOCOL_INFO(CG_WAREHOUSE , CATEGORY_GENERATOR_018), // 창고 : 기능별 분리를 위해 추가
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MAKE_PROTOCOL_INFO(CG_PVP , CATEGORY_GENERATOR_019),
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MAKE_PROTOCOL_INFO(CG_SUMMON , CATEGORY_GENERATOR_020), // 소환
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MAKE_PROTOCOL_INFO(CG_GUILD , CATEGORY_GENERATOR_021),
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MAKE_PROTOCOL_INFO(CG_EVENT , CATEGORY_GENERATOR_022), // 이벤트 인벤토리
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MAKE_PROTOCOL_INFO(CG_QUEST , CATEGORY_GENERATOR_023),
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MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY , CATEGORY_GENERATOR_025), // 보안 관련
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MAKE_PROTOCOL_INFO(CG_ARMORKIT , CATEGORY_GENERATOR_027), // ArmorKit 관련
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MAKE_PROTOCOL_INFO(CG_CHUNTING , CATEGORY_GENERATOR_028), // 경쟁 헌팅
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MAKE_PROTOCOL_INFO(CG_AREACONQUEST , CATEGORY_GENERATOR_029), // AC 시스템
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MAKE_PROTOCOL_INFO(CG_MISSION , CATEGORY_GENERATOR_030), // 미션
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MAKE_PROTOCOL_INFO(CG_WAYPOINT , CATEGORY_GENERATOR_031), // 웨이포인트
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MAKE_PROTOCOL_INFO(CG_CHAO , CATEGORY_GENERATOR_032), // 카오시스템
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MAKE_PROTOCOL_INFO(CG_SHOP , CATEGORY_GENERATOR_033),
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MAKE_PROTOCOL_INFO(CG_ZONE_EX , CATEGORY_GENERATOR_034),
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//__NA001283_20090221_COLLECTION_PACKET
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MAKE_PROTOCOL_INFO(CG_COLLECT , CATEGORY_GENERATOR_035),
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//#ifdef _NA000000_MAKE_PROTOCOL_INFO(CW_PROTOCOL[] = _UNIFICATION
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MAKE_PROTOCOL_INFO(CW_CONNECTION , CATEGORY_GENERATOR_050),
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MAKE_PROTOCOL_INFO(CW_CHAT , CATEGORY_GENERATOR_051), // 캐릭터 선택), 캐릭터 생성
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MAKE_PROTOCOL_INFO(CW_GM , CATEGORY_GENERATOR_052), // GM 명령어
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MAKE_PROTOCOL_INFO(CW_VIEWPORT , CATEGORY_GENERATOR_053), // 유저 뷰포트 상태
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MAKE_PROTOCOL_INFO(CW_ARMORKIT , CATEGORY_GENERATOR_054), // ArmorKit 관련
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MAKE_PROTOCOL_INFO(CW_FRIEND , CATEGORY_GENERATOR_055), // 친구 관련
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MAKE_PROTOCOL_INFO(CW_GUILD , CATEGORY_GENERATOR_056), // 길드 관련
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MAKE_PROTOCOL_INFO(CW_CRYPTOGRAPHY , CATEGORY_GENERATOR_057), // 보안 관련
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MAKE_PROTOCOL_INFO(CW_COMMUNITY , CATEGORY_GENERATOR_058), // 기타 커뮤니티 관련
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MAKE_PROTOCOL_INFO(CW_REVENGE , CATEGORY_GENERATOR_059), // 리벤지(나쁜친구) 세팅 관련
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MAKE_PROTOCOL_INFO(CW_MEMO , CATEGORY_GENERATOR_060), // 쪽지 관련
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//MAKE_PROTOCOL_INFO(CW_SYNC , CATEGORY_GENERATOR_061),
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MAKE_PROTOCOL_INFO(CW_GROUP , CATEGORY_GENERATOR_062), // 그룹 맺기 시스템 관련 프로토콜
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MAKE_PROTOCOL_INFO(CW_LOTTO , CATEGORY_GENERATOR_063), // 하임 로또 관련
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MAKE_PROTOCOL_INFO(CW_PARTY , CATEGORY_GENERATOR_064), // 파티 관련 프로토콜
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MAKE_PROTOCOL_INFO(CG_MAX , CATEGORY_GENERATOR_065), // UPPER-BOUNDARY
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//#else
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MAKE_PROTOCOL_INFO(CG_MAX , CATEGORY_GENERATOR_036),
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//#endif
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MAKE_PROTOCOL_INFO_EOR() };
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// Packet Packing Info - Do not use
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// <reference> PacketControl/CategoryLinkPair.h
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// 1) 새로운 카테고리 추가시 MAKE_PROTOCOL_INFO(CG_cate --> MAKE_PROTOCOL_INFO(CG_cate_PACK 추가
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// 2) CategoryLinkValue.h에도 값을 추가할 것.
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PROTOCOL_STRUCT sCG_CATEGORY_PACK[] =
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{
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MAKE_PROTOCOL_INFO(CG_CONNECTION_PACK , CATEGORY_GENERATOR_101),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_PACK , CATEGORY_GENERATOR_102), // 캐릭터 선택 및 캐릭터 정보
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MAKE_PROTOCOL_INFO(CG_MAP_PACK , CATEGORY_GENERATOR_103), // 맵 초기화 및 맵 이동
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MAKE_PROTOCOL_INFO(CG_SYNC_PACK , CATEGORY_GENERATOR_104), // 객체간 동기화
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MAKE_PROTOCOL_INFO(CG_BATTLE_PACK , CATEGORY_GENERATOR_105), // 전투
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MAKE_PROTOCOL_INFO(CG_STYLE_PACK , CATEGORY_GENERATOR_106), // 스타일
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MAKE_PROTOCOL_INFO(CG_SKILL_PACK , CATEGORY_GENERATOR_107), // 스킬
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MAKE_PROTOCOL_INFO(CG_CONVERSATION_PACK , CATEGORY_GENERATOR_108), // 채팅
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MAKE_PROTOCOL_INFO(CG_ZONE_PACK , CATEGORY_GENERATOR_109),
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MAKE_PROTOCOL_INFO(CG_ITEM_PACK , CATEGORY_GENERATOR_100), // 아이템
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MAKE_PROTOCOL_INFO(CG_TRADE_PACK , CATEGORY_GENERATOR_111), // 거래
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MAKE_PROTOCOL_INFO(CG_PARTY_PACK , CATEGORY_GENERATOR_112), // 파티
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MAKE_PROTOCOL_INFO(CG_TRIGGER_PACK , CATEGORY_GENERATOR_113), // 트리거
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MAKE_PROTOCOL_INFO(CG_GM_PACK , CATEGORY_GENERATOR_114), // GM 명령 처리
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MAKE_PROTOCOL_INFO(CG_ETC_PACK , CATEGORY_GENERATOR_115), // 기타 등등
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MAKE_PROTOCOL_INFO(CG_STATUS_PACK , CATEGORY_GENERATOR_116), // 상태 변화
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MAKE_PROTOCOL_INFO(CG_VENDOR_PACK , CATEGORY_GENERATOR_117), // 개인상점
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MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PACK , CATEGORY_GENERATOR_118), // 창고 : 기능별 분리를 위해 추가
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MAKE_PROTOCOL_INFO(CG_PVP_PACK , CATEGORY_GENERATOR_119),
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MAKE_PROTOCOL_INFO(CG_SUMMON_PACK , CATEGORY_GENERATOR_120), // 소환
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MAKE_PROTOCOL_INFO(CG_GUILD_PACK , CATEGORY_GENERATOR_121),
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MAKE_PROTOCOL_INFO(CG_EVENT_PACK , CATEGORY_GENERATOR_122), // 이벤트 인벤토리
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MAKE_PROTOCOL_INFO(CG_QUEST_PACK , CATEGORY_GENERATOR_123),
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MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_PACK , CATEGORY_GENERATOR_125), // 보안 관련
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MAKE_PROTOCOL_INFO(CG_ARMORKIT_PACK , CATEGORY_GENERATOR_127), // ArmorKit 관련
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MAKE_PROTOCOL_INFO(CG_CHUNTING_PACK , CATEGORY_GENERATOR_128), // 경쟁 헌팅
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MAKE_PROTOCOL_INFO(CG_AREACONQUEST_PACK , CATEGORY_GENERATOR_129), // AC 시스템
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MAKE_PROTOCOL_INFO(CG_MISSION_PACK , CATEGORY_GENERATOR_130), // 미션
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MAKE_PROTOCOL_INFO(CG_WAYPOINT_PACK , CATEGORY_GENERATOR_131), // 웨이포인트
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MAKE_PROTOCOL_INFO(CG_CHAO_PACK , CATEGORY_GENERATOR_132), // 카오시스템
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MAKE_PROTOCOL_INFO(CG_SHOP_PACK , CATEGORY_GENERATOR_133),
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MAKE_PROTOCOL_INFO(CG_ZONE_EX_PACK , CATEGORY_GENERATOR_134),
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MAKE_PROTOCOL_INFO(CG_COLLECT_PACK , CATEGORY_GENERATOR_135), //__NA001283_20090221_COLLECTION_PACKET
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//#ifdef _NA000000_MAKE_PROTOCOL_INFO(CW_PROTOCOL[] = _UNIFICATION
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MAKE_PROTOCOL_INFO(CW_CONNECTION_PACK , CATEGORY_GENERATOR_150),
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MAKE_PROTOCOL_INFO(CW_CHAT_PACK , CATEGORY_GENERATOR_151), // 캐릭터 선택), 캐릭터 생성
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MAKE_PROTOCOL_INFO(CW_GM_PACK , CATEGORY_GENERATOR_152), // GM 명령어
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MAKE_PROTOCOL_INFO(CW_VIEWPORT_PACK , CATEGORY_GENERATOR_153), // 유저 뷰포트 상태
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MAKE_PROTOCOL_INFO(CW_ARMORKIT_PACK , CATEGORY_GENERATOR_154), // ArmorKit 관련
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MAKE_PROTOCOL_INFO(CW_FRIEND_PACK , CATEGORY_GENERATOR_155), // 친구 관련
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MAKE_PROTOCOL_INFO(CW_GUILD_PACK , CATEGORY_GENERATOR_156), // 길드 관련
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MAKE_PROTOCOL_INFO(CW_CRYPTOGRAPHY_PACK , CATEGORY_GENERATOR_157), // 보안 관련
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MAKE_PROTOCOL_INFO(CW_COMMUNITY_PACK , CATEGORY_GENERATOR_158), // 기타 커뮤니티 관련
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MAKE_PROTOCOL_INFO(CW_REVENGE_PACK , CATEGORY_GENERATOR_159), // 리벤지(나쁜친구) 세팅 관련
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MAKE_PROTOCOL_INFO(CW_MEMO_PACK , CATEGORY_GENERATOR_160), // 쪽지 관련
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//MAKE_PROTOCOL_INFO(CW_SYNC_PACK , CATEGORY_GENERATOR_161),
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MAKE_PROTOCOL_INFO(CW_GROUP_PACK , CATEGORY_GENERATOR_162), // 그룹 맺기 시스템 관련 프로토콜
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MAKE_PROTOCOL_INFO(CW_LOTTO_PACK , CATEGORY_GENERATOR_163), // 하임 로또 관련
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MAKE_PROTOCOL_INFO(CW_PARTY_PACK , CATEGORY_GENERATOR_164), // 파티 관련 프로토콜
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MAKE_PROTOCOL_INFO(CG_MAX_PACK , CATEGORY_GENERATOR_165), // UPPER-BOUNDARY
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//#else
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MAKE_PROTOCOL_INFO(CG_MAX_PACK , CATEGORY_GENERATOR_136),
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//#endif
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MAKE_PROTOCOL_INFO_EOR() };
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// CHARINFO ), // 캐릭터 정보
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PROTOCOL_STRUCT sCG_CONNECTION_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_CONNECTION_HEARTBEAT_SYN , PROTOCOL_GENERATOR_CONNECTION_001),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_DISCONNECT_CMD , PROTOCOL_GENERATOR_CONNECTION_002),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_RESTART_CMD , PROTOCOL_GENERATOR_CONNECTION_003),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_BACKTOCHARSELECT_SYN , PROTOCOL_GENERATOR_CONNECTION_005),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_BACKTOCHARSELECT_ACK , PROTOCOL_GENERATOR_CONNECTION_006),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_BACKTOCHARSELECT_NAK , PROTOCOL_GENERATOR_CONNECTION_007),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERSERVER_SYN , PROTOCOL_GENERATOR_CONNECTION_009),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_REENTERSERVER_SYN , PROTOCOL_GENERATOR_CONNECTION_010),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERSERVER_ACK , PROTOCOL_GENERATOR_CONNECTION_011),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERSERVER_NAK , PROTOCOL_GENERATOR_CONNECTION_012),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERVILLAGEREQ_SYN , PROTOCOL_GENERATOR_CONNECTION_014),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERVILLAGEREQ_ACK , PROTOCOL_GENERATOR_CONNECTION_015),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_ENTERVILLAGEREQ_NAK , PROTOCOL_GENERATOR_CONNECTION_016),
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MAKE_PROTOCOL_INFO(CG_PREPARE_WORLD_CONNECT_SYN , PROTOCOL_GENERATOR_CONNECTION_018),
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MAKE_PROTOCOL_INFO(CG_PREPARE_WORLD_CONNECT_ACK , PROTOCOL_GENERATOR_CONNECTION_019),
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MAKE_PROTOCOL_INFO(CG_PREPARE_WORLD_CONNECT_NAK , PROTOCOL_GENERATOR_CONNECTION_020),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_SERVER_SHUTDOWN_BRD , PROTOCOL_GENERATOR_CONNECTION_021),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_NOTIFY_LOGOUT_SYN , PROTOCOL_GENERATOR_CONNECTION_022),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_BILLING_ALARM_BRD , PROTOCOL_GENERATOR_CONNECTION_023), // 빌링 만료 알림 패킷
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MAKE_PROTOCOL_INFO(CG_CONNECTION_CRASH_REPORT_SYN , PROTOCOL_GENERATOR_CONNECTION_024), // 크래쉬 리포트 패킷.
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MAKE_PROTOCOL_INFO(CG_CONNECTION_CRASH_REPORT_ACK , PROTOCOL_GENERATOR_CONNECTION_025), //
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//////////////////////////////////////////////////////////////////////////
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//__NA000630_070817_MOLA_5th_UPDATE
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MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T1_CMD , PROTOCOL_GENERATOR_CONNECTION_026),
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MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T1_ACK , PROTOCOL_GENERATOR_CONNECTION_027),
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MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_BUILTIN_CHK_CMD , PROTOCOL_GENERATOR_CONNECTION_028),
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MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_BUILTIN_CHK_ACK , PROTOCOL_GENERATOR_CONNECTION_029),
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//////////////////////////////////////////////////////////////////////////
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//__NA001334_090420_SERVER_SELECT_FACILITY__
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MAKE_PROTOCOL_INFO(CG_CONNECTION_SERVER_SELECT_REQUEST_SYN , PROTOCOL_GENERATOR_CONNECTION_030),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_SERVER_SELECT_REQUEST_ACK , PROTOCOL_GENERATOR_CONNECTION_031),
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//////////////////////////////////////////////////////////////////////////
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//_NA000000_100609_CS_TIME_SYNCHRONIZATION_
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MAKE_PROTOCOL_INFO(CG_CONNECTION_TIME_SYNC_SYN , PROTOCOL_GENERATOR_CONNECTION_032),
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MAKE_PROTOCOL_INFO(CG_CONNECTION_TIME_SYNC_CMD , PROTOCOL_GENERATOR_CONNECTION_033),
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//////////////////////////////////////////////////////////////////////////
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// _NA_20100802_SPEED_HACK_DETECTION
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MAKE_PROTOCOL_INFO(CG_CONNECTION_TICK_QUERY_SYN , PROTOCOL_GENERATOR_CONNECTION_034), // S->C TickCount 질의
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MAKE_PROTOCOL_INFO(CG_CONNECTION_TICK_QUERY_ACK , PROTOCOL_GENERATOR_CONNECTION_035), // C->S TickCount 질의에 대한 응답
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//#ifdef _JP_20110222_INGAME_CHARNAME_CHANGE
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MAKE_PROTOCOL_INFO(CG_CHARNAME_CHANGE_SYN , PROTOCOL_GENERATOR_CONNECTION_036),
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MAKE_PROTOCOL_INFO(CG_CHARNAME_CHANGE_ACK , PROTOCOL_GENERATOR_CONNECTION_037),
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MAKE_PROTOCOL_INFO(CG_CHARNAME_CHANGE_NAK , PROTOCOL_GENERATOR_CONNECTION_038),
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//#endif
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_CHARINFO_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CREATE_SYN , PROTOCOL_GENERATOR_CHARINFO_001),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CREATE_ACK , PROTOCOL_GENERATOR_CHARINFO_002),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CREATE_NAK , PROTOCOL_GENERATOR_CHARINFO_003),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_DESTROY_SYN , PROTOCOL_GENERATOR_CHARINFO_005),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_DESTROY_ACK , PROTOCOL_GENERATOR_CHARINFO_006),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_DESTROY_NAK , PROTOCOL_GENERATOR_CHARINFO_007),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_APPREARANCE_BRD , PROTOCOL_GENERATOR_CHARINFO_009), //< 장착창에서 변화된 정보 캐릭터 외모 정보 broadcast
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CHAR_ITEM_CMD , PROTOCOL_GENERATOR_CHARINFO_011),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_SKILL_CMD , PROTOCOL_GENERATOR_CHARINFO_012),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_QUICK_CMD , PROTOCOL_GENERATOR_CHARINFO_013),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_STYLE_CMD , PROTOCOL_GENERATOR_CHARINFO_014),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_SELECT_INFO_SYN , PROTOCOL_GENERATOR_CHARINFO_016), // 캐릭터 선택했을 때 정보
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MAKE_PROTOCOL_INFO(CG_CHARINFO_SELECT_INFO_ACK , PROTOCOL_GENERATOR_CHARINFO_017),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_DISAPPREARANCE_BRD , PROTOCOL_GENERATOR_CHARINFO_018),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_USERPOINT_CMD , PROTOCOL_GENERATOR_CHARINFO_020), // 사용자 UserPoint 변화
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MAKE_PROTOCOL_INFO(CG_CHARINFO_RECOVER_SYN , PROTOCOL_GENERATOR_CHARINFO_022),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_RECOVER_ACK , PROTOCOL_GENERATOR_CHARINFO_023),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_RECOVER_NAK , PROTOCOL_GENERATOR_CHARINFO_024),
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//#ifdef __CN_OO0510__FATIGUE_MATCHING_UPDATE
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MAKE_PROTOCOL_INFO(CG_CHARINFO_FATIGUE_CMD , PROTOCOL_GENERATOR_CHARINFO_025),
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//#endif
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//#ifdef __NA_001044_ADD_CUSTOM_UI
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CHARACTERID_CHECK_SYN , PROTOCOL_GENERATOR_CHARINFO_029),
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MAKE_PROTOCOL_INFO(CG_CHARINFO_CHARACTERID_CHECK_ACK , PROTOCOL_GENERATOR_CHARINFO_030),
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_CHARACTERID_CHECK_NAK , PROTOCOL_GENERATOR_CHARINFO_031),
|
|
//#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA000630_070817_MOLA_5th_UPDATE
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T2_CMD , PROTOCOL_GENERATOR_CHARINFO_026),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T2_ACK , PROTOCOL_GENERATOR_CHARINFO_027),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//#ifdef _NA_1419_20100121_ACCUMULATE_POINT
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_ACCUMULATE_POINT_CMD , PROTOCOL_GENERATOR_CHARINFO_032),
|
|
//#endif
|
|
// _NA_000096_20100527_CHANGE_CHARACTER_APPEARANCE_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_CHANGE_APPEARANCE_BRD , PROTOCOL_GENERATOR_CHARINFO_033), // 캐릭터 외모 변경 결과를 알림
|
|
// _NA002217_100728_EP2_PERK_SYSTEM_
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_SKILL_LIST_CMD , PROTOCOL_GENERATOR_CHARINFO_034),
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_SKILL_PERK_CMD , PROTOCOL_GENERATOR_CHARINFO_035),
|
|
|
|
//#ifdef _NA_0_20110308_SKILL_COOL_TIME_STORAGE
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_SKILL_COOL_TIME_CMD , PROTOCOL_GENERATOR_CHARINFO_036),
|
|
//#endif
|
|
//_NA_002289_20110322_EQUIPMENTS_CALCULATOR_CHANGES_FOR_IMPROVEMENT
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_APPREARANCE_LIST_BRD , PROTOCOL_GENERATOR_CHARINFO_037),
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_DISAPPREARANCE_LIST_BRD , PROTOCOL_GENERATOR_CHARINFO_038),
|
|
|
|
// _NA000000_SPEED_HACK_PREVENTION_SUPPORT), client local test
|
|
MAKE_PROTOCOL_INFO(CG_CONNECTION_CLIENT_TICK_TEST_SYN , PROTOCOL_GENERATOR_CHARINFO_039), // C->G
|
|
MAKE_PROTOCOL_INFO(CG_CONNECTION_CLIENT_TICK_TEST_ACK , PROTOCOL_GENERATOR_CHARINFO_040), // G->C
|
|
|
|
//#ifdef _NA_003027_20111013_HONOR_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_HONORSYSTEM_PACKET , PROTOCOL_GENERATOR_CHARINFO_041),
|
|
//#endif //_NA_003027_20111013_HONOR_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_POINTWALLET_PACKET , PROTOCOL_GENERATOR_CHARINFO_042), //_NA004034_20120102_POINT_WALLET_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_CHARNAME_CHANGE_REQUEST_ACK , PROTOCOL_GENERATOR_CHARINFO_043),
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_CHAR_ITEM_TOGGLE_CMD , PROTOCOL_GENERATOR_CHARINFO_044), //_NA_006372_20130108_BADGE_ITEM
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_CHAOS_ZONE_RECORD_INFOS_CMD , PROTOCOL_GENERATOR_CHARINFO_045), // _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
|
|
|
|
// _NA_000000_20140120_SMART_NPC_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_SMARTNPC_PACKET , PROTOCOL_GENERATOR_CHARINFO_046),
|
|
|
|
// _NA_007086_20140318_MONSTERBOOK
|
|
MAKE_PROTOCOL_INFO(CG_CHARINFO_MONSTERBOOK_PACKET , PROTOCOL_GENERATOR_CHARINFO_047),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// MAP ), // 맵
|
|
|
|
PROTOCOL_STRUCT sCG_MAP_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_MAP_TELEPORT_BRD , PROTOCOL_GENERATOR_MAP_001),
|
|
MAKE_PROTOCOL_INFO(CG_MAP_TELEPORT_SYN , PROTOCOL_GENERATOR_MAP_002),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA000630_070817_MOLA_5th_UPDATE
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_NTF1_SYN , PROTOCOL_GENERATOR_MAP_003),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//_NA_0_20100722_AUTO_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD , PROTOCOL_GENERATOR_MAP_004),
|
|
MAKE_PROTOCOL_INFO(CG_MAP_MOVE_LAST_RETURNSCROLL_POS_NAK , PROTOCOL_GENERATOR_MAP_005),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_MAP_RECALL_NAK , PROTOCOL_GENERATOR_MAP_006),
|
|
//_NA000000_SPEED_HACK_PREVENTION_SUPPORT), busy request prevention
|
|
MAKE_PROTOCOL_INFO(CG_MAP_KBMOVE_SERIAL_CHECK_CMD , PROTOCOL_GENERATOR_MAP_007), // G->C
|
|
MAKE_PROTOCOL_INFO(CG_MAP_KBMOVE_SERIAL_CHECK_ACK , PROTOCOL_GENERATOR_MAP_008), // C->G
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// SYNC ), // 동기화
|
|
PROTOCOL_STRUCT sCG_SYNC_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_PLAYER_ENTER_SYN , PROTOCOL_GENERATOR_SYNC_001), // 플레이어 필드 등장 요청
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_PLAYER_ENTER_ACK , PROTOCOL_GENERATOR_SYNC_002), // 플레이어 필드 등장 요청에 대한 허락
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_PLAYER_ENTER_NAK , PROTOCOL_GENERATOR_SYNC_003),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLPLAYERS_CMD , PROTOCOL_GENERATOR_SYNC_005), // 섹터의 모든 플레이어들 정보 브로드
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_VILLAGE_ALLPLAYERS_CMD , PROTOCOL_GENERATOR_SYNC_006), // 마을 섹터의 모든 플레이어들 정보
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLPLAYERS_EQUIPINFO_CMD , PROTOCOL_GENERATOR_SYNC_007), // 섹터의 모든 플레이어의 장착정보
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLMONSTERS_CMD , PROTOCOL_GENERATOR_SYNC_008),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLSUMMONEDS_CMD , PROTOCOL_GENERATOR_SYNC_009),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLFIELDITEMS_CMD , PROTOCOL_GENERATOR_SYNC_010),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_PLAYER_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_012), // 필드에 등장하는 다른 플레이어들의 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_VILLAGE_PLAYER_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_013), // 마을 필드에 등장하는 다른 플레이어들 정보
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_PLAYER_LEAVE_BRD , PROTOCOL_GENERATOR_SYNC_014), // 필드에서 떠나는 다른 플레이어들의 정보 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MONSTER_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_016), // 필드에 등장하는 몬스터의 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MONSTER_DIR_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_017), // 몬스터가 방향 갖고 등장한다고 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MONSTER_LEAVE_BRD , PROTOCOL_GENERATOR_SYNC_018), // 필드에서 떠나는 몬스터의 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_SUMMONED_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_019), // 필드에 등장하는 소환체의 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MAPNPC_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_020), // 필드에 등장하는 MapNpc 정보 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_022),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_LEAVE_BRD , PROTOCOL_GENERATOR_SYNC_023),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MOVE_SYN , PROTOCOL_GENERATOR_SYNC_025), // 필드내에서 이동하는 경로
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MOVE_NAK , PROTOCOL_GENERATOR_SYNC_026),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MOVE_BRD , PROTOCOL_GENERATOR_SYNC_027), // 필드내에서 이동하는 경로 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MOVE_THRUST_BRD , PROTOCOL_GENERATOR_SYNC_028), // 밀리기 정보 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_TARGET_MOVE_SYN , PROTOCOL_GENERATOR_SYNC_030), // 필드내에서 타겟설정하고 이동하는 경로
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_TARGET_MOVE_BRD , PROTOCOL_GENERATOR_SYNC_031), // 필드내에서 타켓설정하고 이동하는 경로 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_KBMOVE_SYN , PROTOCOL_GENERATOR_SYNC_033), // 키보드 이동 요청
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_KBMOVE_BRD , PROTOCOL_GENERATOR_SYNC_034), // 키보드 이동 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_NPC_JUMP_BRD , PROTOCOL_GENERATOR_SYNC_036), // NPC 점프 명령 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_STOP_SYN , PROTOCOL_GENERATOR_SYNC_038), // 플레이어 정지 요청
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_STOP_BRD , PROTOCOL_GENERATOR_SYNC_039), // 플레이어 정지 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_NPC_STOP_BRD , PROTOCOL_GENERATOR_SYNC_041), // NPC 정지 브로드캐스팅
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ACTION_EXPIRED_CMD , PROTOCOL_GENERATOR_SYNC_043), // 플레이어 액션 끝남 알림
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_FORCED_WARP_BRD , PROTOCOL_GENERATOR_SYNC_045), // 플레이어 강제 이동
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_BOSS_MONSTER_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_047), // 중보스 몬스터 등장
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_FAST_KBMOVE_SYN , PROTOCOL_GENERATOR_SYNC_049), // 전방 숏대시), 구르기
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_FAST_KBMOVE_BRD , PROTOCOL_GENERATOR_SYNC_050),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_SYN , PROTOCOL_GENERATOR_SYNC_052),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_ACK , PROTOCOL_GENERATOR_SYNC_053),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_NAK , PROTOCOL_GENERATOR_SYNC_054),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_BRD , PROTOCOL_GENERATOR_SYNC_055),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLMAPNPC_CMD , PROTOCOL_GENERATOR_SYNC_056),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_NPC_JUMPRESULT_BRD , PROTOCOL_GENERATOR_SYNC_057), // NPC 점프 공격 결과
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_LUCKY_MONSTER_RUNAWY_BRD , PROTOCOL_GENERATOR_SYNC_058), // 럭키몬스터 도망
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_TOTEMNPC_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_059), // 필드에 등장하는 TotemNpc 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLTOTEMNPC_CMD , PROTOCOL_GENERATOR_SYNC_060),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN01_SIMPLEX_SNK_CMD , PROTOCOL_GENERATOR_SYNC_061),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN01_SIMPLEX_SNK_ACK , PROTOCOL_GENERATOR_SYNC_062),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_STOP_SYN , PROTOCOL_GENERATOR_SYNC_063),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_JUMP_STOP_NAK , PROTOCOL_GENERATOR_SYNC_064),
|
|
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN02_SIMPLEX_SNK_CMD , PROTOCOL_GENERATOR_SYNC_065),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN02_SIMPLEX_SNK_ACK , PROTOCOL_GENERATOR_SYNC_066),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLPLAYERS_GUILDRENDERINFO_CMD , PROTOCOL_GENERATOR_SYNC_067),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_COMPOSED_STREAM_CMD , PROTOCOL_GENERATOR_SYNC_068),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_OBJECT_DISAPPEAR_DEAD_BRD , PROTOCOL_GENERATOR_SYNC_069), // _NA001385_20090924_DOMINATION_ETC
|
|
|
|
//_NA_0_20100222_UNIT_TRIGGERS_REGEN
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_MERCHANT_ENTER_BRD , PROTOCOL_GENERATOR_SYNC_070), // 필드에 등장하는 상인 정보 브로드캐스팅
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_ALLMERCHANTNPC_CMD , PROTOCOL_GENERATOR_SYNC_071), //
|
|
//_NA001955_110210_WING_COSTUME
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_WINGS_CONTROL_SYN , PROTOCOL_GENERATOR_SYNC_072),
|
|
MAKE_PROTOCOL_INFO(CG_SYNC_WINGS_CONTROL_CMD , PROTOCOL_GENERATOR_SYNC_073),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// <Cryptography>
|
|
PROTOCOL_STRUCT sCG_CRYPTOGRAPHY_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_KEY , PROTOCOL_GENERATOR_CRYPTOGRAPHY_001), // 패킷 암호화 키 교환
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_ACK , PROTOCOL_GENERATOR_CRYPTOGRAPHY_002),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_NAK , PROTOCOL_GENERATOR_CRYPTOGRAPHY_003),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_004),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_PACKET_ENCODED , PROTOCOL_GENERATOR_CRYPTOGRAPHY_005), // 144 + n
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_PACKET_ENCODING , PROTOCOL_GENERATOR_CRYPTOGRAPHY_006),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_SNK_KEY , PROTOCOL_GENERATOR_CRYPTOGRAPHY_008),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_SNK_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_009),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_SNK_ACK , PROTOCOL_GENERATOR_CRYPTOGRAPHY_010),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_SNK_NAK , PROTOCOL_GENERATOR_CRYPTOGRAPHY_011),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_INFO_TYPE4_SUB_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_012),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_INFO_TYPE5_SUB_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_013),
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_INFO_TYPE6_SUB_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_014), // 패킷 암호화 키 교환(W->C)
|
|
MAKE_PROTOCOL_INFO(CG_CRYPTOGRAPHY_INFO_TYPE7_SUB_CMD , PROTOCOL_GENERATOR_CRYPTOGRAPHY_015), // 패킷 암호화 키 설정 성공(C->W)
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// <Waverix><ArmorKit>
|
|
PROTOCOL_STRUCT sCG_ARMORKIT_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_ARMORKIT_FINDHACK , PROTOCOL_GENERATOR_ARMORKIT_001), // 해킹 시도 발견
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ARMORKIT_SEED_TEST_CMD , PROTOCOL_GENERATOR_ARMORKIT_010),
|
|
MAKE_PROTOCOL_INFO(CG_ARMORKIT_SEED_TEST_ACK , PROTOCOL_GENERATOR_ARMORKIT_011), // NAK은 필요 없을 것이다.
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA000000_070913_HACKSHIELD_INSTALLATION__ --START
|
|
MAKE_PROTOCOL_INFO(CG_HACKSHIELD_SERVER_EX_QUERY_CMD , PROTOCOL_GENERATOR_ARMORKIT_012),
|
|
MAKE_PROTOCOL_INFO(CG_HACKSHIELD_SERVER_EX_QUERY_ACK , PROTOCOL_GENERATOR_ARMORKIT_013),
|
|
//__NA000000_070913_HACKSHIELD_INSTALLATION__ --END
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//USING_XIGNCODE
|
|
MAKE_PROTOCOL_INFO(CG_XIGNCODE_SERVER_QUERY_CMD , PROTOCOL_GENERATOR_ARMORKIT_015),
|
|
MAKE_PROTOCOL_INFO(CG_XIGNCODE_SERVER_QUERY_ACK , PROTOCOL_GENERATOR_ARMORKIT_016),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// USING_GAMEGUARD
|
|
MAKE_PROTOCOL_INFO(CG_GAMEGUARD_SERVER_QUERY_CMD , PROTOCOL_GENERATOR_ARMORKIT_017),
|
|
MAKE_PROTOCOL_INFO(CG_GAMEGUARD_SERVER_QUERY_ACK , PROTOCOL_GENERATOR_ARMORKIT_018),
|
|
MAKE_PROTOCOL_INFO(CG_GAMEGUARD_HACKDATA_CMD , PROTOCOL_GENERATOR_ARMORKIT_019), // client->server packet
|
|
MAKE_PROTOCOL_INFO(CG_GAMEGUARD_SERVER_QUERY_NAK , PROTOCOL_GENERATOR_ARMORKIT_020),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// BATTLE
|
|
PROTOCOL_STRUCT sCG_BATTLE_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_PLAYER_ATTACK_SYN , PROTOCOL_GENERATOR_BATTLE_001), // 플레이어 일반공격
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_PLAYER_ATTACK_BRD , PROTOCOL_GENERATOR_BATTLE_002),
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_PLAYER_ATTACK_NAK , PROTOCOL_GENERATOR_BATTLE_003),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_VKR_ATTACK_SYN , PROTOCOL_GENERATOR_BATTLE_005), // 발키리가 공격 //사용안함
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_VKR_ATTACK_BRD , PROTOCOL_GENERATOR_BATTLE_006), //사용안함
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_VKR_RELOAD_SYN , PROTOCOL_GENERATOR_BATTLE_007), // 발키리가 무기를 재장전 //사용안함
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_VKR_RELOAD_BRD , PROTOCOL_GENERATOR_BATTLE_008), //사용안함
|
|
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_MONSTER_ATTACK_CMD , PROTOCOL_GENERATOR_BATTLE_010), // 몬스터가 공격
|
|
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_PLAYER_AREA_ATTACK_BRD, PROTOCOL_GENERATOR_BATTLE_011), // 플레이어 범위공격
|
|
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_MONSTER_STATUS_RESIST_BRD , PROTOCOL_GENERATOR_BATTLE_012), // 몬스터가 상태저항을 성공
|
|
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_CHARGE_ETHER_BULLET_BRD , PROTOCOL_GENERATOR_BATTLE_013), //
|
|
MAKE_PROTOCOL_INFO(CG_BATTLE_REMOVE_ETHER_BULLET_BRD , PROTOCOL_GENERATOR_BATTLE_014), //
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA000630_070817_MOLA_5th_UPDATE
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T3_CMD , PROTOCOL_GENERATOR_BATTLE_016),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T3_ACK , PROTOCOL_GENERATOR_BATTLE_017),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_APPLY_SYN , PROTOCOL_GENERATOR_BATTLE_018),
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MAKE_PROTOCOL_INFO(CG_DOMINATION_APPLY_ACK , PROTOCOL_GENERATOR_BATTLE_019),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_BATTING_HEIM_SYN , PROTOCOL_GENERATOR_BATTLE_020),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_BATTING_HEIM_ACK , PROTOCOL_GENERATOR_BATTLE_021),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_ACCEP_HEIM_SYN , PROTOCOL_GENERATOR_BATTLE_022),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_ACCEP_HEIM_ACK , PROTOCOL_GENERATOR_BATTLE_023),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MANAGE_SYN , PROTOCOL_GENERATOR_BATTLE_024),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MANAGE_ACK , PROTOCOL_GENERATOR_BATTLE_025),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_SAVE_GATESTAT_SYN , PROTOCOL_GENERATOR_BATTLE_026),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_SAVE_GATESTAT_ACK , PROTOCOL_GENERATOR_BATTLE_027),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MINIMAP_SET_BRD , PROTOCOL_GENERATOR_BATTLE_028),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MINIMAP_LIST_SYN , PROTOCOL_GENERATOR_BATTLE_029),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MINIMAP_LIST_ACK , PROTOCOL_GENERATOR_BATTLE_030),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_NOTICE_SYN , PROTOCOL_GENERATOR_BATTLE_031),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_NOTICE_ACK , PROTOCOL_GENERATOR_BATTLE_032),
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_SELECTED_BRD , PROTOCOL_GENERATOR_BATTLE_033),
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|
|
|
//_NA001385_20090924_DOMINATION_ETC
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MAKE_PROTOCOL_INFO(CG_DOMINATION_AREA_INFO_CMD , PROTOCOL_GENERATOR_BATTLE_040), // 점령지 정보 변경시 유저와 주변에 (점령전 진행후)
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MAKE_PROTOCOL_INFO(CG_DOMINATION_TIME_SYNC_BRD , PROTOCOL_GENERATOR_BATTLE_041), // 점령전 시작시 또는 중간 시간 동기화시 맵 전체 유저에게
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MAKE_PROTOCOL_INFO(CG_DOMINATION_COUNT_NOSES_BRD , PROTOCOL_GENERATOR_BATTLE_042), // 점령전 맵에 입.퇴장시 맵 전체 유저에게 카운팅 발송
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MAKE_PROTOCOL_INFO(CG_DOMINATION_KICK_NOTIFY_BRD , PROTOCOL_GENERATOR_BATTLE_043), // 점령전 시스템 준비를 위해 타워 입구로 강제 이동 (10초전)
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MAKE_PROTOCOL_INFO(CG_DOMINATION_START_NOTIFY_BRD , PROTOCOL_GENERATOR_BATTLE_044), // 점령전 맵에 입.퇴장시 맵 전체 유저에게 카운팅 발송
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//_NA001385_20090924_DOMINATION_STAMP
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MAKE_PROTOCOL_INFO(CG_DOMINATION_BEGIN_STAMP_BRD , PROTOCOL_GENERATOR_BATTLE_045), // 점령전 각인 시작시 해당 맵 공격길드원에게
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MAKE_PROTOCOL_INFO(CG_DOMINATION_CANCLE_STAMP_BRD , PROTOCOL_GENERATOR_BATTLE_046), // 점령전 각인 실패시 해당 맵 공격길드원에게
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_RESULT_BRD , PROTOCOL_GENERATOR_BATTLE_047), // 점령전 결과를 승리길드원(전체)과 패배길드원(해당맵)에게
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|
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|
//_NA001385_20090924_DOMINATION_SKILL
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MAKE_PROTOCOL_INFO(CG_DOMINATION_CRYSTALWARP_STATE_BRD , PROTOCOL_GENERATOR_BATTLE_048), // 동일 점령전 길드원에게 수정 워프 상태 전달
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//__NA_20100608_ADD_GUILD_INFO_BY_DOMINATION
|
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MAKE_PROTOCOL_INFO(CG_DOMINATION_UPDATE_GUILDINFO_BRD , PROTOCOL_GENERATOR_BATTLE_049), // 점령전관련 길드 정보 Update알림
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|
|
|
//__NA_20100608_ADD_GUILD_INFO_BY_DOMINATION
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MAKE_PROTOCOL_INFO(CG_AGGRO_VALUES_CMD , PROTOCOL_GENERATOR_BATTLE_050), // 몬스터의 어그로 수치 전송
|
|
MAKE_PROTOCOL_INFO(CG_ARRGO_DISPLAY_CMD , PROTOCOL_GENERATOR_BATTLE_051), // 몬스터에 표시할 어그로 수치
|
|
MAKE_PROTOCOL_INFO(CG_MONSTER_SELECT_INFO_SYN , PROTOCOL_GENERATOR_BATTLE_052), // 몬스터를 선택했을 경우
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|
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|
//_NA_20110216_INCREASE_DOMINATION_DEFFENSEWALL_POINT
|
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MAKE_PROTOCOL_INFO(CG_DOMINATION_ADD_DEFFENSEWALL_POINT_SYN , PROTOCOL_GENERATOR_BATTLE_053), // 점령전 방벽 포인트 증가 요청
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_ADD_DEFFENSEWALL_POINT_ACK , PROTOCOL_GENERATOR_BATTLE_054), // 점령전 방벽 포인트 증가 응답
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|
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|
//_NA_20110406_CHANGE_RULE_FOR_DOMINATION_JOIN
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MEMBERLIST_NTF , PROTOCOL_GENERATOR_BATTLE_055), // 점령전 맴버 정보 보내기
|
|
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MAKE_PROTOCOL_INFO(CG_DOMINATION_MEMBER_JOIN_SYN , PROTOCOL_GENERATOR_BATTLE_056), // 점령전 맴버 참여
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MEMBER_JOIN_ACK , PROTOCOL_GENERATOR_BATTLE_057), //
|
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MAKE_PROTOCOL_INFO(CG_DOMINATION_MEMBER_LEAVE_SYN , PROTOCOL_GENERATOR_BATTLE_058), // 점령전 맴버 참여 취소
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_MEMBER_LEAVE_ACK , PROTOCOL_GENERATOR_BATTLE_059), //
|
|
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|
MAKE_PROTOCOL_INFO(CG_DOMINATION_REFRESH_MEMBERLIST_REQ , PROTOCOL_GENERATOR_BATTLE_060), // 점령전 맴버 리스트 새로고침
|
|
//#ifdef _NA_006826_20130722_DOMINATION_RENEWAL
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_DEFENSE_GUILD_ALLIENCE_LIST_BRD , PROTOCOL_GENERATOR_BATTLE_061), // 점령전 수성 길드 동맹 리스트 보내기
|
|
//#endif // _NA_006826_20130722_DOMINATION_RENEWAL
|
|
|
|
//#ifdef _NA_007128_20140326_MONDSCHIEN_DOMINATION
|
|
MAKE_PROTOCOL_INFO(CG_DOMINATION_TURNOVER_BRD , PROTOCOL_GENERATOR_BATTLE_201), // 점령전 턴오버시 클라이언트에게 알림
|
|
//#endif //_NA_007128_20140326_MONDSCHIEN_DOMINATION
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// STYLE
|
|
PROTOCOL_STRUCT sCG_STYLE_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_PLAYER_ATTACK_BRD , PROTOCOL_GENERATOR_STYLE_001),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_PLAYER_ATTACK_RESULT_BRD , PROTOCOL_GENERATOR_STYLE_002),
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|
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MAKE_PROTOCOL_INFO(CG_STYLE_SELECT_STYLE_SYN , PROTOCOL_GENERATOR_STYLE_004), // 스타일 지정
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_SELECT_STYLE_BRD , PROTOCOL_GENERATOR_STYLE_005),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_SELECT_STYLE_NAK , PROTOCOL_GENERATOR_STYLE_006),
|
|
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINK_SYN , PROTOCOL_GENERATOR_STYLE_009),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINK_ACK , PROTOCOL_GENERATOR_STYLE_010),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINK_NAK , PROTOCOL_GENERATOR_STYLE_011),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_UNLINK_SYN , PROTOCOL_GENERATOR_STYLE_013),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_UNLINK_ACK , PROTOCOL_GENERATOR_STYLE_014),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_UNLINK_NAK , PROTOCOL_GENERATOR_STYLE_015),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINKMOVE_SYN , PROTOCOL_GENERATOR_STYLE_017),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINKMOVE_ACK , PROTOCOL_GENERATOR_STYLE_018),
|
|
MAKE_PROTOCOL_INFO(CG_STYLE_LINKMOVE_NAK , PROTOCOL_GENERATOR_STYLE_019),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA000630_070817_MOLA_5th_UPDATE
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T4_CMD , PROTOCOL_GENERATOR_STYLE_013),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_T4_ACK , PROTOCOL_GENERATOR_STYLE_014),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_QUERY_RESOURCE_CHK_NTF2_SYN , PROTOCOL_GENERATOR_STYLE_015),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
|
|
// SKILL
|
|
PROTOCOL_STRUCT sCG_SKILL_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_ACTION_SYN , PROTOCOL_GENERATOR_SKILL_001), // 스킬 시전
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_ACTION_INSTANT_RESULT_BRD , PROTOCOL_GENERATOR_SKILL_002), // 즉시 스킬 결과 브로드
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_ACTION_DELAY_START_BRD , PROTOCOL_GENERATOR_SKILL_003), // 딜레이 스킬 시작 브로드
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_ACTION_DELAY_RESULT_BRD , PROTOCOL_GENERATOR_SKILL_004), // 딜레이 스킬 결과 브로드
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_ACTION_NAK , PROTOCOL_GENERATOR_SKILL_005), // 스킬 시전 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERIODIC_DAMAGE_BRD , PROTOCOL_GENERATOR_SKILL_007), // 주기적인 데미지 브로드
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_SELECT_SKILLPOINT_SYN , PROTOCOL_GENERATOR_SKILL_009), // 스킬포인트 UP
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_SELECT_SKILLPOINT_ACK , PROTOCOL_GENERATOR_SKILL_010),
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_SELECT_SKILLPOINT_NAK , PROTOCOL_GENERATOR_SKILL_011),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PASSIVE_SKILL_LIST_CMD , PROTOCOL_GENERATOR_SKILL_013), // 패시브 스킬리스트를 브로드
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PASSIVE_SKILL_ADD_CMD , PROTOCOL_GENERATOR_SKILL_014), // 기존 패시브 스킬이 변경(레벨업)되거나 신규로 추가 되었을 경우 브로드
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_REFLECT_DAMAGE_BRD , PROTOCOL_GENERATOR_SKILL_016), // 반사 데미지 브로드
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_CASTING_CANCEL_SYN , PROTOCOL_GENERATOR_SKILL_018), // 스킬 캐스팅 취소 요청
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_CASTING_CANCEL_BRD , PROTOCOL_GENERATOR_SKILL_019), // 스킬 캐스팅 취소 성공
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_CASTING_CANCEL_NAK , PROTOCOL_GENERATOR_SKILL_020), // 스킬 캐스팅 취소 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_EFFECT_BOMB_BRD , PROTOCOL_GENERATOR_SKILL_021), // 폭탄 투하 스킬
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_REFRESH_CMD , PROTOCOL_GENERATOR_SKILL_022), //스킬 전체 resfresh
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_POINT_REMAIN_CMD , PROTOCOL_GENERATOR_SKILL_023), //남은 스킬 포인트 알림
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_SELF_DESTRUCTION_BRD , PROTOCOL_GENERATOR_SKILL_026), // 자폭용 데미지 처리
|
|
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_TRANSPARENT_BRD , PROTOCOL_GENERATOR_SKILL_027), // 투명상태 처리
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_SUCTION_BRD , PROTOCOL_GENERATOR_SKILL_028), // 흡수상태 처리
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_VITAL_SUCTION_BRD , PROTOCOL_GENERATOR_SKILL_029), // 죽은 시체 HP흡수 처리.
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_EXECUTE_STATUS_CMD , PROTOCOL_GENERATOR_SKILL_030), // 상태 실행.
|
|
//_NA002217_100728_EP2_PERK_SYSTEM_
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERK_CONTROL_SYN , PROTOCOL_GENERATOR_SKILL_031),
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERK_CONTROL_CMD , PROTOCOL_GENERATOR_SKILL_032),
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERK_STATUS_CMD , PROTOCOL_GENERATOR_SKILL_033),
|
|
//#ifdef _NA_007019_20140107_PERK_CHANGE_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERK_GROUP_CONTROL_SYN , PROTOCOL_GENERATOR_SKILL_034), // 퍽 그룹 교체를 요청
|
|
MAKE_PROTOCOL_INFO(CG_SKILL_PERK_GROUP_CONTROL_CMD , PROTOCOL_GENERATOR_SKILL_035), // 퍽 그룹 교체에 대한 실행
|
|
//#endif // _NA_007019_20140107_PERK_CHANGE_SYSTEM
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
|
|
// CONVERSATION ), // 대화
|
|
PROTOCOL_STRUCT sCG_CONVERSATION_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_CONVERSATION_FIELDCHAT_SYN , PROTOCOL_GENERATOR_CONVERSATION_001), // 필드내 채팅 요청
|
|
MAKE_PROTOCOL_INFO(CG_CONVERSATION_FIELDCHAT_ACK , PROTOCOL_GENERATOR_CONVERSATION_002), // 필드내 채팅 허락
|
|
MAKE_PROTOCOL_INFO(CG_CONVERSATION_FIELDCHAT_BRD , PROTOCOL_GENERATOR_CONVERSATION_003), // 필드내 채팅 브로드 캐스팅
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
//━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
// 새로 방 작업을 할때 사용하는 프로토콜
|
|
//━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
PROTOCOL_STRUCT sCG_ZONE_PROTOCOL[] =
|
|
{
|
|
// 미션 로비 방 리스트 요청
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_MISSIONLOBBY_SYN , PROTOCOL_GENERATOR_ZONE_001),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_MISSIONLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_002),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_MISSIONLOBBY_NAK , PROTOCOL_GENERATOR_ZONE_003),
|
|
|
|
// 헌팅 로비 방 리스트 요청 , PROTOCOL_GENERATOR_ZONE_005),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTINGLOBBY_SYN , PROTOCOL_GENERATOR_ZONE_006),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_007),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTINGLOBBY_NAK , PROTOCOL_GENERATOR_ZONE_008),
|
|
|
|
// PVP 로비 방 리스트 요청 , PROTOCOL_GENERATOR_ZONE_010),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_PVPLOBBY_SYN , PROTOCOL_GENERATOR_ZONE_011),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_PVPLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_012),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_PVPLOBBY_NAK , PROTOCOL_GENERATOR_ZONE_013),
|
|
|
|
// 경쟁헌팅 로비 방 리스트 요청 , PROTOCOL_GENERATOR_ZONE_015),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTINGLOBBY_SYN , PROTOCOL_GENERATOR_ZONE_016),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_017),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTINGLOBBY_NAK , PROTOCOL_GENERATOR_ZONE_018),
|
|
|
|
// 진행된 헌팅 방 리스트 요청 , PROTOCOL_GENERATOR_ZONE_020),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTING_SYN , PROTOCOL_GENERATOR_ZONE_021),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTING_ACK , PROTOCOL_GENERATOR_ZONE_022),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_HUNTING_NAK , PROTOCOL_GENERATOR_ZONE_023),
|
|
|
|
|
|
// 특정 방 리스트 새로고침 , PROTOCOL_GENERATOR_ZONE_026),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_SYN , PROTOCOL_GENERATOR_ZONE_027),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_HUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_028),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_MISSIONLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_029),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_PVPLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_030),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_HUNTING_ACK , PROTOCOL_GENERATOR_ZONE_031),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_NONE_ACK , PROTOCOL_GENERATOR_ZONE_032),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_NAK , PROTOCOL_GENERATOR_ZONE_033),
|
|
|
|
// 바로가기 , PROTOCOL_GENERATOR_ZONE_035),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_SYN , PROTOCOL_GENERATOR_ZONE_036),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_HUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_037),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_MISSIONLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_038),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_PVPLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_039),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_HUNTING_ACK , PROTOCOL_GENERATOR_ZONE_040),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_NAK , PROTOCOL_GENERATOR_ZONE_041),
|
|
|
|
// 아이디로 방 찾기 , PROTOCOL_GENERATOR_ZONE_043),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_FIND_ROOM_FROM_CHARID_SYN , PROTOCOL_GENERATOR_ZONE_044),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSIONLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_045),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTINGLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_046),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVPLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_047),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_048),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_FIND_ROOM_FROM_CHARID_NAK , PROTOCOL_GENERATOR_ZONE_049),
|
|
|
|
// 방장이 로비(헌팅or미션orPVP)방을 만든다 , PROTOCOL_GENERATOR_ZONE_051),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_052),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CREATE_ACK , PROTOCOL_GENERATOR_ZONE_053),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_054),
|
|
|
|
// 로비에 참가 , PROTOCOL_GENERATOR_ZONE_056),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_057),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_058),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_059),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MASTER_CHANGED_BRD , PROTOCOL_GENERATOR_ZONE_061), //< 방장이 바뀌었다.
|
|
|
|
// [구성원의 권한] , PROTOCOL_GENERATOR_ZONE_063),
|
|
// 구성원이 레디 버튼을 누른다. , PROTOCOL_GENERATOR_ZONE_064),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_SYN , PROTOCOL_GENERATOR_ZONE_065),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_ACK , PROTOCOL_GENERATOR_ZONE_066),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_NAK , PROTOCOL_GENERATOR_ZONE_067),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_BRD , PROTOCOL_GENERATOR_ZONE_068), //< 구성원들에게 전송
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_CANCEL_SYN , PROTOCOL_GENERATOR_ZONE_070),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_CANCEL_ACK , PROTOCOL_GENERATOR_ZONE_071),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_CANCEL_NAK , PROTOCOL_GENERATOR_ZONE_072),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_READY_CANCEL_BRD , PROTOCOL_GENERATOR_ZONE_073),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_REQUEST_INFO_SYN , PROTOCOL_GENERATOR_ZONE_075),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_HUNTING_REQUEST_INFO_ACK , PROTOCOL_GENERATOR_ZONE_076),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_MISSION_REQUEST_INFO_ACK , PROTOCOL_GENERATOR_ZONE_077),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_REQUEST_INFO_ACK , PROTOCOL_GENERATOR_ZONE_078),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_REQUEST_INFO_NAK , PROTOCOL_GENERATOR_ZONE_079),
|
|
|
|
// [방장의 권한] , PROTOCOL_GENERATOR_ZONE_081),
|
|
// 인원수 변경 , PROTOCOL_GENERATOR_ZONE_082),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NUMBEROFPLAYER_SYN , PROTOCOL_GENERATOR_ZONE_083),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NUMBEROFPLAYER_ACK , PROTOCOL_GENERATOR_ZONE_084),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NUMBEROFPLAYER_NAK , PROTOCOL_GENERATOR_ZONE_085),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NUMBEROFPLAYER_BRD , PROTOCOL_GENERATOR_ZONE_086),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NONBLOCKSLOTNUM_SYN , PROTOCOL_GENERATOR_ZONE_088),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NONBLOCKSLOTNUM_ACK , PROTOCOL_GENERATOR_ZONE_089),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NONBLOCKSLOTNUM_NAK , PROTOCOL_GENERATOR_ZONE_090),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_NONBLOCKSLOTNUM_BRD , PROTOCOL_GENERATOR_ZONE_091),
|
|
|
|
// 플레이어 강퇴 , PROTOCOL_GENERATOR_ZONE_093),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_KICKPLAYER_SYN , PROTOCOL_GENERATOR_ZONE_094),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_KICKPLAYER_ACK , PROTOCOL_GENERATOR_ZONE_095),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_KICKPLAYER_NAK , PROTOCOL_GENERATOR_ZONE_096),
|
|
|
|
// 플레이어 팀 변경 , PROTOCOL_GENERATOR_ZONE_098),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_TEAM_SYN , PROTOCOL_GENERATOR_ZONE_099),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_TEAM_ACK , PROTOCOL_GENERATOR_ZONE_100),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_TEAM_NAK , PROTOCOL_GENERATOR_ZONE_101),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_TEAM_BRD , PROTOCOL_GENERATOR_ZONE_102), //< 구성원들에게 전송
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_MAP_SYN , PROTOCOL_GENERATOR_ZONE_104),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_MAP_ACK , PROTOCOL_GENERATOR_ZONE_105),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_MAP_NAK , PROTOCOL_GENERATOR_ZONE_106),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHANGE_MAP_BRD , PROTOCOL_GENERATOR_ZONE_107),
|
|
|
|
// 로비의 헌팅 제한 설정 바꿈(난이도 , PROTOCOL_GENERATOR_ZONE_109),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_HUNTING_CONFIG_SYN , PROTOCOL_GENERATOR_ZONE_110),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_HUNTING_CONFIG_ACK , PROTOCOL_GENERATOR_ZONE_111),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_HUNTING_CONFIG_NAK , PROTOCOL_GENERATOR_ZONE_112),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_HUNTING_CONFIG_BRD , PROTOCOL_GENERATOR_ZONE_113), //< 구성원들에게 전송
|
|
|
|
// 로비의 PVP 제한 설정 바꿈(룰 , PROTOCOL_GENERATOR_ZONE_115),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_CONFIG_SYN , PROTOCOL_GENERATOR_ZONE_116),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_CONFIG_ACK , PROTOCOL_GENERATOR_ZONE_117),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_CONFIG_NAK , PROTOCOL_GENERATOR_ZONE_118),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_CONFIG_BRD , PROTOCOL_GENERATOR_ZONE_119), //< 구성원들에게 전송
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_PVP_INFO_BRD , PROTOCOL_GENERATOR_ZONE_120),
|
|
|
|
// 경쟁헌팅 제한 설정 바꿈(룰 , PROTOCOL_GENERATOR_ZONE_122),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHUNTING_CONFIG_SYN , PROTOCOL_GENERATOR_ZONE_123),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHUNTING_CONFIG_ACK , PROTOCOL_GENERATOR_ZONE_124),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHUNTING_CONFIG_NAK , PROTOCOL_GENERATOR_ZONE_125),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHUNTING_CONFIG_BRD , PROTOCOL_GENERATOR_ZONE_126), //< 구성원들에게 전송
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_128),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_CREATE_ACK , PROTOCOL_GENERATOR_ZONE_129), // 안씀
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_130),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_132),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_CREATE_ACK , PROTOCOL_GENERATOR_ZONE_133), // 안씀
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_134),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_136),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_137),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_139),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_140),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTINGLOBBY_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_142),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSIONLOBBY_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_143),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVPLOBBY_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_144),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_145),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_146),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_147),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_149),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_150),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_151),
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_153), //< 사용안함 // 미션 중간에 들어 갈 수 없다.
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_154),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_155),
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_PVP_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_157), //< 사용안함 // PVP 중간에 들어 갈 수 없다.
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_158),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_159),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_161),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_162),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_163),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_165),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_166),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_167),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_169),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_170),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_171),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_173),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_174),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PVP_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_175),
|
|
|
|
// 릴레이 헌팅 생성 , PROTOCOL_GENERATOR_ZONE_177),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_178),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_CREATE_ACK , PROTOCOL_GENERATOR_ZONE_179),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_180),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_CREATE_BRD , PROTOCOL_GENERATOR_ZONE_181),
|
|
|
|
// 릴레이 헌팅 참가 , PROTOCOL_GENERATOR_ZONE_183),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_184),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_185),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_RELAY_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_186),
|
|
|
|
|
|
// PORTAL를 통한 필드 간의 맵 이동. , PROTOCOL_GENERATOR_ZONE_193),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PORTAL_FIELD_MOVE_SYN , PROTOCOL_GENERATOR_ZONE_194),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PORTAL_FIELD_MOVE_ACK , PROTOCOL_GENERATOR_ZONE_195),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PORTAL_FIELD_MOVE_NAK , PROTOCOL_GENERATOR_ZONE_196),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_198),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_199),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_200),
|
|
|
|
// 참가가능한 경쟁헌팅 방 리스트 요청 , PROTOCOL_GENERATOR_ZONE_202),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTING_SYN , PROTOCOL_GENERATOR_ZONE_203),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTING_ACK , PROTOCOL_GENERATOR_ZONE_204),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_CHUNTING_NAK , PROTOCOL_GENERATOR_ZONE_205),
|
|
|
|
// 경쟁헌팅 조인로비 생성 , PROTOCOL_GENERATOR_ZONE_207),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_208),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_CREATE_ACK , PROTOCOL_GENERATOR_ZONE_209),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_210),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_JOIN_CMD , PROTOCOL_GENERATOR_ZONE_212),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_MIGRATE_SYN , PROTOCOL_GENERATOR_ZONE_214),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_215),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_216),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_SHORTCUT_CHUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_218),
|
|
|
|
// 죽었을때 필드에서 마을로 이동. , PROTOCOL_GENERATOR_ZONE_220),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_RETURN_VILLAGE_SYN , PROTOCOL_GENERATOR_ZONE_221),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_RETURN_VILLAGE_ACK , PROTOCOL_GENERATOR_ZONE_222),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_RETURN_VILLAGE_NAK , PROTOCOL_GENERATOR_ZONE_223),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_CHUNTING_REQUEST_INFO_ACK , PROTOCOL_GENERATOR_ZONE_225),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_226),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_227),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_CHUNTINGLOBBY_ACK , PROTOCOL_GENERATOR_ZONE_229),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_LIST_REFRESH_CHUNTING_ACK , PROTOCOL_GENERATOR_ZONE_230),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTINGLOBBY_CHANGE_MAXUSER_CMD , PROTOCOL_GENERATOR_ZONE_232), // 헌팅로비 최대유저수 변경
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_GMPORTAL_FIELD_MOVE_CMD , PROTOCOL_GENERATOR_ZONE_233),
|
|
|
|
// 릴레이 미션 생성
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_RELAY_CREATE_SYN , PROTOCOL_GENERATOR_ZONE_234),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_RELAY_CREATE_NAK , PROTOCOL_GENERATOR_ZONE_235),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_RELAY_CREATE_BRD , PROTOCOL_GENERATOR_ZONE_236),
|
|
|
|
// 릴레이 미션 참가
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_RELAY_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_237),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_MISSION_RELAY_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_238),
|
|
// MAKE_PROTOCOL_INFO(CG_ZONE_LOBBY_JOIN_NAK
|
|
|
|
// 방의 SpecialType이 바뀜
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHANGE_SPECIALTYPE_CMD , PROTOCOL_GENERATOR_ZONE_240),
|
|
|
|
// 방 번호로 찾기 : 패킷을 구분하지 않고 이름으로 찾는 패킷과 ACK/NAK패킷 동일!
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_FIND_ROOM_FROM_NO_SYN , PROTOCOL_GENERATOR_ZONE_241),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_MISSIONLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_241),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_HUNTINGLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_241),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_PVPLOBBY_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_241),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_HUNTING_ROOM_FROM_CHARID_ACK , PROTOCOL_GENERATOR_ZONE_241),
|
|
//MAKE_PROTOCOL_INFO(CG_ZONE_FIND_ROOM_FROM_CHARID_NAK , PROTOCOL_GENERATOR_ZONE_241),
|
|
|
|
// [11/18/2009 namka199] _NA_0_20091118_GAMEROOM_BATTLE_RESULT 게임방의 전투 결과 통보
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PLAYER_BATTLE_RESULT_SYN , PROTOCOL_GENERATOR_ZONE_242),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PLAYER_BATTLE_RESULT_NAK , PROTOCOL_GENERATOR_ZONE_243),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSERT_BATTLE_PLAYER_CMD , PROTOCOL_GENERATOR_ZONE_244),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_REMOVE_BATTLE_PLAYER_CMD , PROTOCOL_GENERATOR_ZONE_245),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_PLAYER_BATTLE_RESULT_ACK , PROTOCOL_GENERATOR_ZONE_246),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CHUNTING_BATTLE_INFO_CMD , PROTOCOL_GENERATOR_ZONE_247),
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////#if !defined( __NA001226_INSTANCE_DUNGEON_EXTENTION__ )
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CREATE_TOP_OF_TRIAL_SYN , PROTOCOL_GENERATOR_ZONE_250),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_CREATE_TOP_OF_TRIAL_NAK , PROTOCOL_GENERATOR_ZONE_251),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_JOIN_TOP_OF_TRIAL_ACK , PROTOCOL_GENERATOR_ZONE_252),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_JOIN_TOP_OF_TRIAL_NAK , PROTOCOL_GENERATOR_ZONE_253),
|
|
////#if defined( __NA001226_INSTANCE_DUNGEON_EXTENTION__ )
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_REQUEST_SYN , PROTOCOL_GENERATOR_ZONE_250), //C->G
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_REQUEST_RESULT_NAK , PROTOCOL_GENERATOR_ZONE_251), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_252), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_JOIN_NAK , PROTOCOL_GENERATOR_ZONE_253), //G->C
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_254),
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|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_LEAVE_ACK , PROTOCOL_GENERATOR_ZONE_255),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_INSTANCE_DUNGEON_LEAVE_NAK , PROTOCOL_GENERATOR_ZONE_256),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_ZONE_EX_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_LOBBY_NAME_CHANGE_SYN , PROTOCOL_GENERATOR_ZONE_EX_001),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_LOBBY_NAME_CHANGE_ACK , PROTOCOL_GENERATOR_ZONE_EX_002),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_LOBBY_NAME_CHANGE_NAK , PROTOCOL_GENERATOR_ZONE_EX_003),
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|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_TUTORIAL_FIELD_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_EX_004),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_TUTORIAL_MISSION_LEAVE_SYN , PROTOCOL_GENERATOR_ZONE_EX_006),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_TUTORIAL_MISSION_LEAVE_CMD , PROTOCOL_GENERATOR_ZONE_EX_007), // 서버가 준 맵코드로 클라 이전마을 저장된 부분 대치시킨다
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_ROOM_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_EX_008),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_CAN_CREATE_100LEVEL_QUEST_MISSION_SYN , PROTOCOL_GENERATOR_ZONE_EX_010), // '시련의 구슬' 정보 + 방 만들기 정보 + 파티 조건 (100레벨 유저들
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_CAN_JOIN_100LEVEL_QUEST_MISSION_ACK , PROTOCOL_GENERATOR_ZONE_EX_011), // 성공/실패
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_CAN_JOIN_100LEVEL_QUEST_MISSION_NAK , PROTOCOL_GENERATOR_ZONE_EX_012), // 더 이상 처리 불가 강제 종료
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_JOIN_INFO_SYN , PROTOCOL_GENERATOR_ZONE_EX_014), //C->G
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_JOIN_INFO_ACK , PROTOCOL_GENERATOR_ZONE_EX_015), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_JOIN_SYN , PROTOCOL_GENERATOR_ZONE_EX_016), //C->G
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_JOIN_ACK , PROTOCOL_GENERATOR_ZONE_EX_017), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_ROOM_CTRL_CMD , PROTOCOL_GENERATOR_ZONE_EX_018), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_ROOM_INFO_SYN , PROTOCOL_GENERATOR_ZONE_EX_019), //C->G
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_ROOM_INFO_BRD , PROTOCOL_GENERATOR_ZONE_EX_020), //G->C
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_REWARD_OR_REFUND_INFO_CMD , PROTOCOL_GENERATOR_ZONE_EX_021), //G->C 나중), 마을|필드 입장시 UI에 기재되는 정보 또는 환불처리
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_WINNER_REWARD_CMD , PROTOCOL_GENERATOR_ZONE_EX_022), //G->C 승자 보상 (ITEM 관련 정보 처리)
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_SSQ_OBSERVER_SYN , PROTOCOL_GENERATOR_ZONE_EX_023), //C->G __NA001187_081015_SSQ_OBSERVER_MODE__
|
|
//{__NA1279_1281_090209_TIMELINE_QUEST_BASED_MISSION__
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_CREATE_CMD , PROTOCOL_GENERATOR_ZONE_EX_025),
|
|
// 퀘스트 실패는 세부 실패 코드 처리가 이뤄지는 편이 나을 듯 한데...
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_CLOSE_CMD , PROTOCOL_GENERATOR_ZONE_EX_027),
|
|
// (Note) 기존 MISSION_CREATE), INST~_CREATE등등을 대체할 수도 있다.
|
|
// ENTER_SYN 이후 성공시 돌아오는 패킷들은 ~JOIN_ACK들...
|
|
// ENTER_SYN 이후 실패시 MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_JOIN_NAK
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_ENTER_SYN , PROTOCOL_GENERATOR_ZONE_EX_028),
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_ENTER_NAK , PROTOCOL_GENERATOR_ZONE_EX_029),
|
|
//}__NA1279_1281_090209_TIMELINE_QUEST_BASED_MISSION__
|
|
//__NA001281_BATTLEZONE_ENTER_CONSTRAINTS_CHANGE_IN_LOBBY__
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_ROOM_MEMBER_STATUS_BRD , PROTOCOL_GENERATOR_ZONE_EX_030), //G->C 로비 안에서 멤버들 제약 조건 검사 결과 전송
|
|
//_NA003129_QUEST_PORTAL_CONVENIENCE_EXTENTION , {
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_FIXEDPORTAL_STATEINFO_CMD , PROTOCOL_GENERATOR_ZONE_EX_031), // 고정형 미션 포탈의 정보 알림이
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_WITHDRAW_MEMBER_SYN , PROTOCOL_GENERATOR_ZONE_EX_032), // C->G 미션 포탈 멤버에서 탈퇴 (추가 이벤트: 파티 존재시 탈퇴 이벤트 별도 처리됨)
|
|
MAKE_PROTOCOL_INFO(CG_ZONE_EX_QUEST_PORTAL_WITHDRAW_MEMBER_NAK , PROTOCOL_GENERATOR_ZONE_EX_033),
|
|
//}
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// ITEM // 아이템
|
|
PROTOCOL_STRUCT sCG_ITEM_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INITINFO_ACK , PROTOCOL_GENERATOR_ITEM_001),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_SYN , PROTOCOL_GENERATOR_ITEM_002),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_ACK , PROTOCOL_GENERATOR_ITEM_003),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_NAK , PROTOCOL_GENERATOR_ITEM_004),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_APPREARANCE_BRD , PROTOCOL_GENERATOR_ITEM_006),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKITEM_SYN , PROTOCOL_GENERATOR_ITEM_008),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKITEM_ACK , PROTOCOL_GENERATOR_ITEM_009),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKITEM_NAK , PROTOCOL_GENERATOR_ITEM_010),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKSKILL_SYN , PROTOCOL_GENERATOR_ITEM_012),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKSKILL_ACK , PROTOCOL_GENERATOR_ITEM_013),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_LINKSKILL_NAK , PROTOCOL_GENERATOR_ITEM_014),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_UNLINK_SYN , PROTOCOL_GENERATOR_ITEM_016),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_UNLINK_ACK , PROTOCOL_GENERATOR_ITEM_017),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_UNLINK_NAK , PROTOCOL_GENERATOR_ITEM_018),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_MOVE_SYN , PROTOCOL_GENERATOR_ITEM_020),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_MOVE_ACK , PROTOCOL_GENERATOR_ITEM_021),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_MOVE_NAK , PROTOCOL_GENERATOR_ITEM_022),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_SYN , PROTOCOL_GENERATOR_ITEM_024),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_ACK , PROTOCOL_GENERATOR_ITEM_025),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_NAK , PROTOCOL_GENERATOR_ITEM_026),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DROP_SYN , PROTOCOL_GENERATOR_ITEM_028),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DROP_ACK , PROTOCOL_GENERATOR_ITEM_029),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DROP_NAK , PROTOCOL_GENERATOR_ITEM_030),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMBINE_SYN , PROTOCOL_GENERATOR_ITEM_032),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMBINE_ACK , PROTOCOL_GENERATOR_ITEM_033),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMBINE_NAK , PROTOCOL_GENERATOR_ITEM_034),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DIVIDE_SYN , PROTOCOL_GENERATOR_ITEM_036),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DIVIDE_ACK , PROTOCOL_GENERATOR_ITEM_037),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DIVIDE_NAK , PROTOCOL_GENERATOR_ITEM_038),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_SYN , PROTOCOL_GENERATOR_ITEM_040),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_ACK , PROTOCOL_GENERATOR_ITEM_041),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_NAK , PROTOCOL_GENERATOR_ITEM_042),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_BRD , PROTOCOL_GENERATOR_ITEM_043),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SELL_SYN , PROTOCOL_GENERATOR_ITEM_044),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SELL_ACK , PROTOCOL_GENERATOR_ITEM_045),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SELL_NAK , PROTOCOL_GENERATOR_ITEM_046),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_BUY_SYN , PROTOCOL_GENERATOR_ITEM_048),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_BUY_ACK , PROTOCOL_GENERATOR_ITEM_049),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_BUY_NAK , PROTOCOL_GENERATOR_ITEM_050),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_OBTAIN_ACK , PROTOCOL_GENERATOR_ITEM_052),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_OBTAIN_NAK , PROTOCOL_GENERATOR_ITEM_053),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_LOSE_ACK , PROTOCOL_GENERATOR_ITEM_054),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_MONEY_SYN , PROTOCOL_GENERATOR_ITEM_056),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_MONEY_ACK , PROTOCOL_GENERATOR_ITEM_057),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_MONEY_NAK , PROTOCOL_GENERATOR_ITEM_058),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DROP_MONEY_SYN , PROTOCOL_GENERATOR_ITEM_060),
|
|
//MAKE_PROTOCOL_INFO(CG_ITEM_DROP_MONEY_ACK , PROTOCOL_GENERATOR_ITEM_061), //< 필드아이템 드랍으로 BRD간다.
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DROP_MONEY_NAK , PROTOCOL_GENERATOR_ITEM_062),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANTUP_SYN , PROTOCOL_GENERATOR_ITEM_064),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANTUP_ACK , PROTOCOL_GENERATOR_ITEM_065),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANTUP_NAK , PROTOCOL_GENERATOR_ITEM_066),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RANKUP_SYN , PROTOCOL_GENERATOR_ITEM_068), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RANKUP_ACK , PROTOCOL_GENERATOR_ITEM_069), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RANKUP_NAK , PROTOCOL_GENERATOR_ITEM_070), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_FILL_SYN , PROTOCOL_GENERATOR_ITEM_072), // 소켓 아이템에 쟈드 넣기
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_FILL_ACK , PROTOCOL_GENERATOR_ITEM_073),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_FILL_NAK , PROTOCOL_GENERATOR_ITEM_074),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_EXTRACT_SYN , PROTOCOL_GENERATOR_ITEM_076), // 소켓 박힌 쟈드 소멸
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_EXTRACT_SUCCESS_ACK , PROTOCOL_GENERATOR_ITEM_077),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_EXTRACT_FAILED_ACK , PROTOCOL_GENERATOR_ITEM_078),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_SOCKET_EXTRACT_NAK , PROTOCOL_GENERATOR_ITEM_079),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ACCESSORY_CREATE_SYN , PROTOCOL_GENERATOR_ITEM_081),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ACCESSORY_CREATE_ACK , PROTOCOL_GENERATOR_ITEM_082),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ACCESSORY_CREATE_NAK , PROTOCOL_GENERATOR_ITEM_083),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANT_SYN , PROTOCOL_GENERATOR_ITEM_085),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANT_SUCCESS_ACK , PROTOCOL_GENERATOR_ITEM_086),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANT_FAILED_ACK , PROTOCOL_GENERATOR_ITEM_087),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ENCHANT_NAK , PROTOCOL_GENERATOR_ITEM_088),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_SYN , PROTOCOL_GENERATOR_ITEM_090),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_SUCCESS_ACK , PROTOCOL_GENERATOR_ITEM_091),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_FAILED_ACK , PROTOCOL_GENERATOR_ITEM_092),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_NAK , PROTOCOL_GENERATOR_ITEM_093),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CRYSTALIZE_SYN , PROTOCOL_GENERATOR_ITEM_094),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CRYSTALIZE_SUCCESS_ACK , PROTOCOL_GENERATOR_ITEM_095),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CRYSTALIZE_FAILED_ACK , PROTOCOL_GENERATOR_ITEM_096),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CRYSTALIZE_NAK , PROTOCOL_GENERATOR_ITEM_097),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXTRASTONE_USE_SYN , PROTOCOL_GENERATOR_ITEM_098),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXTRASTONE_USE_ACK , PROTOCOL_GENERATOR_ITEM_099),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXTRASTONE_USE_NAK , PROTOCOL_GENERATOR_ITEM_100),
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_ITEM_OBTAIN_DEFAULTITEM_CMD , PROTOCOL_GENERATOR_ITEM_102),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_OBTAIN_ITEM_CMD , PROTOCOL_GENERATOR_ITEM_103),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_FREE_OWNERSHIP_BRD , PROTOCOL_GENERATOR_ITEM_105), // 아이템 소유권 사라짐
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_SYN , PROTOCOL_GENERATOR_ITEM_107),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_ACK , PROTOCOL_GENERATOR_ITEM_108),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_NAK , PROTOCOL_GENERATOR_ITEM_109),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DELETE_SYN , PROTOCOL_GENERATOR_ITEM_110),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DELETE_ACK , PROTOCOL_GENERATOR_ITEM_111),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DELETE_NAK , PROTOCOL_GENERATOR_ITEM_112),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CHANGE_DURA_CMD , PROTOCOL_GENERATOR_ITEM_113),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_REPAIR_DURA_SYN , PROTOCOL_GENERATOR_ITEM_114),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_REPAIR_DURA_ACK , PROTOCOL_GENERATOR_ITEM_115),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_REPAIR_DURA_NAK , PROTOCOL_GENERATOR_ITEM_116),
|
|
|
|
//2006년 6월 1일 목요일 오후 6:58:47
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_BLOCKC_CMD , PROTOCOL_GENERATOR_ITEM_117),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PK_DROP_ITEM_CMD , PROTOCOL_GENERATOR_ITEM_118),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DESTROY_DURA_CMD , PROTOCOL_GENERATOR_ITEM_119), // 내구도 감소로 인한 아이템 소멸
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PICK_BRD , PROTOCOL_GENERATOR_ITEM_120), // 아이템 습득을 주변에 알린다.
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_PORTAL_SYN , PROTOCOL_GENERATOR_ITEM_121), // 스크롤 아이템 사용
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CHANGE_ITEM_INFO_CMD, PROTOCOL_GENERATOR_ITEM_122), // 아이템 슬롯정보 변화
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_DELETE_CMD , PROTOCOL_GENERATOR_ITEM_123), // 아이템 삭제
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXTRAINVENTORY_ADD_CMD , PROTOCOL_GENERATOR_ITEM_126), // 하나의 탭 추가 패킷
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CLEAR_COORD_SYN , PROTOCOL_GENERATOR_ITEM_127), // 좌표 초기화
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INIT_STAT_SYN , PROTOCOL_GENERATOR_ITEM_128), //초기화 아이템 사용
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INIT_STAT_ACK , PROTOCOL_GENERATOR_ITEM_129),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INIT_STAT_NAK , PROTOCOL_GENERATOR_ITEM_130),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_STAT_ONE_CHANGE_CMD , PROTOCOL_GENERATOR_ITEM_131),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_STAT_ALL_CHANGE_CMD , PROTOCOL_GENERATOR_ITEM_132),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_SETTING_SYN , PROTOCOL_GENERATOR_ITEM_133),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_SETTING_ACK , PROTOCOL_GENERATOR_ITEM_134),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_SETTING_NAK , PROTOCOL_GENERATOR_ITEM_135),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_LOCKING_SYN , PROTOCOL_GENERATOR_ITEM_136),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_LOCKING_ACK , PROTOCOL_GENERATOR_ITEM_139),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_LOCKING_NAK , PROTOCOL_GENERATOR_ITEM_140),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_CHECK_SYN , PROTOCOL_GENERATOR_ITEM_141),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_CHECK_ACK , PROTOCOL_GENERATOR_ITEM_142),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_PWD_CHECK_NAK , PROTOCOL_GENERATOR_ITEM_143),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN03_SIMPLEX_SNK_CMD , PROTOCOL_GENERATOR_ITEM_145),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN03_SIMPLEX_SNK_ACK , PROTOCOL_GENERATOR_ITEM_146),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//#ifdef __NA_001027_20080423_RANDOM_REWARD_EVENT_
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_REWARD_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_147), // 길드PVP 후 이그니스뺏지 교환 보상
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MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_REWARD_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_148),
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MAKE_PROTOCOL_INFO(CG_ITEM_EXCHANGE_REWARD_ITEM_NAK , PROTOCOL_GENERATOR_ITEM_149),
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//#endif
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MAKE_PROTOCOL_INFO(CG_ITEM_RANKDOWN_SYN , PROTOCOL_GENERATOR_ITEM_150), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ITEM_RANKDOWN_ACK , PROTOCOL_GENERATOR_ITEM_151), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ITEM_RANKDOWN_NAK , PROTOCOL_GENERATOR_ITEM_152), // 삭제 _NA_000251_20100727_SOCKET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ITEM_EXTEND_CASH_SLOT_CMD , PROTOCOL_GENERATOR_ITEM_153),
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MAKE_PROTOCOL_INFO(CG_ITEM_SETITEM_CHANGE_BRD , PROTOCOL_GENERATOR_ITEM_155),
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MAKE_PROTOCOL_INFO(CG_ITEM_HAMMER_OF_ALCHEMIST_SYN , PROTOCOL_GENERATOR_ITEM_156),
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MAKE_PROTOCOL_INFO(CG_ITEM_HAMMER_OF_ALCHEMIST_ACK , PROTOCOL_GENERATOR_ITEM_157),
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MAKE_PROTOCOL_INFO(CG_ITEM_HAMMER_OF_ALCHEMIST_NAK , PROTOCOL_GENERATOR_ITEM_158),
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MAKE_PROTOCOL_INFO(CG_ITEM_VALIDATION_OF_REIHALT_SYN , PROTOCOL_GENERATOR_ITEM_159),
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MAKE_PROTOCOL_INFO(CG_ITEM_VALIDATION_OF_REIHALT_ACK , PROTOCOL_GENERATOR_ITEM_160),
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MAKE_PROTOCOL_INFO(CG_ITEM_VALIDATION_OF_REIHALT_NAK , PROTOCOL_GENERATOR_ITEM_161),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_PET_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_162), // __NA_0_PET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_PET_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_163), // __NA_0_PET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ITEM_REPURCHASE_SYN , PROTOCOL_GENERATOR_ITEM_164), // __NA000920_080306_SELLITEM_REPURCHASE
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MAKE_PROTOCOL_INFO(CG_ITEM_REPURCHASE_ACK , PROTOCOL_GENERATOR_ITEM_165), // __NA000920_080306_SELLITEM_REPURCHASE
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MAKE_PROTOCOL_INFO(CG_ITEM_REPURCHASE_NAK , PROTOCOL_GENERATOR_ITEM_166), // __NA000920_080306_SELLITEM_REPURCHASE
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MAKE_PROTOCOL_INFO(CG_ITEM_EQUIP_ETHER_DEVICE_SYN , PROTOCOL_GENERATOR_ITEM_167),
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MAKE_PROTOCOL_INFO(CG_ITEM_EQUIP_ETHER_DEVICE_ACK , PROTOCOL_GENERATOR_ITEM_168),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_PANDORA_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_169),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_PANDORA_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_170),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_PANDORA_ITEM_NAK , PROTOCOL_GENERATOR_ITEM_171),
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MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_PANDORA_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_172),
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MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_PANDORA_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_173),
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MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_PANDORA_ITEM_NAK , PROTOCOL_GENERATOR_ITEM_174),
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MAKE_PROTOCOL_INFO(CG_ITEM_MOVE_ALL_PANDORA_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_175),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_USE_SYN , PROTOCOL_GENERATOR_ITEM_177),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_USE_ACK , PROTOCOL_GENERATOR_ITEM_178),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_USE_NAK , PROTOCOL_GENERATOR_ITEM_179),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_SELECT_SYN , PROTOCOL_GENERATOR_ITEM_180),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_SELECT_ACK , PROTOCOL_GENERATOR_ITEM_181),
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MAKE_PROTOCOL_INFO(CG_ITEM_STAT_CHANGE_SELECT_NAK , PROTOCOL_GENERATOR_ITEM_182),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_SKILL_ACTION_SYN , PROTOCOL_GENERATOR_ITEM_184),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_MOTION_SYN , PROTOCOL_GENERATOR_ITEM_185),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_MOTION_BRD , PROTOCOL_GENERATOR_ITEM_186),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_MOTION_NAK , PROTOCOL_GENERATOR_ITEM_187),
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//__NA_1131_PET_NAME_SETTING
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_CHANGE_PET_NAME_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_188),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_CHANGE_PET_NAME_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_189),
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MAKE_PROTOCOL_INFO(CG_ITEM_ACTIVE_ETHER_BULLET_SYN , PROTOCOL_GENERATOR_ITEM_190),
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MAKE_PROTOCOL_INFO(CG_ITEM_ACTIVE_ETHER_BULLET_ACK , PROTOCOL_GENERATOR_ITEM_191),
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MAKE_PROTOCOL_INFO(CG_ITEM_ETHER_ACTIVE_STATE_BRD , PROTOCOL_GENERATOR_ITEM_192),
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MAKE_PROTOCOL_INFO(CG_ITEM_INACTIVE_ETHER_BULLET_CMD , PROTOCOL_GENERATOR_ITEM_193),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_CMD , PROTOCOL_GENERATOR_ITEM_194),
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//__NA_1247_POSSESSION_ITEM
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MAKE_PROTOCOL_INFO(CG_ITEM_IDENTIFY_POSSESSION_SYN , PROTOCOL_GENERATOR_ITEM_195),
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MAKE_PROTOCOL_INFO(CG_ITEM_IDENTIFY_POSSESSION_ACK , PROTOCOL_GENERATOR_ITEM_196),
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//__NA_001358_ENCHANT_UNIFICATION
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MAKE_PROTOCOL_INFO(CG_ITEM_INSTANT_ENCHANT_SYN , PROTOCOL_GENERATOR_ITEM_197), // UNUSED
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MAKE_PROTOCOL_INFO(CG_ITEM_INSTANT_ENCHANT_ACK , PROTOCOL_GENERATOR_ITEM_198), // UNUSED
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MAKE_PROTOCOL_INFO(CG_ITEM_INSTANT_ENCHANT_NAK , PROTOCOL_GENERATOR_ITEM_199), // UNUSED
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// (WAVERIX) (WARNING) 하기 3개 항목 중간에 끼어 있었다. 이후 작업자들이 그 뒤에 더 작은 번호로
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// 추가해버렸다. 혼란스럽게 하지 말자. 무조건 추가되는 경우는 뒤로!!!
|
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// 어쩔수 없이 200번대로 간다. 이후에 클라 서버 빌드할때 이거 맞추고 나가자.
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MAKE_PROTOCOL_INFO(CG_ITEM_PANDORABOX_CLOSE_SYN , PROTOCOL_GENERATOR_ITEM_200),
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MAKE_PROTOCOL_INFO(CG_ITEM_PANDORABOX_CLOSE_ACK , PROTOCOL_GENERATOR_ITEM_201),
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MAKE_PROTOCOL_INFO(CG_ITEM_PANDORABOX_CLOSE_NAK , PROTOCOL_GENERATOR_ITEM_202),
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//__NA_0_CASH_ITEM_RENEWAL_SUPERMASTER
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MAKE_PROTOCOL_INFO(CG_ITEM_FIXED_AMOUNT_EX_ITEM_FIRE_UP_SYN , PROTOCOL_GENERATOR_ITEM_203),
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MAKE_PROTOCOL_INFO(CG_ITEM_FIXED_AMOUNT_EX_ITEM_FIRE_UP_ACK , PROTOCOL_GENERATOR_ITEM_204),
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//PROTOCOL_GENERATOR_ITEM_205 - reserved
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//__NA001390_090915_RIDING_SYSTEM__
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_SYN , PROTOCOL_GENERATOR_ITEM_206),
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_BRD , PROTOCOL_GENERATOR_ITEM_207),
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_CMD , PROTOCOL_GENERATOR_ITEM_208),
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_PARTS_SYN , PROTOCOL_GENERATOR_ITEM_209),
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_PARTS_BRD , PROTOCOL_GENERATOR_ITEM_210),
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MAKE_PROTOCOL_INFO(CG_ITEM_RIDER_CONTROL_PARTS_CMD , PROTOCOL_GENERATOR_ITEM_211),
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// [10/30/2009 namka199] _NA_0_20091030_RANDOM_ITEM
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_RANDOM_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_213),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_RANDOM_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_214),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_RANDOM_ITEM_NAK , PROTOCOL_GENERATOR_ITEM_215),
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//_NA_1419_20100121_ACCUMULATE_POINT
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MAKE_PROTOCOL_INFO(CG_ITEM_QUERY_ACCUMULATE_POINT_ITEM_SYN , PROTOCOL_GENERATOR_ITEM_216),
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|
MAKE_PROTOCOL_INFO(CG_ITEM_QUERY_ACCUMULATE_POINT_ITEM_ACK , PROTOCOL_GENERATOR_ITEM_217),
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MAKE_PROTOCOL_INFO(CG_ITEM_QUERY_ACCUMULATE_POINT_ITEM_NAK , PROTOCOL_GENERATOR_ITEM_218),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_ACCUMULATE_POINT_SYN , PROTOCOL_GENERATOR_ITEM_219),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_ACCUMULATE_POINT_ACK , PROTOCOL_GENERATOR_ITEM_220),
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MAKE_PROTOCOL_INFO(CG_ITEM_USE_ACCUMULATE_POINT_NAK , PROTOCOL_GENERATOR_ITEM_221),
|
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//_NA000023_090323_ENHANCED_INVENTORY_SLOT_FUNCTIONALITY_
|
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MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_CONFIG_CHANGE_SYN , PROTOCOL_GENERATOR_ITEM_225),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_INVENTORY_CONFIG_CHANGE_ACK , PROTOCOL_GENERATOR_ITEM_226),
|
|
//_NA000109_100427_ITEM_CUSTOMIZING_CONTENTS_
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ETHERIA_CONTROL_SYN , PROTOCOL_GENERATOR_ITEM_227),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ETHERIA_CONTROL_ACK , PROTOCOL_GENERATOR_ITEM_228),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ETHERIA_CONTROL_BRD , PROTOCOL_GENERATOR_ITEM_229),
|
|
// _NA_000096_20100527_CHANGE_CHARACTER_APPEARANCE_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CHANGE_CHARACTER_APPEARANCE_SYN , PROTOCOL_GENERATOR_ITEM_230), // 캐릭터 외모 변경 아이템 사용 요청
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|
|
|
// 아이템 합성 또는 분해 공통
|
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MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_OR_DECOMPOSE_SYN , PROTOCOL_GENERATOR_ITEM_231), // 아이템 합성 또는 분해 요청
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|
MAKE_PROTOCOL_INFO(CG_ITEM_COMPOSE_OR_DECOMPOSE_ACK , PROTOCOL_GENERATOR_ITEM_232), // 아이템 합성 또는 분해 응답
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|
|
|
// _NA_002253_20100811_CUBE_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_CUBE_COMPOSE_OR_DECOMPOSE_ACK , PROTOCOL_GENERATOR_ITEM_233), // 큐브 아이템 합성 또는 분해 응답
|
|
|
|
// _NA_000251_20100727_SOCKET_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_IDENTIFY_SOCKET_CMD , PROTOCOL_GENERATOR_ITEM_234), // 미확인 소켓 아이템의 소켓수 확인 요청
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_IDENTIFY_SOCKET_NAK , PROTOCOL_GENERATOR_ITEM_235), // 미확인 소켓 확인 실패
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_ZARD_COMPOSE_ACK , PROTOCOL_GENERATOR_ITEM_236), // 쟈드 합성 응답
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MAKE_PROTOCOL_INFO(CG_ITEM_QUICK_UPDATE_LINKED_ITEM_CMD , PROTOCOL_GENERATOR_ITEM_237), // 퀵슬롯의 연결된 아이템 정보 갱신
|
|
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MAKE_PROTOCOL_INFO(CG_ITEM_GET_COMPOSITION_OR_DECOMPOSITION_HISTORIES_SYN , PROTOCOL_GENERATOR_ITEM_238), // 성공한 합성 또는 분해 내역들 요청
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_GET_COMPOSITION_OR_DECOMPOSITION_HISTORIES_ACK , PROTOCOL_GENERATOR_ITEM_239), // 성공한 합성 또는 분해 내역들 응답
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_MODIFY_COMPOSITION_OR_DECOMPOSITION_HISTORIES_CMD , PROTOCOL_GENERATOR_ITEM_240), // 아이템 합성 또는 분해 내역들 수정 요청
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_GET_CUBE_COMPOSITION_HISTORIES_ACK , PROTOCOL_GENERATOR_ITEM_241), // 성공한 큐브 합성 내역들 요청
|
|
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RECREATE_SOCKET_SYN , PROTOCOL_GENERATOR_ITEM_242), // 소켓 다시 생성 요청
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RECREATE_SOCKET_ACK , PROTOCOL_GENERATOR_ITEM_243), // 소켓 다시 생성 응답
|
|
|
|
//#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_EXTEND_DATE_SYN , PROTOCOL_GENERATOR_ITEM_244), // 기간 연장 아이템 사용
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_EXTEND_DATE_ACK , PROTOCOL_GENERATOR_ITEM_245),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_EXTEND_DATE_NAK , PROTOCOL_GENERATOR_ITEM_246),
|
|
//#endif
|
|
|
|
// _NA_003740_20111122_RANDOM_ITEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RANDOMIZE_SYN , PROTOCOL_GENERATOR_ITEM_247), // 아이템 능력치 랜덤화
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_RANDOMIZE_ACK , PROTOCOL_GENERATOR_ITEM_248), // 아이템 능력치 랜덤화 응답
|
|
|
|
//#ifdef _NA_004035_20120227_COSTUME_ITEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_COSTUME_ACK , PROTOCOL_GENERATOR_ITEM_249),
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_COSTUME_BRD , PROTOCOL_GENERATOR_ITEM_250),
|
|
//#endif // _NA_004035_20120227_COSTUME_ITEM
|
|
|
|
//_NA_006372_20130108_BADGE_ITEM
|
|
MAKE_PROTOCOL_INFO(CG_ITEM_USE_TOGGLE_ACK , PROTOCOL_GENERATOR_ITEM_251),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// TRADE ), // 거래
|
|
PROTOCOL_STRUCT sCG_TRADE_PROTOCOL[] =
|
|
{
|
|
/*
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_REQ_SYN , PROTOCOL_GENERATOR_TRADE_001), // 거래 요청
|
|
//MAKE_PROTOCOL_INFO(CG_TRADE_REQ_ACK , PROTOCOL_GENERATOR_TRADE_002), // 요청에 대한 ACK는 필요없음
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_REQ_NAK , PROTOCOL_GENERATOR_TRADE_003), // 상대방이 요청을 받아 들일 수 없는 상태일 경우
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_REQ_CMD , PROTOCOL_GENERATOR_TRADE_004), // 상대방에게 요청 패킷이 감
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_RES_SYN , PROTOCOL_GENERATOR_TRADE_006), // 거래 수락/거절시 서버에서 컨테이너 생성
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_RES_ACK , PROTOCOL_GENERATOR_TRADE_007), // 수락했을 경우만
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_RES_NAK , PROTOCOL_GENERATOR_TRADE_008), // 상대방이 수락/거절을 받아 들일 수 없는 상태
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_RES_CMD , PROTOCOL_GENERATOR_TRADE_009), // 상대방에게 수락/거절을 보냄
|
|
*/
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_OPEN_SYN , PROTOCOL_GENERATOR_TRADE_012), // 거래창 오픈 요청
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_OPEN_ACK , PROTOCOL_GENERATOR_TRADE_013),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_OPEN_NAK , PROTOCOL_GENERATOR_TRADE_014),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_OPEN_CMD , PROTOCOL_GENERATOR_TRADE_015), // 상대방에게 거래 개시 명령
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_SYN , PROTOCOL_GENERATOR_TRADE_017), // 아이템을 올려놓는다.
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_ACK , PROTOCOL_GENERATOR_TRADE_018),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_NAK , PROTOCOL_GENERATOR_TRADE_019),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_CMD , PROTOCOL_GENERATOR_TRADE_020),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_MONEY_SYN , PROTOCOL_GENERATOR_TRADE_022), // 돈을 올려놓는다.
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_MONEY_ACK , PROTOCOL_GENERATOR_TRADE_023),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_MONEY_NAK , PROTOCOL_GENERATOR_TRADE_024),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PUT_MONEY_CMD , PROTOCOL_GENERATOR_TRADE_025),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_SYN , PROTOCOL_GENERATOR_TRADE_027), // 아이템 가져 온다.
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_ACK , PROTOCOL_GENERATOR_TRADE_028),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_NAK , PROTOCOL_GENERATOR_TRADE_029),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_CMD , PROTOCOL_GENERATOR_TRADE_030),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_MONEY_SYN , PROTOCOL_GENERATOR_TRADE_032), // 돈을 가져 온다.
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_MONEY_ACK , PROTOCOL_GENERATOR_TRADE_033),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_MONEY_NAK , PROTOCOL_GENERATOR_TRADE_034),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_GET_MONEY_CMD , PROTOCOL_GENERATOR_TRADE_035),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PROPOSAL_SYN , PROTOCOL_GENERATOR_TRADE_037), // 거래 제시 완료
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PROPOSAL_ACK , PROTOCOL_GENERATOR_TRADE_038),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PROPOSAL_NAK , PROTOCOL_GENERATOR_TRADE_039),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_PROPOSAL_CMD , PROTOCOL_GENERATOR_TRADE_040), // 상대방에게 알려줌
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_SYN , PROTOCOL_GENERATOR_TRADE_042), // 거래 제시 수정
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_ACK , PROTOCOL_GENERATOR_TRADE_043),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_NAK , PROTOCOL_GENERATOR_TRADE_044),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_CMD , PROTOCOL_GENERATOR_TRADE_045),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_ACCEPT_SYN , PROTOCOL_GENERATOR_TRADE_047), // 거래 수락
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_ACCEPT_ACK , PROTOCOL_GENERATOR_TRADE_048),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_ACCEPT_NAK , PROTOCOL_GENERATOR_TRADE_049),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_ACCEPT_CMD , PROTOCOL_GENERATOR_TRADE_050),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_ACCEPT_BRD , PROTOCOL_GENERATOR_TRADE_051), // 거래 완료후 거래 정보들
|
|
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_CANCEL_SYN , PROTOCOL_GENERATOR_TRADE_053), // 거래 취소
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_CANCEL_ACK , PROTOCOL_GENERATOR_TRADE_054),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_CANCEL_NAK , PROTOCOL_GENERATOR_TRADE_055),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_CANCEL_CMD , PROTOCOL_GENERATOR_TRADE_056),
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_TRADE_TRADE_BRD , PROTOCOL_GENERATOR_TRADE_058), // 거래 완료시
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|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN04_SIMPLEX_SNK_CMD , PROTOCOL_GENERATOR_TRADE_059),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN04_SIMPLEX_SNK_ACK , PROTOCOL_GENERATOR_TRADE_060),
|
|
//////////////////////////////////////////////////////////////////////////
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|
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MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_RESPONSE_SYN , PROTOCOL_GENERATOR_TRADE_062), // 거래 변경 요청 응답
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_RESPONSE_ACK , PROTOCOL_GENERATOR_TRADE_063),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_RESPONSE_NAK , PROTOCOL_GENERATOR_TRADE_064),
|
|
MAKE_PROTOCOL_INFO(CG_TRADE_MODIFY_RESPONSE_CMD , PROTOCOL_GENERATOR_TRADE_065),
|
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_VENDOR_PROTOCOL[] =
|
|
{
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|
//----------------------------------------------------------------
|
|
// 개설자의 프로토콜
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//----------------------------------------------------------------
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_START_SYN , PROTOCOL_GENERATOR_VENDOR_001),
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MAKE_PROTOCOL_INFO(CG_VENDOR_START_ACK , PROTOCOL_GENERATOR_VENDOR_002),
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|
MAKE_PROTOCOL_INFO(CG_VENDOR_START_BRD , PROTOCOL_GENERATOR_VENDOR_003),
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MAKE_PROTOCOL_INFO(CG_VENDOR_START_NAK , PROTOCOL_GENERATOR_VENDOR_004),
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|
|
// 뷰포트에 들어 온 사람에게 상점의 정보를 보낸다. , PROTOCOL_GENERATOR_VENDOR_006),
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MAKE_PROTOCOL_INFO(CG_VENDOR_END_SYN , PROTOCOL_GENERATOR_VENDOR_008),
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MAKE_PROTOCOL_INFO(CG_VENDOR_END_ACK , PROTOCOL_GENERATOR_VENDOR_009),
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|
MAKE_PROTOCOL_INFO(CG_VENDOR_END_BRD , PROTOCOL_GENERATOR_VENDOR_010),
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|
MAKE_PROTOCOL_INFO(CG_VENDOR_END_NAK , PROTOCOL_GENERATOR_VENDOR_011),
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|
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// 상점 목록 수정 요청 , PROTOCOL_GENERATOR_VENDOR_013),
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MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_REQ_SYN , PROTOCOL_GENERATOR_VENDOR_014),
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MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_REQ_ACK , PROTOCOL_GENERATOR_VENDOR_015),
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MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_REQ_BRD , PROTOCOL_GENERATOR_VENDOR_016), //< 상점을 보고 있는 사람에게 알린다.
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_REQ_NAK , PROTOCOL_GENERATOR_VENDOR_017),
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|
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MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_CANCEL_SYN , PROTOCOL_GENERATOR_VENDOR_019),
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|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_CANCEL_ACK , PROTOCOL_GENERATOR_VENDOR_020),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_CANCEL_BRD , PROTOCOL_GENERATOR_VENDOR_021),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_CANCEL_NAK , PROTOCOL_GENERATOR_VENDOR_022),
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|
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MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_APPLY_SYN , PROTOCOL_GENERATOR_VENDOR_024),
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|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_APPLY_ACK , PROTOCOL_GENERATOR_VENDOR_025),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_APPLY_BRD , PROTOCOL_GENERATOR_VENDOR_026), //< 상점을 보고 있는 사람에게 알린다.
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_APPLY_NAK , PROTOCOL_GENERATOR_VENDOR_027),
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|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_INSERT_SYN , PROTOCOL_GENERATOR_VENDOR_029),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_INSERT_ACK , PROTOCOL_GENERATOR_VENDOR_030),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_INSERT_BRD , PROTOCOL_GENERATOR_VENDOR_031),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_INSERT_NAK , PROTOCOL_GENERATOR_VENDOR_032),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_DELETE_SYN , PROTOCOL_GENERATOR_VENDOR_034),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_DELETE_ACK , PROTOCOL_GENERATOR_VENDOR_035),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_DELETE_BRD , PROTOCOL_GENERATOR_VENDOR_036),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_DELETE_NAK , PROTOCOL_GENERATOR_VENDOR_037),
|
|
|
|
//----------------------------------------------------------------
|
|
// 관람자의 프로토콜
|
|
//----------------------------------------------------------------
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_BUY_SYN , PROTOCOL_GENERATOR_VENDOR_042),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_BUY_ACK , PROTOCOL_GENERATOR_VENDOR_043),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_BUY_CMD , PROTOCOL_GENERATOR_VENDOR_044),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_BUY_BRD , PROTOCOL_GENERATOR_VENDOR_045),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_BUY_NAK , PROTOCOL_GENERATOR_VENDOR_046),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_START_SYN , PROTOCOL_GENERATOR_VENDOR_048),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_START_ACK , PROTOCOL_GENERATOR_VENDOR_049),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_START_NAK , PROTOCOL_GENERATOR_VENDOR_050),
|
|
/// MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_START_BRD , PROTOCOL_GENERATOR_VENDOR_051), //<관람자를 굳이 표시할 필요가 있는가?
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_END_SYN , PROTOCOL_GENERATOR_VENDOR_052),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_END_ACK , PROTOCOL_GENERATOR_VENDOR_053),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_END_NAK , PROTOCOL_GENERATOR_VENDOR_054),
|
|
/// MAKE_PROTOCOL_INFO(CG_VENDOR_VIEW_END_BRD , PROTOCOL_GENERATOR_VENDOR_055), //<관람자를 굳이 표시할 필요가 있는가?
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_TITLE_SYN , PROTOCOL_GENERATOR_VENDOR_056),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_TITLE_ACK , PROTOCOL_GENERATOR_VENDOR_057),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_TITLE_NAK , PROTOCOL_GENERATOR_VENDOR_058),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_MODIFY_TITLE_BRD , PROTOCOL_GENERATOR_VENDOR_059),
|
|
|
|
//-----------------------------------------------------------------
|
|
// 상점 리스트 관련 프로토콜
|
|
//-----------------------------------------------------------------
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_START_SYN , PROTOCOL_GENERATOR_VENDOR_065), //상점목록 NPC 시작
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_START_ACK , PROTOCOL_GENERATOR_VENDOR_066),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_START_NAK , PROTOCOL_GENERATOR_VENDOR_067),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_REQUIRE_PAGE_SYN , PROTOCOL_GENERATOR_VENDOR_068),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_REQUIRE_PAGE_ACK , PROTOCOL_GENERATOR_VENDOR_069),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_REQUIRE_PAGE_NAK , PROTOCOL_GENERATOR_VENDOR_070),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_SEARCH_SYN , PROTOCOL_GENERATOR_VENDOR_071),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_SEARCH_ACK , PROTOCOL_GENERATOR_VENDOR_072),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_SEARCH_NAK , PROTOCOL_GENERATOR_VENDOR_073),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_END_SYN , PROTOCOL_GENERATOR_VENDOR_074),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_END_ACK , PROTOCOL_GENERATOR_VENDOR_075),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_LIST_END_NAK , PROTOCOL_GENERATOR_VENDOR_076),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN05_QUERY_MOLA_CMD , PROTOCOL_GENERATOR_VENDOR_077),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN05_QUERY_MOLA_ACK , PROTOCOL_GENERATOR_VENDOR_078),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//_NA_005988_20120901_VENDOR_SEARCH_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_ENHANCED_SEARCH_SYN , PROTOCOL_GENERATOR_VENDOR_079),
|
|
MAKE_PROTOCOL_INFO(CG_VENDOR_ENHANCED_SEARCH_ACK , PROTOCOL_GENERATOR_VENDOR_080),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
PROTOCOL_STRUCT sCG_WAREHOUSE_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_START_SYN , PROTOCOL_GENERATOR_WAREHOUSE_001),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_START_ACK , PROTOCOL_GENERATOR_WAREHOUSE_002),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_START_NAK , PROTOCOL_GENERATOR_WAREHOUSE_003),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_MONEY_SYN , PROTOCOL_GENERATOR_WAREHOUSE_005),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_MONEY_ACK , PROTOCOL_GENERATOR_WAREHOUSE_006),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_MONEY_NAK , PROTOCOL_GENERATOR_WAREHOUSE_007),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_END_SYN , PROTOCOL_GENERATOR_WAREHOUSE_010),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_END_ACK , PROTOCOL_GENERATOR_WAREHOUSE_011),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_END_NAK , PROTOCOL_GENERATOR_WAREHOUSE_012),
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_CHECK_SYN , PROTOCOL_GENERATOR_WAREHOUSE_013),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_SETTING_SYN , PROTOCOL_GENERATOR_WAREHOUSE_014),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_SETTING_ACK , PROTOCOL_GENERATOR_WAREHOUSE_015),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_SETTING_NAK , PROTOCOL_GENERATOR_WAREHOUSE_016),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_LOCKING_SYN , PROTOCOL_GENERATOR_WAREHOUSE_017),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_LOCKING_ACK , PROTOCOL_GENERATOR_WAREHOUSE_018),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_LOCKING_NAK , PROTOCOL_GENERATOR_WAREHOUSE_019),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_CHECK_SYN , PROTOCOL_GENERATOR_WAREHOUSE_020),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_CHECK_ACK , PROTOCOL_GENERATOR_WAREHOUSE_021),
|
|
MAKE_PROTOCOL_INFO(CG_WAREHOUSE_PWD_CHECK_NAK , PROTOCOL_GENERATOR_WAREHOUSE_022),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN06_CONFIGURE_MOLA_CMD , PROTOCOL_GENERATOR_WAREHOUSE_100),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN06_CONFIGURE_MOLA_ACK , PROTOCOL_GENERATOR_WAREHOUSE_101),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
// PARTY ), // 파티
|
|
PROTOCOL_STRUCT sCG_PARTY_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_CREATE_CMD , PROTOCOL_GENERATOR_PARTY_001), // 파티 생성
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_LEVEL_UP_BRD , PROTOCOL_GENERATOR_PARTY_002), // 파티원 레벨 변화
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_HP_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_003), // 파티원 체력 변화
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_STATUS_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_004), // 파티원 상태 변화
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_DEAD_BRD , PROTOCOL_GENERATOR_PARTY_005), // 파티원 죽음
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_RESURRECTION_BRD , PROTOCOL_GENERATOR_PARTY_006), // 파티원 부활
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_SYN , PROTOCOL_GENERATOR_PARTY_007), // 파티가입 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_BRD , PROTOCOL_GENERATOR_PARTY_008), // 파티가입 성공
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_NAK , PROTOCOL_GENERATOR_PARTY_009), // 파티가입 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_RESPONSE_SYN , PROTOCOL_GENERATOR_PARTY_011), // 파티가입 응답 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_RESPONSE_ACK , PROTOCOL_GENERATOR_PARTY_012), // 파티가입 수락
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_RESPONSE_NAK , PROTOCOL_GENERATOR_PARTY_013), // 파티가입 거절
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_SYN , PROTOCOL_GENERATOR_PARTY_015), // 파티탈퇴 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_FORCED_EXPULSION_SYN , PROTOCOL_GENERATOR_PARTY_016), // 파티강제추방 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_BRD , PROTOCOL_GENERATOR_PARTY_017), // 파티탈퇴 브로드
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_NAK , PROTOCOL_GENERATOR_PARTY_018), // 파티탈퇴 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MASTER_SYN , PROTOCOL_GENERATOR_PARTY_020), // 파티장 변경 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MASTER_BRD , PROTOCOL_GENERATOR_PARTY_021), // 파티장 변경 브로드
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MASTER_NAK , PROTOCOL_GENERATOR_PARTY_022), // 파티장 변경 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_DESTROY_SYN , PROTOCOL_GENERATOR_PARTY_024), // 파티해체 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_DESTROY_BRD , PROTOCOL_GENERATOR_PARTY_025), // 파티해체 브로드
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_DESTROY_NAK , PROTOCOL_GENERATOR_PARTY_026), // 파티해체 실패
|
|
|
|
// (NOTE) empty party protocol [28), 34]
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TARGET_SYN , PROTOCOL_GENERATOR_PARTY_035), // 파티타겟지정 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TARGET_BRD , PROTOCOL_GENERATOR_PARTY_036), // 파티타겟지정 브로드
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TARGET_NAK , PROTOCOL_GENERATOR_PARTY_037), // 파티타겟지정 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_WARP_REQ_SYN , PROTOCOL_GENERATOR_PARTY_039), // 파티장 근처로 워프 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_WARP_REQ_NAK , PROTOCOL_GENERATOR_PARTY_040),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SUMMON_REQ_SYN , PROTOCOL_GENERATOR_PARTY_042), // 파티원 소환 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SUMMON_REQ_NAK , PROTOCOL_GENERATOR_PARTY_043),
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SUMMON_REQ_CMD , PROTOCOL_GENERATOR_PARTY_044), // 파티원 소환 요청 전달
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SUMMON_RES_SYN , PROTOCOL_GENERATOR_PARTY_045), // 파티원 소환 응답
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SUMMON_RES_NAK , PROTOCOL_GENERATOR_PARTY_047), // 파티원 소환 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MINIMAP_POINTING_SYN , PROTOCOL_GENERATOR_PARTY_049), // 미니맵 포인팅 요청
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MINIMAP_POINTING_NAK , PROTOCOL_GENERATOR_PARTY_050), // 미니맵 포인팅 실패
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MINIMAP_POINTING_BRD , PROTOCOL_GENERATOR_PARTY_051), // 미니맵 포인팅 브로드
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_MP_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_052), // 파티원 MP 변화
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_CHAO_STATE_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_053), // 파티원 카오상태 변화
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN07_CONFIGURE_HEARTBEAT_CMD , PROTOCOL_GENERATOR_PARTY_054),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN07_CONFIGURE_HEARTBEAT_ACK , PROTOCOL_GENERATOR_PARTY_055),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_ITEM_DISTRIBUTION_CHANGE_SYN , PROTOCOL_GENERATOR_PARTY_057),
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_ITEM_DISTRIBUTION_CHANGE_NAK , PROTOCOL_GENERATOR_PARTY_058),
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_ITEM_DISTRIBUTION_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_059),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_G2C_LEADER_QUERY_CMD , PROTOCOL_GENERATOR_PARTY_060), // 파티장에게 파티원 초대 여부 메시지), 파티원의 한번 취소시
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_C2G_LEADER_QUERY_ACK , PROTOCOL_GENERATOR_PARTY_061), // 파티장이 파티원 초대할 경우), [취소]->(클라)->[확인]-> 경우
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_G2C_MEMBER_QUERY_CMD , PROTOCOL_GENERATOR_PARTY_063), // 파티원에게 초대 메시지
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_C2G_MEMBER_QUERY_ACK , PROTOCOL_GENERATOR_PARTY_064), // 파티원의 거부 관련
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_G2C_MEMBER_REMOVE_CMD , PROTOCOL_GENERATOR_PARTY_065), // 비정상 종료 유저 10분 타임아웃에 의해 제거 명령
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA_780_PREVENTION_PARTY_RETURN_ABUSE
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_A2C_MEMBER_REJECT_CMD , PROTOCOL_GENERATOR_PARTY_066),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA001336_090514_PARTY_NAVI_SUPPORT__
|
|
MAKE_PROTOCOL_INFO(CG_PARTY_NAVI_INFO_BRD , PROTOCOL_GENERATOR_PARTY_067),
|
|
//////////////////////////////////////////////////////////////////////////
|
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//#ifdef _NA_20110630_BATTLE_ZONE_RENEWAL
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MAKE_PROTOCOL_INFO(CG_PARTY_BATTLE_ZONE_INFO_SYN , PROTOCOL_GENERATOR_PARTY_068), // *배틀존 or 파티 룸 관련 정보 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_BATTLE_ZONE_INFO_ACK , PROTOCOL_GENERATOR_PARTY_069), // *배틀존 관련 정보 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_CREATE_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_070), // *파티룸 생성 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_CREATE_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_071), // *파티룸 생성 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_072), // *파티룸 참여 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_073), // *파티룸 참여 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_JOIN_ROOM_BRD , PROTOCOL_GENERATOR_PARTY_074), // *파티룸 참여 알림
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MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_075), // *파티룸 나가기 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_076), // *파티룸 나가기 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_LEAVE_ROOM_BRD , PROTOCOL_GENERATOR_PARTY_077), // *파티룸 탈퇴 알림
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_ROOM_OPTION_SYN , PROTOCOL_GENERATOR_PARTY_078), // *파티룸 조건 변경
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_ROOM_OPTION_ACK , PROTOCOL_GENERATOR_PARTY_079), // *파티룸 조건 변경 실패
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_ROOM_OPTION_BRD , PROTOCOL_GENERATOR_PARTY_080), // *파티룸 조건 변경
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MAX_PLAYER_COUNT_SYN , PROTOCOL_GENERATOR_PARTY_081), // *파티룸의 유저 최대값 변경 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MAX_PLAYER_COUNT_ACK , PROTOCOL_GENERATOR_PARTY_082), // *파티룸의 유저 최대값 변경 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_CHANGE_MAX_PLAYER_COUNT_BRD , PROTOCOL_GENERATOR_PARTY_083), // *파티룸의 유저 슬롯갯수 변화 알림
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MAKE_PROTOCOL_INFO(CG_PARTY_STANDBY_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_084), // *파티룸 대기 신청 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_STANDBY_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_085), // *파티룸 대기 신청 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_ASK_JOIN_ROOM_BRD , PROTOCOL_GENERATOR_PARTY_086), // *유저에게 파티룸 참여 의사 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_READY_STATE_SYN , PROTOCOL_GENERATOR_PARTY_087), // *유저가 파티룸에서 준비 상태 변화 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_READY_STATE_ACK , PROTOCOL_GENERATOR_PARTY_088),
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MAKE_PROTOCOL_INFO(CG_PARTY_READY_STATE_BRD , PROTOCOL_GENERATOR_PARTY_089), // *파티룸의 다른 유저에게 해당 유저의 준비 상태 변화 알림
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MAKE_PROTOCOL_INFO(CG_PARTY_PLAYER_MOVE_FIELD_BRD , PROTOCOL_GENERATOR_PARTY_090), // 파티룸), 파티원들에게 해당 유저의 위치를 알림
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MAKE_PROTOCOL_INFO(CG_PARTY_CHECK_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_091), // *현재 자기 조건(파티룸 만들기), 대기 시점)에 맞는 방이 있는지 검사
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MAKE_PROTOCOL_INFO(CG_PARTY_CHECK_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_092), // *존재하는 파티룸 체크 응답.
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MAKE_PROTOCOL_INFO(CG_PARTY_ROOM_LIST_SYN , PROTOCOL_GENERATOR_PARTY_093), // *파티 룸 리스트 추가 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_ROOM_LIST_ACK , PROTOCOL_GENERATOR_PARTY_094), // *파티 룸 리스트 추가 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_ROOM_FORCE_LEAVE_SYN , PROTOCOL_GENERATOR_PARTY_095), // *파티 룸 유저를 강제로 탈퇴 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_ALLPLAYERS_CMD , PROTOCOL_GENERATOR_PARTY_096), // *파티룸 유저의 정보를 들어온 유저에게 알린다.
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MAKE_PROTOCOL_INFO(CG_PARTY_ALLPLAYERS_EQUIPINFO_CMD , PROTOCOL_GENERATOR_PARTY_097), // *파티룸 유저의 장비 정보를 들어온 유저에게 알린다.
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MAKE_PROTOCOL_INFO(CG_PARTY_RENDER_EFFECT_ITEM_LIST_CMD , PROTOCOL_GENERATOR_PARTY_098), // *파티룸 유저의 이펙트 정보를 들어온 유저에게 알린다.
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MAKE_PROTOCOL_INFO(CG_PARTY_ROOM_START_SYN , PROTOCOL_GENERATOR_PARTY_099), // *방장이 파티룸 스타트 시도
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MAKE_PROTOCOL_INFO(CG_PARTY_ROOM_START_ACK , PROTOCOL_GENERATOR_PARTY_100), // *방장의 파티룸 스타트 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TEAM_SYN , PROTOCOL_GENERATOR_PARTY_100), // PVP전일 경우 팀을 선택 한다(1팀), 2팀 번갈아 가면서)
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MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TEAM_ACK , PROTOCOL_GENERATOR_PARTY_101), // 팀 변경 결과를 해당 유저에게 알린다.
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MAKE_PROTOCOL_INFO(CG_PARTY_SELECT_TEAM_BRD , PROTOCOL_GENERATOR_PARTY_102), // 팀 변경 정보를 팀원들에게 알린다.
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MAKE_PROTOCOL_INFO(CG_PARTY_REQUEST_MEMBER_INFO_SYN , PROTOCOL_GENERATOR_PARTY_103), // 파티 멤버 정보를 요청한다.(맵 이동시나 미션 종료시 등..)
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_CHARID_SYN , PROTOCOL_GENERATOR_PARTY_104), // 유저 명으로 방정보 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_CHARID_ACK , PROTOCOL_GENERATOR_PARTY_105), // 방정보 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_RESET_READY_STATE_CMD , PROTOCOL_GENERATOR_PARTY_106), // 방의 레디 상태를 모두 초기화한다.
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MAKE_PROTOCOL_INFO(CG_PARTY_STANDBY_PAUSE_SYN , PROTOCOL_GENERATOR_PARTY_107), // 예약 기능을 일시 정지 한다.
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MAKE_PROTOCOL_INFO(CG_PARTY_STANDBY_PAUSE_ACK , PROTOCOL_GENERATOR_PARTY_108), // 일시 정지 응답.
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MAKE_PROTOCOL_INFO(CG_PARTY_REQUEST_RENDER_INFO_SYN , PROTOCOL_GENERATOR_PARTY_109), // 파티의 특정 멤버의 렌더 정보를 요청한다.
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_ROOMNUMBER_SYN , PROTOCOL_GENERATOR_PARTY_110), // ROOM KEY로 방정보 요청
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_ROOMNUMBER_ACK , PROTOCOL_GENERATOR_PARTY_111), // 방정보 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_START_ROOM_COUNT_BRD , PROTOCOL_GENERATOR_PARTY_112), // 파티룸 시작 카운트 발동
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_WAITING_ROOM_SYN , PROTOCOL_GENERATOR_PARTY_113), // 대기방 검색
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_WAITING_ROOM_ACK , PROTOCOL_GENERATOR_PARTY_114), // 대기방 리스트 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_MISSION_NAME_SYN , PROTOCOL_GENERATOR_PARTY_115), // 미션명 검색
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MAKE_PROTOCOL_INFO(CG_PARTY_FIND_ROOM_BY_MISSION_NAME_ACK , PROTOCOL_GENERATOR_PARTY_116), // 미션명 리스트 응답
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MAKE_PROTOCOL_INFO(CG_PARTY_INVITE_PARTY_ROOM_REQ , PROTOCOL_GENERATOR_PARTY_117), // 특정 파티룸으로의 초대 명령
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MAKE_PROTOCOL_INFO(CG_PARTY_INVITE_PARTY_ROOM_ANS , PROTOCOL_GENERATOR_PARTY_118), // 특정 파티룸으로의 초대 명령
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//#ifdef _NA_20111220_CHANGE_DISCONNECTED_USER_PROCESS
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MAKE_PROTOCOL_INFO(CG_PARTY_RETURN_G2C_MEMBER_REMOVE_SYN , PROTOCOL_GENERATOR_PARTY_119), // 비정상 접속 종료 유저 강제 삭제 명령
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//#endif
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//#endif//_NA_20110630_BATTLE_ZONE_RENEWAL
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//#ifdef _NA_003033_20110831_DICECAST_ITEM_ROUTING
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MAKE_PROTOCOL_INFO(CG_PARTY_DICECAST_RESULT_CMD , PROTOCOL_GENERATOR_PARTY_120), // 주사위 결과
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//#endif //_NA_003033_20110831_DICECAST_ITEM_ROUTING
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//#ifdef _NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN
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MAKE_PROTOCOL_INFO(CG_PARTY_ON_ENTER_GAME_ROOM_BRD , PROTOCOL_GENERATOR_PARTY_121), // 방 입장시 파티정보 알려줌.
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//#endif //_NA_004204_20120131_BATTLE_ZONE_PARTY_OBTAIN
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//#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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MAKE_PROTOCOL_INFO(CG_CHAOS_ZONE_PACKET , PROTOCOL_GENERATOR_PARTY_122), // 카오스존 시스템.
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//#endif // _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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//#ifdef _NA_006638_20120415_ADD_SHIELD_INFO_IN_TARGET_INFO
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MAKE_PROTOCOL_INFO(CG_PARTY_MEMBER_SD_CHANGE_BRD , PROTOCOL_GENERATOR_PARTY_123), // 파티원 쉴드 변화
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//#endif // _NA_006638_20120415_ADD_SHIELD_INFO_IN_TARGET_INFO
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MAKE_PROTOCOL_INFO_EOR() };
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// TRIGGER ), // 트리거
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PROTOCOL_STRUCT sCG_TRIGGER_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_TRIGGER_CLICK_OBJECT_SYN , PROTOCOL_GENERATOR_TRIGGER_001), //< 맵오브젝트를 클릭했다.
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MAKE_PROTOCOL_INFO(CG_TRIGGER_ENTER_AREA_SYN , PROTOCOL_GENERATOR_TRIGGER_002), //< 플레이어가 들어왔다.
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MAKE_PROTOCOL_INFO(CG_TRIGGER_LEAVE_AREA_SYN , PROTOCOL_GENERATOR_TRIGGER_003), //< 플레이어가 나갔다.
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MAKE_PROTOCOL_INFO(CG_TRIGGER_DO_ACTION_BRD , PROTOCOL_GENERATOR_TRIGGER_004), //< action trigger 를 수행하라.
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MAKE_PROTOCOL_INFO(CG_TRIGGER_ACTION_NAK , PROTOCOL_GENERATOR_TRIGGER_005), //< action trigger 실패
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MAKE_PROTOCOL_INFO(CG_TRIGGER_REFLECTDAMAGE_BRD , PROTOCOL_GENERATOR_TRIGGER_006),
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MAKE_PROTOCOL_INFO(CG_TRIGGER_PORTAL_ACK , PROTOCOL_GENERATOR_TRIGGER_007), //< 보스존으로 포탈을 탄다
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MAKE_PROTOCOL_INFO(CG_TRIGGER_REWARD_WINDOW_CMD , PROTOCOL_GENERATOR_TRIGGER_008), //< 보상창을 열어라!
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MAKE_PROTOCOL_INFO(CG_TRIGGER_REWARD_SYN , PROTOCOL_GENERATOR_TRIGGER_009), //< 보상을 받겠다.
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MAKE_PROTOCOL_INFO(CG_TRIGGER_REWARD_ACK , PROTOCOL_GENERATOR_TRIGGER_010), //< 보상 받음 성공
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MAKE_PROTOCOL_INFO(CG_TRIGGER_REWARD_NAK , PROTOCOL_GENERATOR_TRIGGER_011), //< 보상 받음 실패
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MAKE_PROTOCOL_INFO(CG_TRIGGER_DONE_ACTION_INFO_CMD , PROTOCOL_GENERATOR_TRIGGER_012), //< action이 수행된 trigger의 정보 전달
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MAKE_PROTOCOL_INFO(CG_TRIGGER_AREADAMAGE_BRD , PROTOCOL_GENERATOR_TRIGGER_013),
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MAKE_PROTOCOL_INFO(CG_TRIGGER_PLAY_EVENT_CMD , PROTOCOL_GENERATOR_TRIGGER_014), //< 이벤트 플레이
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MAKE_PROTOCOL_INFO(CG_TRIGGER_CLICK_OBJECT_BRD , PROTOCOL_GENERATOR_TRIGGER_015),
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MAKE_PROTOCOL_INFO(CG_TRIGGER_SHOW_THE_FLOOR_CMD , PROTOCOL_GENERATOR_TRIGGER_016), //__NA000357_070322_TRIGGER_SHOW_THE_FLOOR__
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MAKE_PROTOCOL_INFO(CG_TRIGGER_LAST_OBJECT_STATE_CMD , PROTOCOL_GENERATOR_TRIGGER_017), //__NA000405_070406_LAST_OBJSTATE_APPLICATION__
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MAKE_PROTOCOL_INFO(CG_TRIGGER_PLAY_MUSIC_CMD , PROTOCOL_GENERATOR_TRIGGER_018),
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MAKE_PROTOCOL_INFO(CG_TRIGGER_DISPLAY_MSGBOX_CMD , PROTOCOL_GENERATOR_TRIGGER_019),
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//_NA_0_20100222_UNIT_TRIGGERS_ADD
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MAKE_PROTOCOL_INFO(CG_TRIGGER_DISPLAY_BALLOON_MSGBOX_CMD , PROTOCOL_GENERATOR_TRIGGER_020),
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//_NA_0_20100525_ADD_TIMER_ACTION_TRIGGER
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MAKE_PROTOCOL_INFO(CG_TRIGGER_CONTROL_TIMER_CMD , PROTOCOL_GENERATOR_TRIGGER_021),
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//_NA_006619_20130422_ADD_ACTION_TRIGGER_CHANGE_RADAR_MAP
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MAKE_PROTOCOL_INFO(CG_TRIGGER_CHANGE_RADAR_MAP_CMD , PROTOCOL_GENERATOR_TRIGGER_022),
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MAKE_PROTOCOL_INFO_EOR() };
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// GM ), // 게임마스터 명령
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PROTOCOL_STRUCT sCG_GM_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_CREATE_SYN , PROTOCOL_GENERATOR_GM_001), // 몬스터 생성
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_DESTROYALL_SYN , PROTOCOL_GENERATOR_GM_002), // 모든 몬스터 제거
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_DESTROYNEAR_SYN , PROTOCOL_GENERATOR_GM_003), // 주변 몬스터 제거
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MAKE_PROTOCOL_INFO(CG_GM_OBSERVER_SYN , PROTOCOL_GENERATOR_GM_005), // 옵져버 모드로 전환
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MAKE_PROTOCOL_INFO(CG_GM_OBSERVER_BRD , PROTOCOL_GENERATOR_GM_006),
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MAKE_PROTOCOL_INFO(CG_GM_OBSERVER_NAK , PROTOCOL_GENERATOR_GM_007),
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MAKE_PROTOCOL_INFO(CG_GM_CHARINFO_SYN , PROTOCOL_GENERATOR_GM_009), // 해당캐릭터의 정보를 요청한다.
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MAKE_PROTOCOL_INFO(CG_GM_CHARINFO_ACK , PROTOCOL_GENERATOR_GM_010),
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MAKE_PROTOCOL_INFO(CG_GM_CHARINFO_NAK , PROTOCOL_GENERATOR_GM_011),
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MAKE_PROTOCOL_INFO(CG_GM_CREATE_ITEM_SYN , PROTOCOL_GENERATOR_GM_013), // 일반 아이템 생성
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//MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_ENTER_BRD , PROTOCOL_GENERATOR_GM_014),
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MAKE_PROTOCOL_INFO(CG_GM_CREATE_ENCHANT_ITEM_SYN , PROTOCOL_GENERATOR_GM_016), // 인첸트 아이템 생성
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//MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_ENTER_BRD , PROTOCOL_GENERATOR_GM_017),
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MAKE_PROTOCOL_INFO(CG_GM_DESTROY_ITEM_AROUND_SYN , PROTOCOL_GENERATOR_GM_019), // 일정 반경 필드의 아이템을 모두 제거한다.
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//MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_LEAVE_BRD , PROTOCOL_GENERATOR_GM_020),
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MAKE_PROTOCOL_INFO(CG_GM_CREATE_MONEY_SYN , PROTOCOL_GENERATOR_GM_022), // 필드에 돈 생성
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//MAKE_PROTOCOL_INFO(CG_SYNC_FIELDITEM_ENTER_BRD , PROTOCOL_GENERATOR_GM_023),
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MAKE_PROTOCOL_INFO(CG_GM_LEVEL_UP_SYN , PROTOCOL_GENERATOR_GM_025), // 레벨 업
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//MAKE_PROTOCOL_INFO(CG_STATUS_LEVEL_UP_BRD , PROTOCOL_GENERATOR_GM_026),
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MAKE_PROTOCOL_INFO(CG_GM_STAT_UP_SYN , PROTOCOL_GENERATOR_GM_028), // 스텟 업
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MAKE_PROTOCOL_INFO(CG_GM_STAT_UP_ACK , PROTOCOL_GENERATOR_GM_029),
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MAKE_PROTOCOL_INFO(CG_GM_SKILLPOINT_UP_SYN , PROTOCOL_GENERATOR_GM_031), // 스킬포인트 업
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MAKE_PROTOCOL_INFO(CG_GM_SKILLPOINT_UP_ACK , PROTOCOL_GENERATOR_GM_032),
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MAKE_PROTOCOL_INFO(CG_GM_RELOAD_DATA_CMD , PROTOCOL_GENERATOR_GM_034), // 스크립트 데이터 리로딩 명령
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MAKE_PROTOCOL_INFO(CG_GM_UNDEAD_MODE_SYN , PROTOCOL_GENERATOR_GM_036), // 무적상태로 전환
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MAKE_PROTOCOL_INFO(CG_GM_UNDEAD_MODE_ACK , PROTOCOL_GENERATOR_GM_037),
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MAKE_PROTOCOL_INFO(CG_GM_UNDEAD_MODE_NAK , PROTOCOL_GENERATOR_GM_038),
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MAKE_PROTOCOL_INFO(CG_GM_ROOMINFO_SYN , PROTOCOL_GENERATOR_GM_040), // 해당 방정보
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MAKE_PROTOCOL_INFO(CG_GM_ROOMINFO_ACK , PROTOCOL_GENERATOR_GM_041),
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MAKE_PROTOCOL_INFO(CG_GM_ROOMINFO_NAK , PROTOCOL_GENERATOR_GM_042),
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MAKE_PROTOCOL_INFO(CG_GM_CHANNELINFO_SYN , PROTOCOL_GENERATOR_GM_044), // 해당 채널 정보
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MAKE_PROTOCOL_INFO(CG_GM_CHANNELINFO_ACK , PROTOCOL_GENERATOR_GM_045),
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MAKE_PROTOCOL_INFO(CG_GM_CHANNELINFO_NAK , PROTOCOL_GENERATOR_GM_046),
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MAKE_PROTOCOL_INFO(CG_GM_RESURRECTION_SYN , PROTOCOL_GENERATOR_GM_048), // 부활
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MAKE_PROTOCOL_INFO(CG_GM_RESURRECTION_NAK , PROTOCOL_GENERATOR_GM_049),
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MAKE_PROTOCOL_INFO(CG_GM_RESURRECTION_BRD , PROTOCOL_GENERATOR_GM_050),
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MAKE_PROTOCOL_INFO(CG_GM_RECOVERY_SYN , PROTOCOL_GENERATOR_GM_052), // 회복
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MAKE_PROTOCOL_INFO(CG_GM_RECOVERY_NAK , PROTOCOL_GENERATOR_GM_053),
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MAKE_PROTOCOL_INFO(CG_GM_RECOVERY_BRD , PROTOCOL_GENERATOR_GM_054),
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MAKE_PROTOCOL_INFO(CG_GM_ENTRANCE_SYN , PROTOCOL_GENERATOR_GM_056), // 입장
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MAKE_PROTOCOL_INFO(CG_GM_ENTRANCE_ACK , PROTOCOL_GENERATOR_GM_057),
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MAKE_PROTOCOL_INFO(CG_GM_ENTRANCE_NAK , PROTOCOL_GENERATOR_GM_058),
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MAKE_PROTOCOL_INFO(CG_GM_SET_SPEED_SYN , PROTOCOL_GENERATOR_GM_060), // 속도
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MAKE_PROTOCOL_INFO(CG_GM_SET_SPEED_BRD , PROTOCOL_GENERATOR_GM_061),
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MAKE_PROTOCOL_INFO(CG_GM_SET_SPEED_NAK , PROTOCOL_GENERATOR_GM_062),
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MAKE_PROTOCOL_INFO(CG_GM_FORCE_DISCONNECT_SYN , PROTOCOL_GENERATOR_GM_064), // 접속종료
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MAKE_PROTOCOL_INFO(CG_GM_FORCE_DISCONNECT_ACK , PROTOCOL_GENERATOR_GM_065),
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MAKE_PROTOCOL_INFO(CG_GM_FORCE_DISCONNECT_NAK , PROTOCOL_GENERATOR_GM_066),
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MAKE_PROTOCOL_INFO(CG_GM_WARP_SYN , PROTOCOL_GENERATOR_GM_068), // 특정위치(방)으로 이동
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MAKE_PROTOCOL_INFO(CG_GM_WARP_ACK , PROTOCOL_GENERATOR_GM_069),
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MAKE_PROTOCOL_INFO(CG_GM_WARP_NAK , PROTOCOL_GENERATOR_GM_070),
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_DESTROYONE_SYN , PROTOCOL_GENERATOR_GM_072), // 제거(몬스터)(아이템 ), 경험치 없음)
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_DESTROYONE_NAK , PROTOCOL_GENERATOR_GM_073),
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_KILLONE_SYN , PROTOCOL_GENERATOR_GM_075), // 킬(몬스터)(아이템 ), 경험치 있음)
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MAKE_PROTOCOL_INFO(CG_GM_MONSTER_KILLONE_NAK , PROTOCOL_GENERATOR_GM_076),
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MAKE_PROTOCOL_INFO(CG_GM_STRING_CMD_SYN , PROTOCOL_GENERATOR_GM_078), // 스트링으로 명령어 전송 요청(서버쪽에서 명령어 파싱해서 처리할 경우 사용)
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MAKE_PROTOCOL_INFO(CG_GM_STRING_CMD_NAK , PROTOCOL_GENERATOR_GM_079),
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MAKE_PROTOCOL_INFO(CG_GM_STRING_CMD_ACK , PROTOCOL_GENERATOR_GM_080), // GM 명령 성공
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MAKE_PROTOCOL_INFO(CG_GM_ACCOUNT_MODE_ACK , PROTOCOL_GENERATOR_GM_081), // 어카운트 모드
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MAKE_PROTOCOL_INFO(CG_GM_CHANGE_ROOMTITLE_ACK , PROTOCOL_GENERATOR_GM_082), // 방제목변경
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MAKE_PROTOCOL_INFO(CG_GM_CHANGE_ROOMTITLE_NAK , PROTOCOL_GENERATOR_GM_083), // 방제목변경
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MAKE_PROTOCOL_INFO(CG_GM_GO_NAK , PROTOCOL_GENERATOR_GM_084),
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MAKE_PROTOCOL_INFO(CG_GM_TRACKING_ACK , PROTOCOL_GENERATOR_GM_085), // 추적
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MAKE_PROTOCOL_INFO(CG_GM_TRACKING_NAK , PROTOCOL_GENERATOR_GM_086),
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MAKE_PROTOCOL_INFO(CG_GM_USER_SUMMON_ACK , PROTOCOL_GENERATOR_GM_087), // 유저 소환
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MAKE_PROTOCOL_INFO(CG_GM_USER_SUMMON_NAK , PROTOCOL_GENERATOR_GM_088),
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MAKE_PROTOCOL_INFO(CG_GM_USER_MOVE_ACK , PROTOCOL_GENERATOR_GM_089), // 유저 이동
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MAKE_PROTOCOL_INFO(CG_GM_USER_MOVE_NAK , PROTOCOL_GENERATOR_GM_090),
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MAKE_PROTOCOL_INFO(CG_GM_VERSION_ACK , PROTOCOL_GENERATOR_GM_091), // Vesion 정보
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MAKE_PROTOCOL_INFO(CG_GM_PICKUP_ACK , PROTOCOL_GENERATOR_GM_092), // 아이템 줍기.
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MAKE_PROTOCOL_INFO(CG_GM_SERVER_TIME_CMD , PROTOCOL_GENERATOR_GM_093), // 서버 시간
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MAKE_PROTOCOL_INFO_EOR() };
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// ETC ), // 기타
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PROTOCOL_STRUCT sCG_ETC_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_ETC_DEBUGINFO_CMD , PROTOCOL_GENERATOR_ETC_001), // 디버그 정보 출력 패킷
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MAKE_PROTOCOL_INFO(CG_ETC_BATTLE_OPEN_TIME_NOTICE_BY_CODE_BRD , PROTOCOL_GENERATOR_ETC_002),
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MAKE_PROTOCOL_INFO(CG_ETC_GET_BATTLE_OPEN_TIME_SYN , PROTOCOL_GENERATOR_ETC_003),
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MAKE_PROTOCOL_INFO(CG_ETC_GET_BATTLE_OPEN_TIME_ACK , PROTOCOL_GENERATOR_ETC_004),
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MAKE_PROTOCOL_INFO(CG_ETC_BUFF_EVENT_TIME_CONTROL_BRD , PROTOCOL_GENERATOR_ETC_005), // [버프이벤트] 시간에 따른 BRD처리
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//펫 관련
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MAKE_PROTOCOL_INFO(CG_ETC_PET_SUMMON_RETURN_BRD , PROTOCOL_GENERATOR_ETC_006), //__NA_0_PET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ETC_PET_STATUS_CHANGE_BRD , PROTOCOL_GENERATOR_ETC_007), //__NA_0_PET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ETC_PET_RETURN_CMD , PROTOCOL_GENERATOR_ETC_008), //__NA_0_PET_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ETC_PET_SET_NAME_BRD , PROTOCOL_GENERATOR_ETC_009), //__NA_1131_PET_NAME_SETTING
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////#ifdef _NA_0_20110329_GAMEOPTION_SETTING
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_LOAD_SYN , PROTOCOL_GENERATOR_CHARINFO_010),
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_LOAD_ACK , PROTOCOL_GENERATOR_CHARINFO_011),
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_LOAD_NAK , PROTOCOL_GENERATOR_CHARINFO_012),
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_SAVE_SYN , PROTOCOL_GENERATOR_CHARINFO_013),
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_SAVE_ACK , PROTOCOL_GENERATOR_CHARINFO_014),
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MAKE_PROTOCOL_INFO(CG_ETC_GAMEOPTION_SAVE_NAK , PROTOCOL_GENERATOR_CHARINFO_015),
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////#endif //_NA_0_20110329_GAMEOPTION_SETTING
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//_NA_000000_20120410_SPEEDHACK
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MAKE_PROTOCOL_INFO(CG_ETC_MEMORY_HACK_CMD , PROTOCOL_GENERATOR_CHARINFO_016),
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//!~ _NA004034_20120102_GUILD_POINT_SYSTEM
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MAKE_PROTOCOL_INFO(CG_ETC_GUILD_RANKINGINFO_SYN , PROTOCOL_GENERATOR_CHARINFO_017),
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|
MAKE_PROTOCOL_INFO(CG_ETC_GUILD_RANKINGINFO_ACK , PROTOCOL_GENERATOR_CHARINFO_018),
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|
MAKE_PROTOCOL_INFO(CG_ETC_GUILDINFO_SYN , PROTOCOL_GENERATOR_CHARINFO_019),
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|
MAKE_PROTOCOL_INFO(CG_ETC_GUILDINFO_ACK , PROTOCOL_GENERATOR_CHARINFO_020),
|
|
//~! _NA004034_20120102_GUILD_POINT_SYSTEM
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MAKE_PROTOCOL_INFO_EOR() };
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|
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// STATUS // 게임중 상태 변화
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|
PROTOCOL_STRUCT sCG_STATUS_PROTOCOL[] =
|
|
{
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MAKE_PROTOCOL_INFO(CG_STATUS_LEVEL_UP_CMD , PROTOCOL_GENERATOR_STATUS_001), // 자신이 레벨업 했을때 커맨드
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MAKE_PROTOCOL_INFO(CG_STATUS_LEVEL_UP_BRD , PROTOCOL_GENERATOR_STATUS_002), // 누가 레벨업 했을때 브로드캐스팅
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MAKE_PROTOCOL_INFO(CG_STATUS_CHANGE_HP_BRD , PROTOCOL_GENERATOR_STATUS_003), // HP 변화(몬스터의 경우 Brd로 알려야한다.)
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MAKE_PROTOCOL_INFO(CG_STATUS_CHANGE_MP_BRD , PROTOCOL_GENERATOR_STATUS_004), // MP 변화
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MAKE_PROTOCOL_INFO(CG_STATUS_RECOVER_ATTR_BRD , PROTOCOL_GENERATOR_STATUS_005), // 누가 HP/MP가 회복될때 브로드캐스팅: 리젠 ), 물약...
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MAKE_PROTOCOL_INFO(CG_STATUS_RESURRECTION_BRD , PROTOCOL_GENERATOR_STATUS_006), // 누가 부활했다고 브로드캐스팅
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MAKE_PROTOCOL_INFO(CG_STATUS_DEAD_BRD , PROTOCOL_GENERATOR_STATUS_007), // 누가 죽었다고 브로드캐스팅
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MAKE_PROTOCOL_INFO(CG_STATUS_EXP_CMD , PROTOCOL_GENERATOR_STATUS_008), // 자신의 경험치 증가된 경우 알림
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MAKE_PROTOCOL_INFO(CG_STATUS_ATTR_CHANGE_BRD , PROTOCOL_GENERATOR_STATUS_009), // 플레이어의 Attr이 변경된 경우에 알려준다.
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MAKE_PROTOCOL_INFO(CG_STATUS_STAT_SELECT_SYN , PROTOCOL_GENERATOR_STATUS_011), // 스탯 UP(STR ), DEX ), VIT ), INT ), SPR
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MAKE_PROTOCOL_INFO(CG_STATUS_STAT_SELECT_ACK , PROTOCOL_GENERATOR_STATUS_012),
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MAKE_PROTOCOL_INFO(CG_STATUS_STAT_SELECT_NAK , PROTOCOL_GENERATOR_STATUS_013),
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MAKE_PROTOCOL_INFO(CG_STATUS_CONDITION_CHANGE_SYN , PROTOCOL_GENERATOR_STATUS_015), // 캐릭터 상태변화 요청(앉기/서기 ), Help응답)
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|
MAKE_PROTOCOL_INFO(CG_STATUS_CONDITION_CHANGE_BRD , PROTOCOL_GENERATOR_STATUS_016),
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|
MAKE_PROTOCOL_INFO(CG_STATUS_CONDITION_CHANGE_NAK , PROTOCOL_GENERATOR_STATUS_017),
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MAKE_PROTOCOL_INFO(CG_STATUS_REMOVE_BRD , PROTOCOL_GENERATOR_STATUS_019), // 상태 해제 브로드
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MAKE_PROTOCOL_INFO(CG_STATUS_RESURRECTION_SYN , PROTOCOL_GENERATOR_STATUS_021), // 부활 요청
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MAKE_PROTOCOL_INFO(CG_STATUS_RESURRECTION_NAK , PROTOCOL_GENERATOR_STATUS_022), // 부활 실패
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MAKE_PROTOCOL_INFO(CG_STATUS_TITLE_CHANGED_CMD , PROTOCOL_GENERATOR_STATUS_024), // 자신이 Title이 변했을 때
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MAKE_PROTOCOL_INFO(CG_STATUS_TITLE_CHANGED_BRD , PROTOCOL_GENERATOR_STATUS_025), // 다른 사람이 Title이 변했을 때
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MAKE_PROTOCOL_INFO(CG_STATUS_EMOTION_SYN , PROTOCOL_GENERATOR_STATUS_027), // 캐릭터 이모션 요청
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MAKE_PROTOCOL_INFO(CG_STATUS_EMOTION_BRD , PROTOCOL_GENERATOR_STATUS_028), // 캐릭터 이모션 브로드캐스팅
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MAKE_PROTOCOL_INFO(CG_STATUS_NPC_STATE_CHANGE_CMD , PROTOCOL_GENERATOR_STATUS_030), // 몬스터 상태 변경
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MAKE_PROTOCOL_INFO(CG_STATUS_RENDER_OPTION_SYN , PROTOCOL_GENERATOR_STATUS_032), // 렌더링 옵션 설정 요청
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MAKE_PROTOCOL_INFO(CG_STATUS_RENDER_OPTION_BRD , PROTOCOL_GENERATOR_STATUS_033), // 렌더링 옵션 설정 브로드캐스팅
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|
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MAKE_PROTOCOL_INFO(CG_STATUS_CHANGE_MONSTER_ABILITY , PROTOCOL_GENERATOR_STATUS_035), // 몬스터 능력치 변화(등장 플레이어 수에 따라)
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_FATIGUE_CHANGE_CMD , PROTOCOL_GENERATOR_STATUS_036), // 피로도 변경
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_RESURRECTION_TO_SAFEZONE_SYN , PROTOCOL_GENERATOR_STATUS_037),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_RESURRECTION_TO_SAFEZONE_NAK , PROTOCOL_GENERATOR_STATUS_038),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_EMOTION_NAK , PROTOCOL_GENERATOR_STATUS_039),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_ALL_STATEINFO_CMD , PROTOCOL_GENERATOR_STATUS_040), // 존 이동시 모든 상태정보를 다시 받는다.
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_ADD_BRD , PROTOCOL_GENERATOR_STATUS_041), // 상태 추가 브로드
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_START_DRAGON_FORMATION_BRD , PROTOCOL_GENERATOR_STATUS_042), // 드래곤 변신 시작
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_END_DRAGON_FORMATION_SYN , PROTOCOL_GENERATOR_STATUS_043), // 드래곤 변신 종료 요청
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_END_DRAGON_FORMATION_BRD , PROTOCOL_GENERATOR_STATUS_044),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_END_DRAGON_FORMATION_NAK , PROTOCOL_GENERATOR_STATUS_045),
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//__NA070212_ENHANCED_SECURE_POLICYMENT__
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN08_DUPLEX_SNK_KEY , PROTOCOL_GENERATOR_STATUS_046),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN08_DUPLEX_SNK_ACK , PROTOCOL_GENERATOR_STATUS_047),
|
|
MAKE_PROTOCOL_INFO(CG_SECURE_POLICY_PATTERN08_DUPLEX_SNK_CMD , PROTOCOL_GENERATOR_STATUS_048),
|
|
//////////////////////////////////////////////////////////////////////////
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_REBIRTH_ON_VILLAGE_SYN , PROTOCOL_GENERATOR_STATUS_049),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_REBIRTH_ON_VILLAGE_BRD , PROTOCOL_GENERATOR_STATUS_050),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_REBIRTH_ON_VILLAGE_NAK , PROTOCOL_GENERATOR_STATUS_051),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_INTERCEPTION_SYN , PROTOCOL_GENERATOR_STATUS_052),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_INTERCEPTION_ACK , PROTOCOL_GENERATOR_STATUS_053),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_INTERCEPTION_NAK , PROTOCOL_GENERATOR_STATUS_054),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_FREE_INIT_STAT_UNDER_20_SYN , PROTOCOL_GENERATOR_STATUS_055),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_FREE_INIT_STAT_UNDER_20_ACK , PROTOCOL_GENERATOR_STATUS_056),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_FREE_INIT_STAT_UNDER_20_NAK , PROTOCOL_GENERATOR_STATUS_057),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_CHAGNE_RENDER_EFFECT_SYN , PROTOCOL_GENERATOR_STATUS_058), // NOT USED -
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_CHAGNE_RENDER_EFFECT_BRD , PROTOCOL_GENERATOR_STATUS_059), // NOT USED
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_RENDER_EFFECT_ITEM_LIST_BRD , PROTOCOL_GENERATOR_STATUS_060), // __NA001051_080526_EVENT_EFFECT_RENDER_BY_SCRIPT_2ndPROCESS__
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_RENDER_EFFECT_ITEM_LIST_SYN , PROTOCOL_GENERATOR_STATUS_061), // C->S Effect item 삽입/삭제 BRD 요청
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_RENDER_EFFECT_ITEM_LIST_CMD , PROTOCOL_GENERATOR_STATUS_062), // Zone Move), Sector Move 등을 수행할 때 전송되는 Packet _BRD와 동일한 구조
|
|
|
|
//MAKE_PROTOCOL_INFO(CG_STATUS_SSQ_INFO_BRD , PROTOCOL_GENERATOR_STATUS_070), //<- 이넘은 왜 갑자기 70번을 쓰나요?
|
|
// // 추가 예약 [061), 063]
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_DELETE_CHAR_STATE_SYN , PROTOCOL_GENERATOR_STATUS_064),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_DELETE_CHAR_STATE_ACK , PROTOCOL_GENERATOR_STATUS_065),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_ETHER_ATTACK_SPEED_CMD , PROTOCOL_GENERATOR_STATUS_066),
|
|
|
|
// __NA_001290_20090525_SHIELD_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_CHANGE_SD_CMD , PROTOCOL_GENERATOR_STATUS_067),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_GROUPEXP_CMD , PROTOCOL_GENERATOR_STATUS_068), //그룹 보너스 경험치임을 클라에게 알린다.
|
|
|
|
//__NA_001290_20090525_SHIELD_SYSTEM_NOTIFY_NOTABILITY_STATE
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_ETC_STATEINFO_CMD , PROTOCOL_GENERATOR_STATUS_069),
|
|
|
|
// __NA000896_080215_TASK_SURVIVAL_SOLOING_QUEST_CSCOMMON__ : 타락한 사원( 각종 정보 BRD 패킷용 )
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_SSQ_INFO_BRD , PROTOCOL_GENERATOR_STATUS_070), //<- 이넘은 왜 갑자기 70번을 쓰나요?
|
|
// (WAVERIX) (NOTE) ... 그 사이에 끼워 넣을 것이지), 왜 더 작은 번호를 뒤로 넣었댜?
|
|
// 큰 일날 뻔 했넹.
|
|
//그룹맺기 시스템내 하임보너스 적용시 Game -> Client로 보내는 알림 메세지
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_GROUPMONEY_BRD , PROTOCOL_GENERATOR_STATUS_071),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_STAT_APPLY_SYN , PROTOCOL_GENERATOR_STATUS_072),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_STAT_APPLY_ACK , PROTOCOL_GENERATOR_STATUS_073),
|
|
MAKE_PROTOCOL_INFO(CG_STATUS_STAT_APPLY_NAK , PROTOCOL_GENERATOR_STATUS_074),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_PVP_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_PVP_INFO_CMD , PROTOCOL_GENERATOR_PVP_001),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_INFO_BRD , PROTOCOL_GENERATOR_PVP_002),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_PRESS_KEY_SYN , PROTOCOL_GENERATOR_PVP_003),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_PRESS_KEY_ACK , PROTOCOL_GENERATOR_PVP_004),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_PRESS_KEY_NAK , PROTOCOL_GENERATOR_PVP_005),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_PVP_MATCHLESS_MODE_START_CMD , PROTOCOL_GENERATOR_PVP_007), //< 무적 모드
|
|
MAKE_PROTOCOL_INFO(CG_PVP_MATCH_MODE_FIRST_START_CMD , PROTOCOL_GENERATOR_PVP_008),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_MATCH_MODE_START_CMD , PROTOCOL_GENERATOR_PVP_009),
|
|
MAKE_PROTOCOL_INFO(CG_PVP_MATCH_MODE_START_BRD , PROTOCOL_GENERATOR_PVP_010), //< PVP 모드
|
|
MAKE_PROTOCOL_INFO(CG_PVP_SCORE_CMD , PROTOCOL_GENERATOR_PVP_011), //< Score획득
|
|
MAKE_PROTOCOL_INFO(CG_PVP_RESULT_BRD , PROTOCOL_GENERATOR_PVP_012), //< PVP 결과 전송
|
|
MAKE_PROTOCOL_INFO(CG_PVP_END_BRD , PROTOCOL_GENERATOR_PVP_013), //< PVP 종료 전송
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_CHUNTING_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_ENTER_NEW_PARTY_BRD , PROTOCOL_GENERATOR_CHUNTING_001), // 새로운 파티가 등장
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_START_COMPETITION_BRD , PROTOCOL_GENERATOR_CHUNTING_002), // 경쟁 스타트
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_WIN_COMPETITION_BRD , PROTOCOL_GENERATOR_CHUNTING_003), // 경쟁 승리
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_LOSE_COMPETITION_BRD , PROTOCOL_GENERATOR_CHUNTING_004), // 경쟁 패배
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_UPDATE_KILLPOINT_BRD , PROTOCOL_GENERATOR_CHUNTING_005), // 킬포인트 갱신
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_UPDATE_POTIONCOUNT_BRD , PROTOCOL_GENERATOR_CHUNTING_006), // 포션카운트 갱신
|
|
MAKE_PROTOCOL_INFO(CG_CHUNTING_TEAM_INFO_CMD , PROTOCOL_GENERATOR_CHUNTING_007), // 팀정보
|
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MAKE_PROTOCOL_INFO(CG_CHUNTING_POINT_INFO_SYN , PROTOCOL_GENERATOR_CHUNTING_008), // 포인트정보 요청
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MAKE_PROTOCOL_INFO(CG_CHUNTING_POINT_INFO_ACK , PROTOCOL_GENERATOR_CHUNTING_009), // 포인트정보 전송
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MAKE_PROTOCOL_INFO(CG_CHUNTING_TIE_COMPETITION_BRD , PROTOCOL_GENERATOR_CHUNTING_010), // 경쟁 무승부
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_SUMMON_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_SUMMON_COMMAND_SYN , PROTOCOL_GENERATOR_SUMMON_001), // 명령(뒤따름 ), 공격지시 ), 위임 ), 소멸)
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MAKE_PROTOCOL_INFO(CG_SUMMON_COMMAND_ACK , PROTOCOL_GENERATOR_SUMMON_002),
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MAKE_PROTOCOL_INFO(CG_SUMMON_COMMAND_NAK , PROTOCOL_GENERATOR_SUMMON_003),
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MAKE_PROTOCOL_INFO(CG_SUMMON_SKILL_ACTION_SYN , PROTOCOL_GENERATOR_SUMMON_005), // 스킬 시전(결과브로드는 플레이어 스킬과 동일하게 사용한다.)
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MAKE_PROTOCOL_INFO(CG_SUMMON_CURRENT_MP_CMD , PROTOCOL_GENERATOR_SUMMON_007), // 현재 소환체의 MP정보를 보낸다.
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MAKE_PROTOCOL_INFO(CG_SUMMON_CURRENT_HP_CMD , PROTOCOL_GENERATOR_SUMMON_008), // 현재 소환체의 HP정보를 보낸다.
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//__NA_000000_20090211_SUMMON_HP_BUG_FIX
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MAKE_PROTOCOL_INFO(CG_SUMMON_CURRENT_HP_BRD , PROTOCOL_GENERATOR_SUMMON_009), // 현재 소환체의 HP정보를 주위에게 보낸다.
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// _NA001385_20090924_DOMINATION_SKILL
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MAKE_PROTOCOL_INFO(CG_CRYSTALWARP_COMMAND_SYN , PROTOCOL_GENERATOR_SUMMON_010), // 명령(소멸), 실행) 소환명령은 스킬 패킷을 이용한다.(딜레이), 이펙트등의 이용위해)
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MAKE_PROTOCOL_INFO(CG_CRYSTALWARP_COMMAND_BRD , PROTOCOL_GENERATOR_SUMMON_011), // 명령 응답
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MAKE_PROTOCOL_INFO(CG_CRYSTALWARP_COMMAND_NAK , PROTOCOL_GENERATOR_SUMMON_012),
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MAKE_PROTOCOL_INFO(CG_SUMMON_RECALL_FAIL_CMD , PROTOCOL_GENERATOR_SUMMON_013), //몬스터 소환 실패시 전송한다.
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_GUILD_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_SYN , PROTOCOL_GENERATOR_GUILD_005), //< 길드 창설
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_ACK , PROTOCOL_GENERATOR_GUILD_006),
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_BRD , PROTOCOL_GENERATOR_GUILD_007), //< 주변 사람에게 길드창설을 했다고 알림
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_NAK , PROTOCOL_GENERATOR_GUILD_008),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_SYN , PROTOCOL_GENERATOR_GUILD_010), //< 길드 해산
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_ACK , PROTOCOL_GENERATOR_GUILD_011),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_BRD , PROTOCOL_GENERATOR_GUILD_012), //< 주변 사람에게 길드해산를 알림
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_NAK , PROTOCOL_GENERATOR_GUILD_013),
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MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_FAILED_CMD , PROTOCOL_GENERATOR_GUILD_027), //< 길드가입 실패시 가입하려고하는 유저 에게 보내는 패킷.
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MAKE_PROTOCOL_INFO(CG_GUILD_WITHDRAW_SYN , PROTOCOL_GENERATOR_GUILD_030), //< 길드 탈퇴
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MAKE_PROTOCOL_INFO(CG_GUILD_WITHDRAW_ACK , PROTOCOL_GENERATOR_GUILD_031),
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MAKE_PROTOCOL_INFO(CG_GUILD_WITHDRAW_BRD , PROTOCOL_GENERATOR_GUILD_032), //< 주변 사람에게 탈퇴를 알림
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MAKE_PROTOCOL_INFO(CG_GUILD_WITHDRAW_NAK , PROTOCOL_GENERATOR_GUILD_033),
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MAKE_PROTOCOL_INFO(CG_GUILD_BUY_ITEM_SYN , PROTOCOL_GENERATOR_GUILD_050), //< 길드 아이템 구입
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MAKE_PROTOCOL_INFO(CG_GUILD_BUY_ITEM_ACK , PROTOCOL_GENERATOR_GUILD_051),
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MAKE_PROTOCOL_INFO(CG_GUILD_BUY_ITEM_NAK , PROTOCOL_GENERATOR_GUILD_052),
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_ITEM_SYN , PROTOCOL_GENERATOR_GUILD_054), //< 길드 아이템 사용
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_ITEM_ACK , PROTOCOL_GENERATOR_GUILD_055),
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_ITEM_NAK , PROTOCOL_GENERATOR_GUILD_056),
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_GP_SYN , PROTOCOL_GENERATOR_GUILD_058), //< GP의 사용
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_GP_ACK , PROTOCOL_GENERATOR_GUILD_059),
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MAKE_PROTOCOL_INFO(CG_GUILD_USE_GP_NAK , PROTOCOL_GENERATOR_GUILD_060),
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MAKE_PROTOCOL_INFO(CG_GUILD_KICKPLAYER_SYN , PROTOCOL_GENERATOR_GUILD_066), // 길드장이 길드멤버 강제 탈퇴
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MAKE_PROTOCOL_INFO(CG_GUILD_KICKPLAYER_CMD , PROTOCOL_GENERATOR_GUILD_067),
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MAKE_PROTOCOL_INFO(CG_GUILD_KICKPLAYER_BRD , PROTOCOL_GENERATOR_GUILD_068), // 길드장에게 강제탈퇴당했다고 알림
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MAKE_PROTOCOL_INFO(CG_GUILD_KICKPLAYER_NAK , PROTOCOL_GENERATOR_GUILD_069),
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MAKE_PROTOCOL_INFO(CG_GUILD_CONVERT_UP2GP_SYN , PROTOCOL_GENERATOR_GUILD_075), // UP->GP 변환
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MAKE_PROTOCOL_INFO(CG_GUILD_CONVERT_UP2GP_ACK , PROTOCOL_GENERATOR_GUILD_076),
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MAKE_PROTOCOL_INFO(CG_GUILD_CONVERT_UP2GP_NAK , PROTOCOL_GENERATOR_GUILD_077),
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MAKE_PROTOCOL_INFO(CG_GUILD_CONVERT_UP2GP_BRD , PROTOCOL_GENERATOR_GUILD_078),
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MAKE_PROTOCOL_INFO(CG_GUILD_RANKUP_SYN , PROTOCOL_GENERATOR_GUILD_080), // 길드 랭크업
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MAKE_PROTOCOL_INFO(CG_GUILD_RANKUP_ACK , PROTOCOL_GENERATOR_GUILD_081),
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MAKE_PROTOCOL_INFO(CG_GUILD_RANKUP_NAK , PROTOCOL_GENERATOR_GUILD_082),
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MAKE_PROTOCOL_INFO(CG_GUILD_RANKUP_BRD , PROTOCOL_GENERATOR_GUILD_083),
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MAKE_PROTOCOL_INFO(CG_GUILD_ADD_INFO_SYN , PROTOCOL_GENERATOR_GUILD_085),
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MAKE_PROTOCOL_INFO(CG_GUILD_ADD_INFO_ACK , PROTOCOL_GENERATOR_GUILD_086),
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MAKE_PROTOCOL_INFO(CG_GUILD_ADD_INFO_NAK , PROTOCOL_GENERATOR_GUILD_087),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_SYN , PROTOCOL_GENERATOR_GUILD_088), // 관계 길드
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_NAK , PROTOCOL_GENERATOR_GUILD_089),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_REQUEST_CMD , PROTOCOL_GENERATOR_GUILD_090),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_ANSWER_SYN , PROTOCOL_GENERATOR_GUILD_091),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_REJECT_ACK , PROTOCOL_GENERATOR_GUILD_092),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_DELETE_SYN , PROTOCOL_GENERATOR_GUILD_093),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_DELETE_NAK , PROTOCOL_GENERATOR_GUILD_094),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_BOTH_AGAINST_SYN , PROTOCOL_GENERATOR_GUILD_095),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_BRD , PROTOCOL_GENERATOR_GUILD_096),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_DELETE_BRD , PROTOCOL_GENERATOR_GUILD_097),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_BOTH_AGAINST_BRD , PROTOCOL_GENERATOR_GUILD_098),
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MAKE_PROTOCOL_INFO(CG_GUILD_RELATION_MOVE_BRD ,PROTOCOL_GENERATOR_GUILD_099),
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_CORPS_SYN , PROTOCOL_GENERATOR_GUILD_100), // 군단 생성
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_CORPS_BRD , PROTOCOL_GENERATOR_GUILD_101),
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// MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_CORPS_ACK , PROTOCOL_GENERATOR_GUILD_102),
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_CORPS_NAK , PROTOCOL_GENERATOR_GUILD_103),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_CORPS_SYN , PROTOCOL_GENERATOR_GUILD_105), // 군단 해산
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// MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_CORPS_ACK , PROTOCOL_GENERATOR_GUILD_106),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_CORPS_NAK , PROTOCOL_GENERATOR_GUILD_107),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_CORPS_BRD , PROTOCOL_GENERATOR_GUILD_108),
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MAKE_PROTOCOL_INFO(CG_GUILD_EMPTY_COMMANDER_INFO_SYN , PROTOCOL_GENERATOR_GUILD_110), // 군단장이 없는 군단정보
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MAKE_PROTOCOL_INFO(CG_GUILD_EMPTY_COMMANDER_INFO_ACK , PROTOCOL_GENERATOR_GUILD_111),
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MAKE_PROTOCOL_INFO(CG_GUILD_EMPTY_COMMANDER_INFO_NAK , PROTOCOL_GENERATOR_GUILD_112),
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_COMMANDER_SYN , PROTOCOL_GENERATOR_GUILD_115), // 군단장 변경(임명)
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_COMMANDER_BRD , PROTOCOL_GENERATOR_GUILD_116),
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_COMMANDER_NAK , PROTOCOL_GENERATOR_GUILD_117),
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_CORPS_SYN , PROTOCOL_GENERATOR_GUILD_120), // 군단 이동
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_CORPS_BRD , PROTOCOL_GENERATOR_GUILD_121),
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MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_CORPS_NAK , PROTOCOL_GENERATOR_GUILD_122),
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_REAR_CAMP_SYN , PROTOCOL_GENERATOR_GUILD_125), // 길드 육성캠프 창설.
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|
MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_REAR_CAMP_ACK , PROTOCOL_GENERATOR_GUILD_126),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_REAR_CAMP_NAK , PROTOCOL_GENERATOR_GUILD_127),
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MAKE_PROTOCOL_INFO(CG_GUILD_CREATE_REAR_CAMP_BRD , PROTOCOL_GENERATOR_GUILD_128),
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MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_REAR_CAMP_SYN , PROTOCOL_GENERATOR_GUILD_130), // 길드 육성캠프 해산
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|
MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_REAR_CAMP_ACK , PROTOCOL_GENERATOR_GUILD_131),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_REAR_CAMP_NAK , PROTOCOL_GENERATOR_GUILD_132),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_REAR_CAMP_BRD , PROTOCOL_GENERATOR_GUILD_133),
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MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_SYN , PROTOCOL_GENERATOR_GUILD_135), // 길드 초대
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MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_CMD , PROTOCOL_GENERATOR_GUILD_136),
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MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_NAK , PROTOCOL_GENERATOR_GUILD_137),
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|
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MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_ANSWER_SYN , PROTOCOL_GENERATOR_GUILD_140), // 길드 초대 결과.
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_ANSWER_CMD , PROTOCOL_GENERATOR_GUILD_141),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_INVITE_ANSWER_NAK , PROTOCOL_GENERATOR_GUILD_142),
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MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_SYN , PROTOCOL_GENERATOR_GUILD_144), // 길드 가입
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_ACK , PROTOCOL_GENERATOR_GUILD_145),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_BRD , PROTOCOL_GENERATOR_GUILD_146),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_NAK , PROTOCOL_GENERATOR_GUILD_147),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_CMD , PROTOCOL_GENERATOR_GUILD_148),
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|
|
|
//MAKE_PROTOCOL_INFO(CG_GUILD_JOIN_AROUND_BRD , PROTOCOL_GENERATOR_GUILD_149),
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|
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MAKE_PROTOCOL_INFO(CG_GUILD_DONATE_UP_SYN , PROTOCOL_GENERATOR_GUILD_150), //< 길드에 UP 헌납
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_DONATE_UP_ACK , PROTOCOL_GENERATOR_GUILD_151),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_DONATE_UP_BRD , PROTOCOL_GENERATOR_GUILD_152),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_DONATE_UP_NAK , PROTOCOL_GENERATOR_GUILD_153),
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|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_LOGIN_CHAR_BRD , PROTOCOL_GENERATOR_GUILD_155),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_LOGOUT_CHAR_BRD , PROTOCOL_GENERATOR_GUILD_156),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_CHAR_LEVELUP_BRD , PROTOCOL_GENERATOR_GUILD_157),
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|
MAKE_PROTOCOL_INFO(CG_GUILD_LOGIN_CHAR_CMD , PROTOCOL_GENERATOR_GUILD_158),
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|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_TOTALINFO_REQ_SYN , PROTOCOL_GENERATOR_GUILD_160),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_TOTALINFO_REQ_ACK , PROTOCOL_GENERATOR_GUILD_161),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_TOTALINFO_REQ_NAK , PROTOCOL_GENERATOR_GUILD_162),
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|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_GM_GUILD_POINT_BRD , PROTOCOL_GENERATOR_GUILD_163),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GM_GUILD_POINT_NAK , PROTOCOL_GENERATOR_GUILD_164),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_CHAOSTATE_BRD , PROTOCOL_GENERATOR_GUILD_166),
|
|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_REGISTER_SYN , PROTOCOL_GENERATOR_GUILD_170),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_REGISTER_ACK , PROTOCOL_GENERATOR_GUILD_171),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_REGISTER_BRD , PROTOCOL_GENERATOR_GUILD_172),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_REGISTER_SECTOR_BRD , PROTOCOL_GENERATOR_GUILD_173),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_REGISTER_NAK , PROTOCOL_GENERATOR_GUILD_174),
|
|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_DELETE_SYN , PROTOCOL_GENERATOR_GUILD_175),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_DELETE_ACK , PROTOCOL_GENERATOR_GUILD_176),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_DELETE_BRD , PROTOCOL_GENERATOR_GUILD_177),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_DELETE_SECTOR_BRD , PROTOCOL_GENERATOR_GUILD_178),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_GUILDMARK_DELETE_NAK , PROTOCOL_GENERATOR_GUILD_179),
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|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_DUTY_SYN , PROTOCOL_GENERATOR_GUILD_180), // 길드 직책 변경
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_DUTY_ACK , PROTOCOL_GENERATOR_GUILD_181),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_DUTY_BRD , PROTOCOL_GENERATOR_GUILD_182),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_DUTY_NAK , PROTOCOL_GENERATOR_GUILD_183),
|
|
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|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_LIST_SYN , PROTOCOL_GENERATOR_GUILD_184), // 길드 위임 권한 목록 요청
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_LIST_ACK , PROTOCOL_GENERATOR_GUILD_185),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_LIST_NAK , PROTOCOL_GENERATOR_GUILD_186),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_SYN , PROTOCOL_GENERATOR_GUILD_187), // 길드 권한 위임
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_ACK , PROTOCOL_GENERATOR_GUILD_188),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_CMD , PROTOCOL_GENERATOR_GUILD_189),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RIGHT_DELEGATION_NAK , PROTOCOL_GENERATOR_GUILD_190),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_MASTER_SYN , PROTOCOL_GENERATOR_GUILD_191), // 길드장 변경
|
|
//MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_MASTER_ACK , PROTOCOL_GENERATOR_GUILD_192),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_MASTER_BRD , PROTOCOL_GENERATOR_GUILD_193),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_CHANGE_MASTER_NAK , PROTOCOL_GENERATOR_GUILD_194),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_LEAVE_BRD , PROTOCOL_GENERATOR_GUILD_198), // 길드에서 탈퇴했다고 탈퇴한 유저 주위의 클라이언트에게 보내는 패킷.
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RECOVERY_GUILD_SYN , PROTOCOL_GENERATOR_GUILD_200),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RECOVERY_GUILD_ACK , PROTOCOL_GENERATOR_GUILD_201),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_RECOVERY_GUILD_NAK , PROTOCOL_GENERATOR_GUILD_202),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_WAIT_ACK , PROTOCOL_GENERATOR_GUILD_203),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_DESTROY_WAIT_BRD , PROTOCOL_GENERATOR_GUILD_204),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_OPEN_SYN , PROTOCOL_GENERATOR_GUILD_205),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_CLOSE_SYN , PROTOCOL_GENERATOR_GUILD_206),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_MONEY_SYN , PROTOCOL_GENERATOR_GUILD_207),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_OPEN_ACK , PROTOCOL_GENERATOR_GUILD_210),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_CLOSE_ACK , PROTOCOL_GENERATOR_GUILD_211),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_MONEY_ACK , PROTOCOL_GENERATOR_GUILD_212),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_OPEN_NAK , PROTOCOL_GENERATOR_GUILD_215),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_CLOSE_NAK , PROTOCOL_GENERATOR_GUILD_216),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_MONEY_NAK , PROTOCOL_GENERATOR_GUILD_217),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_TAPEX_ACK , PROTOCOL_GENERATOR_GUILD_218),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_WAREHOUSE_TAPEX_NAK , PROTOCOL_GENERATOR_GUILD_219),
|
|
//{__NA000000_20081106_GUILD_NAME_CHANGE
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_NAME_CHANGE_SYN , PROTOCOL_GENERATOR_GUILD_220),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_NAME_CHANGE_BRD , PROTOCOL_GENERATOR_GUILD_221),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_NAME_CHANGE_SECTOR_BRD , PROTOCOL_GENERATOR_GUILD_222),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_NAME_CHANGE_RELATION_BRD , PROTOCOL_GENERATOR_GUILD_223),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_NAME_CHANGE_NAK , PROTOCOL_GENERATOR_GUILD_224),
|
|
//
|
|
//_NA_003923_20120130_GUILD_RENEWAL
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_IN_GAME_GUILD_LOG_LIST_REQ , PROTOCOL_GENERATOR_GUILD_225),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_IN_GAME_GUILD_LOG_LIST_ANS , PROTOCOL_GENERATOR_GUILD_226),
|
|
|
|
//_NA_004034_20120102_GUILD_INTRODUCTION
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_INTRODUCTION_SAVE_SYN , PROTOCOL_GENERATOR_GUILD_227),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_INTRODUCTION_SAVE_ACK , PROTOCOL_GENERATOR_GUILD_228),
|
|
MAKE_PROTOCOL_INFO(CG_GUILD_INTRODUCTION_CHANGE_BRD , PROTOCOL_GENERATOR_GUILD_229),
|
|
MAKE_PROTOCOL_INFO_EOR() };
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|
|
|
PROTOCOL_STRUCT sCG_EVENT_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_SELECT_SYN , PROTOCOL_GENERATOR_EVENT_001),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_SELECT_ACK , PROTOCOL_GENERATOR_EVENT_002),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_SELECT_NAK , PROTOCOL_GENERATOR_EVENT_003),
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|
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|
MAKE_PROTOCOL_INFO(CG_EVENT_MOVE_ITEM_TO_INVEN_SYN , PROTOCOL_GENERATOR_EVENT_005),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_MOVE_ITEM_TO_INVEN_ACK , PROTOCOL_GENERATOR_EVENT_006),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_MOVE_ITEM_TO_INVEN_NAK , PROTOCOL_GENERATOR_EVENT_007),
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|
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MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_STATUS_SYN , PROTOCOL_GENERATOR_EVENT_009), // 이벤트 등록 아이템 정보 요청
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_STATUS_ACK , PROTOCOL_GENERATOR_EVENT_010),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_STATUS_NAK , PROTOCOL_GENERATOR_EVENT_011),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REG_SYN , PROTOCOL_GENERATOR_EVENT_013), // 이벤트 아이템 등록 요청
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REG_ACK , PROTOCOL_GENERATOR_EVENT_014), // 이 프로토콜은 순서상으로 MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REWARD_CMD 뒤에 와서 보상이 끝났음을 알려 줘야 한다
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REG_NAK , PROTOCOL_GENERATOR_EVENT_015),
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|
|
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MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REWARD_CMD , PROTOCOL_GENERATOR_EVENT_017), // 이벤트 아이템 보상 받음(W->C)
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_TIME_CMD , PROTOCOL_GENERATOR_EVENT_018), // 이벤트 누적 시간 전달
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_QUERY_EXIST_SYN , PROTOCOL_GENERATOR_EVENT_020), //
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_QUERY_EXIST_ACK , PROTOCOL_GENERATOR_EVENT_021),
|
|
|
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MAKE_PROTOCOL_INFO(CG_EVENT_TIME_PERIOD_SYN , PROTOCOL_GENERATOR_EVENT_022), // 이벤트 기간 시간 전달
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_TIME_PERIOD_ACK , PROTOCOL_GENERATOR_EVENT_023),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_TIME_PERIOD_NAK , PROTOCOL_GENERATOR_EVENT_024),
|
|
|
|
// <Desc> 기존과 다른 체계. 바로 보상 받는 형태다.
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_REQUEST_ITEM_SYN , PROTOCOL_GENERATOR_EVENT_025), // 성공시 MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REWARD_CMD
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_REQUEST_ITEM_NAK , PROTOCOL_GENERATOR_EVENT_026), // 아이템 요청 실패
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_DONATION_HEIM_SYN , PROTOCOL_GENERATOR_EVENT_028), // 기부 요청
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_DONATION_HEIM_ACK , PROTOCOL_GENERATOR_EVENT_029), // 조건 만족시 MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REWARD_CMD
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_BUFF_EVENT_SYN , PROTOCOL_GENERATOR_EVENT_031), // BUFF_OBJECT 클릭(BUFF_EVENT에 대한 통합)
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_BUFF_EVENT_ACK , PROTOCOL_GENERATOR_EVENT_032), // 해당 요청에 대한 응답 { SUCCESS), FAIL }
|
|
|
|
//_KR_0_20091021_FIRENDINVITATION_EXTEND //프로토콜 선언 , {
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_LIST_SYN , PROTOCOL_GENERATOR_EVENT_033), // 친구 초대 이벤트에 대한 보상 목록 요청 (C->A->D)
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_LIST_ACK , PROTOCOL_GENERATOR_EVENT_034),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_LIST_NAK , PROTOCOL_GENERATOR_EVENT_035),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_SYN , PROTOCOL_GENERATOR_EVENT_036), // 친구 초대 이벤트에 대한 보상 받기 요청
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_ACK , PROTOCOL_GENERATOR_EVENT_037),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_REWARD_NAK , PROTOCOL_GENERATOR_EVENT_038),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_SYN , PROTOCOL_GENERATOR_EVENT_039), // 친구의 리콜
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_ACK , PROTOCOL_GENERATOR_EVENT_040),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_NAK , PROTOCOL_GENERATOR_EVENT_041),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_QUESTION_SYN , PROTOCOL_GENERATOR_EVENT_042), // 친구의 리콜
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_QUESTION_ACK , PROTOCOL_GENERATOR_EVENT_043),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_INVITATEFRIEND_RECALL_QUESTION_NAK , PROTOCOL_GENERATOR_EVENT_044),
|
|
//}
|
|
//_NA_20100420_CHANGE_SYSTEM_MEMO_LOGIC
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_ITEM_REWARD_RESULT_CMD , PROTOCOL_GENERATOR_EVENT_045),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_DOMINATION_REWARD_CMD , PROTOCOL_GENERATOR_EVENT_046),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_LOTTO_REWARD_CMD , PROTOCOL_GENERATOR_EVENT_047),
|
|
|
|
//_NA_20100812_INTEGRATE_SYSTEM_MEMO_DOMINATION
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_SYSTEMMEMO_ITEM_REWARD_REQ , PROTOCOL_GENERATOR_EVENT_048),
|
|
MAKE_PROTOCOL_INFO(CG_EVENT_SYSTEMMEMO_ITEM_REWARD_ANS , PROTOCOL_GENERATOR_EVENT_049),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_QUEST_PROTOCOL[] =
|
|
{
|
|
// 접속시 받게되는 퀘스트 정보 , PROTOCOL_GENERATOR_QUEST_001),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_STREAM_CMD , PROTOCOL_GENERATOR_QUEST_002),
|
|
|
|
// NPC로 부터 퀘스트를 수락할때 , PROTOCOL_GENERATOR_QUEST_004),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ACCEPT_SYN , PROTOCOL_GENERATOR_QUEST_005),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ACCEPT_ACK , PROTOCOL_GENERATOR_QUEST_006),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ACCEPT_NAK , PROTOCOL_GENERATOR_QUEST_007),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ACCEPT_CMD , PROTOCOL_GENERATOR_QUEST_008),
|
|
|
|
// 퀘스트가 완료되었을 때 , PROTOCOL_GENERATOR_QUEST_009),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_COMPLETE_SYN , PROTOCOL_GENERATOR_QUEST_010),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_COMPLETE_ACK , PROTOCOL_GENERATOR_QUEST_011),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_COMPLETE_NAK , PROTOCOL_GENERATOR_QUEST_012),
|
|
|
|
// 보상 받을 때 , PROTOCOL_GENERATOR_QUEST_014),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_REWARD_SYN , PROTOCOL_GENERATOR_QUEST_015),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_REWARD_ACK , PROTOCOL_GENERATOR_QUEST_016),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_REWARD_NAK , PROTOCOL_GENERATOR_QUEST_017),
|
|
|
|
// timeout이 되었거나 , PROTOCOL_GENERATOR_QUEST_019), 퀘스트의 실패가 감지되었을 때
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_FAILED_SYN , PROTOCOL_GENERATOR_QUEST_020),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_FAILED_ACK , PROTOCOL_GENERATOR_QUEST_021),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_FAILED_NAK , PROTOCOL_GENERATOR_QUEST_022),
|
|
|
|
// 퀘스트를 포기할 때 , PROTOCOL_GENERATOR_QUEST_024),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ABANDON_SYN , PROTOCOL_GENERATOR_QUEST_025),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ABANDON_ACK , PROTOCOL_GENERATOR_QUEST_026),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ABANDON_NAK , PROTOCOL_GENERATOR_QUEST_027),
|
|
|
|
// 몬스터 킬수 보내기 , PROTOCOL_GENERATOR_QUEST_029),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_MONSTER_KILL_CMD , PROTOCOL_GENERATOR_QUEST_030),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ITEM_OBTAIN_CMD , PROTOCOL_GENERATOR_QUEST_031),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_ITEM_DELETE_CMD , PROTOCOL_GENERATOR_QUEST_032),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_EVENT_AREA_SYN , PROTOCOL_GENERATOR_QUEST_033),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_EVENT_AREA_ACK , PROTOCOL_GENERATOR_QUEST_034),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_EVENT_AREA_NAK , PROTOCOL_GENERATOR_QUEST_035),
|
|
|
|
//퀘스트가 완료상태에서 해제되었을 때
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_INCOMPLETE_SYN , PROTOCOL_GENERATOR_QUEST_036),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_INCOMPLETE_ACK , PROTOCOL_GENERATOR_QUEST_037),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_INCOMPLETE_NAK , PROTOCOL_GENERATOR_QUEST_038),
|
|
|
|
//__NA000844_080324_100LEVEL_CHAGNEUP_REBUILDING__ //<- 전직 퀘스트 완료후 추가 전직 정보 전송
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_CHANGEofCLASS_CMD , PROTOCOL_GENERATOR_QUEST_039),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_OBJECT_NAVI_POS_CMD , PROTOCOL_GENERATOR_QUEST_040), //__NA001277_090205_NAVI_SYSTEM_SUPPORT__
|
|
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_REWARD_CMD , PROTOCOL_GENERATOR_QUEST_041),
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_MONSTER_KILL_GRADE_CMD , PROTOCOL_GENERATOR_QUEST_042),
|
|
|
|
//#ifdef _NA_003027_20111013_HONOR_SYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_DAILYQUEST_PACKET , PROTOCOL_GENERATOR_QUEST_043),
|
|
//#endif //_NA_003027_20111013_HONOR_SYSTEM
|
|
|
|
//#ifdef _NA_006607_20130402_ADD_QUESTTYPE
|
|
MAKE_PROTOCOL_INFO(CG_QUEST_MISSION_CLEAR_CMD , PROTOCOL_GENERATOR_QUEST_044),
|
|
//#endif // _NA_006607_20130402_ADD_QUESTTYPE
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_MISSION_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_STREAM_CMD , PROTOCOL_GENERATOR_MISSION_001),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RECORD_ELAPSEDTIME_CMD , PROTOCOL_GENERATOR_MISSION_002),
|
|
|
|
// 사용하지 않게될 프로토콜
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RECORD_CLEARTIME_CMD , PROTOCOL_GENERATOR_MISSION_003),
|
|
|
|
// 랭킹 추가 프로토콜
|
|
// 랭킹 종합 정보 요청
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_INFO_SYN , PROTOCOL_GENERATOR_MISSION_004),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_INFO_ACK , PROTOCOL_GENERATOR_MISSION_005),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_INFO_NAK , PROTOCOL_GENERATOR_MISSION_006),
|
|
|
|
// 주기적으로 미션 타이머가 변경되었을 때
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_TIMER_CHANGED_BRD , PROTOCOL_GENERATOR_MISSION_007),
|
|
|
|
// 미션 클리어시 정보 전달
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_SUCCESS_BRD , PROTOCOL_GENERATOR_MISSION_008),
|
|
// 랭킹 등록 제한 조건에 걸려서 실패했을 경우 + 순위(1~50)에 등록 실패했을 경우
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_FAILED_BRD , PROTOCOL_GENERATOR_MISSION_009),
|
|
|
|
// 지난주 순위에 대한 보상 요청
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_REWARD_SYN , PROTOCOL_GENERATOR_MISSION_010),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_REWARD_ACK , PROTOCOL_GENERATOR_MISSION_011),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_REWARD_NAK , PROTOCOL_GENERATOR_MISSION_012),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_MEMBER_INFO_SYN , PROTOCOL_GENERATOR_MISSION_014),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_MEMBER_INFO_ACK , PROTOCOL_GENERATOR_MISSION_015),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_MEMBER_INFO_NAK , PROTOCOL_GENERATOR_MISSION_016),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_CLEAR_RECORD_CMD , PROTOCOL_GENERATOR_MISSION_018),
|
|
|
|
//PROTOCOL_GENERATOR_MISSION_019 - reusable
|
|
//PROTOCOL_GENERATOR_MISSION_020 - reusable
|
|
//PROTOCOL_GENERATOR_MISSION_021 - reusable
|
|
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_GET_MISSION_POINT_BRD , PROTOCOL_GENERATOR_MISSION_022),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_POINT_CANNOT_REGISTER_BRD , PROTOCOL_GENERATOR_MISSION_023),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_SET_CLEAR_COUNT_CMD , PROTOCOL_GENERATOR_MISSION_024), //__NA_0_AC_FOR_REAL_TIME_REFRESH
|
|
|
|
//#ifdef _NA_006801_20130705_RENEWAL_RANKINGSYSTEM
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_SETTLEDDATE_INFO_SYN , PROTOCOL_GENERATOR_MISSION_025),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_SETTLEDDATE_INFO_ACK , PROTOCOL_GENERATOR_MISSION_026),
|
|
MAKE_PROTOCOL_INFO(CG_MISSION_RANKING_SETTLEDDATE_INFO_NAK , PROTOCOL_GENERATOR_MISSION_027),
|
|
|
|
//#endif //_NA_006801_20130705_RENEWAL_RANKINGSYSTEM
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_AREACONQUEST_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_AREACONQUEST_STREAM_CMD , PROTOCOL_GENERATOR_AREACONQUEST_001), // 처음접속시 전부 보내주는것
|
|
MAKE_PROTOCOL_INFO(CG_AREACONQUEST_VALUE_CHANGE_CMD , PROTOCOL_GENERATOR_AREACONQUEST_002), // 값 변경
|
|
|
|
MAKE_PROTOCOL_INFO(CG_AREACONQUEST_REWARD_SYN , PROTOCOL_GENERATOR_AREACONQUEST_003),
|
|
MAKE_PROTOCOL_INFO(CG_AREACONQUEST_REWARD_ACK , PROTOCOL_GENERATOR_AREACONQUEST_004),
|
|
MAKE_PROTOCOL_INFO(CG_AREACONQUEST_REWARD_NAK , PROTOCOL_GENERATOR_AREACONQUEST_005),
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_WAYPOINT_PROTOCOL[] =
|
|
{
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_LOAD_SYN , PROTOCOL_GENERATOR_WAYPOINT_001),
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_LOAD_ACK , PROTOCOL_GENERATOR_WAYPOINT_002),
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_LOAD_NAK , PROTOCOL_GENERATOR_WAYPOINT_003),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_SAVE_SYN , PROTOCOL_GENERATOR_WAYPOINT_004),
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_SAVE_ACK , PROTOCOL_GENERATOR_WAYPOINT_005),
|
|
MAKE_PROTOCOL_INFO(CG_WAYPOINT_INFO_SAVE_NAK , PROTOCOL_GENERATOR_WAYPOINT_006),
|
|
|
|
//{__NA001164_20081024_CHAR_WAY_POINT_PACKET
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_LOAD_SYN , PROTOCOL_GENERATOR_WAYPOINT_007),
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_LOAD_ACK , PROTOCOL_GENERATOR_WAYPOINT_008),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_SAVE_SYN , PROTOCOL_GENERATOR_WAYPOINT_009),
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_SAVE_ACK , PROTOCOL_GENERATOR_WAYPOINT_010),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_DEL_SYN , PROTOCOL_GENERATOR_WAYPOINT_011),
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_DEL_ACK , PROTOCOL_GENERATOR_WAYPOINT_012),
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_EXE_CMD , PROTOCOL_GENERATOR_WAYPOINT_013),
|
|
MAKE_PROTOCOL_INFO(CG_CHAR_WAYPOINT_INFO_NAK , PROTOCOL_GENERATOR_WAYPOINT_014),
|
|
//}__NA001164_20081024_CHAR_WAY_POINT_PACKET
|
|
MAKE_PROTOCOL_INFO_EOR() };
|
|
|
|
PROTOCOL_STRUCT sCG_CHAO_PROTOCOL[] =
|
|
{
|
|
// 강제공격의 경우 기존공격 패킷을 그대로 사용한다. (MAKE_PROTOCOL_INFO(CG_BATTLE_PLAYER_ATTACK_SYN )
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_CHANGE_BORADORI_STATE_BRD , PROTOCOL_GENERATOR_CHAO_001), // 보라돌이 상태 갱신(G->C)
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_CHANGE_CHAO_STATE_BRD , PROTOCOL_GENERATOR_CHAO_002), // 카오 상태 갱신(G->C)
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_ASK_REVENGE_ADDITION_CMD , PROTOCOL_GENERATOR_CHAO_003), // 리벤지 리스트에 추가할 것인지 묻는다(G->C)
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_ADD_REVENGE_CHAR_SYN , PROTOCOL_GENERATOR_CHAO_004), // 리벤지 리스트에 추가 요청한다(C->G)
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_ADD_REVENGE_CHAR_ACK , PROTOCOL_GENERATOR_CHAO_005), // 리벤지 리스트에 추가 성공(A->C)
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_ADD_REVENGE_CHAR_NAK , PROTOCOL_GENERATOR_CHAO_006), // 리벤지 리스트에 추가 실패(G->C), A->C)
|
|
|
|
MAKE_PROTOCOL_INFO(CG_CHAO_NOTIFIY_CHAO_TIME_CMD , PROTOCOL_GENERATOR_CHAO_007), // 카오 남은 시간
|
|
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MAKE_PROTOCOL_INFO(CG_CHAO_TRACK_REVENGE_CHAR_SYN , PROTOCOL_GENERATOR_CHAO_008), // 리벤지 대상으로 워프(추적)
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MAKE_PROTOCOL_INFO(CG_CHAO_TRACK_REVENGE_CHAR_NAK , PROTOCOL_GENERATOR_CHAO_009),
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_SHOP_PROTOCOL[] =
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{
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//#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
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MAKE_PROTOCOL_INFO(CG_SHOP_VERSION_SYN , PROTOCOL_GENERATOR_SHOP_001),
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MAKE_PROTOCOL_INFO(CG_SHOP_VERSION_ACK , PROTOCOL_GENERATOR_SHOP_002),
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MAKE_PROTOCOL_INFO(CG_SHOP_VERSION_NAK , PROTOCOL_GENERATOR_SHOP_003),
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MAKE_PROTOCOL_INFO(CG_SHOP_OPEN_SYN , PROTOCOL_GENERATOR_SHOP_004),
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MAKE_PROTOCOL_INFO(CG_SHOP_OPEN_ACK , PROTOCOL_GENERATOR_SHOP_005),
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MAKE_PROTOCOL_INFO(CG_SHOP_OPEN_NAK , PROTOCOL_GENERATOR_SHOP_006),
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MAKE_PROTOCOL_INFO(CG_SHOP_CLOSE_NTF , PROTOCOL_GENERATOR_SHOP_007),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_STORAGE_LIST_SYN , PROTOCOL_GENERATOR_SHOP_008),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_STORAGE_LIST_ACK , PROTOCOL_GENERATOR_SHOP_009),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_STORAGE_LIST_NAK , PROTOCOL_GENERATOR_SHOP_010),
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MAKE_PROTOCOL_INFO(CG_SHOP_GIFT_STORAGE_LIST_SYN , PROTOCOL_GENERATOR_SHOP_011),
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MAKE_PROTOCOL_INFO(CG_SHOP_GIFT_STORAGE_LIST_ACK , PROTOCOL_GENERATOR_SHOP_012),
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MAKE_PROTOCOL_INFO(CG_SHOP_GIFT_STORAGE_LIST_NAK , PROTOCOL_GENERATOR_SHOP_013),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_ITEM_SYN , PROTOCOL_GENERATOR_SHOP_014),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_ITEM_ACK , PROTOCOL_GENERATOR_SHOP_015),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_ITEM_NAK , PROTOCOL_GENERATOR_SHOP_016),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_SYN , PROTOCOL_GENERATOR_SHOP_017),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_ACK , PROTOCOL_GENERATOR_SHOP_018),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_NAK , PROTOCOL_GENERATOR_SHOP_019),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_NTF , PROTOCOL_GENERATOR_SHOP_020),
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MAKE_PROTOCOL_INFO(CG_SHOP_USE_STORAGE_ITEM_SYN , PROTOCOL_GENERATOR_SHOP_021),
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MAKE_PROTOCOL_INFO(CG_SHOP_USE_STORAGE_ITEM_ACK , PROTOCOL_GENERATOR_SHOP_022),
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MAKE_PROTOCOL_INFO(CG_SHOP_USE_STORAGE_ITEM_NAK , PROTOCOL_GENERATOR_SHOP_023),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHAR_NAME_CHECK_SYN , PROTOCOL_GENERATOR_SHOP_024),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHAR_NAME_CHECK_ACK , PROTOCOL_GENERATOR_SHOP_025),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHAR_NAME_CHECK_NAK , PROTOCOL_GENERATOR_SHOP_026),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_SYN , PROTOCOL_GENERATOR_SHOP_027),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_ACK , PROTOCOL_GENERATOR_SHOP_028),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_NAK , PROTOCOL_GENERATOR_SHOP_029),
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MAKE_PROTOCOL_INFO(CG_SHOP_EXIST_GIFT_SYN , PROTOCOL_GENERATOR_SHOP_030),
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MAKE_PROTOCOL_INFO(CG_SHOP_EXIST_GIFT_ACK , PROTOCOL_GENERATOR_SHOP_031),
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MAKE_PROTOCOL_INFO(CG_SHOP_EXIST_GIFT_NAK , PROTOCOL_GENERATOR_SHOP_032),
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MAKE_PROTOCOL_INFO(CG_SHOP_EXIST_GIFT_NTF , PROTOCOL_GENERATOR_SHOP_033),
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//#else //_NA_0_20110613_GAME_SHOP_RENEWAL
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_LIST_REQ_SYN , PROTOCOL_GENERATOR_SHOP_001),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_LIST_REQ_ACK , PROTOCOL_GENERATOR_SHOP_002),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_LIST_REQ_NAK , PROTOCOL_GENERATOR_SHOP_003),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_REQ_SYN , PROTOCOL_GENERATOR_SHOP_004),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_REQ_ACK , PROTOCOL_GENERATOR_SHOP_005),
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MAKE_PROTOCOL_INFO(CG_SHOP_CASH_REQ_NAK , PROTOCOL_GENERATOR_SHOP_006),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_BUY_SYN , PROTOCOL_GENERATOR_SHOP_007),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_BUY_ACK , PROTOCOL_GENERATOR_SHOP_008),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_BUY_NAK , PROTOCOL_GENERATOR_SHOP_009),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_HISTORY_SYN , PROTOCOL_GENERATOR_SHOP_010),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_HISTORY_ACK , PROTOCOL_GENERATOR_SHOP_011),
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MAKE_PROTOCOL_INFO(CG_SHOP_BUY_HISTORY_NAK , PROTOCOL_GENERATOR_SHOP_012),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_REQ_SYN , PROTOCOL_GENERATOR_SHOP_014),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_REQ_ACK , PROTOCOL_GENERATOR_SHOP_015),
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MAKE_PROTOCOL_INFO(CG_SHOP_ITEM_REQ_NAK , PROTOCOL_GENERATOR_SHOP_016),
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//MAKE_PROTOCOL_INFO(CG_SHOP_PACKAGE_BUY_SYN , PROTOCOL_GENERATOR_SHOP_018),
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//MAKE_PROTOCOL_INFO(CG_SHOP_PACKAGE_BUY_ACK , PROTOCOL_GENERATOR_SHOP_019),
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//MAKE_PROTOCOL_INFO(CG_SHOP_PACKAGE_BUY_NAK , PROTOCOL_GENERATOR_SHOP_020),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHECK_CHAR_NAME_SYN , PROTOCOL_GENERATOR_SHOP_022),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHECK_CHAR_NAME_ACK , PROTOCOL_GENERATOR_SHOP_023),
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MAKE_PROTOCOL_INFO(CG_SHOP_CHECK_CHAR_NAME_NAK , PROTOCOL_GENERATOR_SHOP_024),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_SYN , PROTOCOL_GENERATOR_SHOP_026),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_ACK , PROTOCOL_GENERATOR_SHOP_027),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_NAK , PROTOCOL_GENERATOR_SHOP_028),
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_NTF , PROTOCOL_GENERATOR_SHOP_029), //< 선물을 받는 플레이어가 통지받음
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MAKE_PROTOCOL_INFO(CG_SHOP_ACTION_RECV_GIFT_SYN , PROTOCOL_GENERATOR_SHOP_030),
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MAKE_PROTOCOL_INFO(CG_SHOP_ACTION_RECV_GIFT_ACK , PROTOCOL_GENERATOR_SHOP_031),
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MAKE_PROTOCOL_INFO(CG_SHOP_ACTION_RECV_GIFT_NAK , PROTOCOL_GENERATOR_SHOP_032),
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MAKE_PROTOCOL_INFO(CG_SHOP_IS_RECV_GIFT_SYN , PROTOCOL_GENERATOR_SHOP_034),
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MAKE_PROTOCOL_INFO(CG_SHOP_IS_RECV_GIFT_ACK , PROTOCOL_GENERATOR_SHOP_035),
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MAKE_PROTOCOL_INFO(CG_SHOP_IS_RECV_GIFT_NAK , PROTOCOL_GENERATOR_SHOP_036),
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MAKE_PROTOCOL_INFO(CG_SHOP_RECV_GIFT_LIST_SYN , PROTOCOL_GENERATOR_SHOP_038),
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MAKE_PROTOCOL_INFO(CG_SHOP_RECV_GIFT_LIST_ACK , PROTOCOL_GENERATOR_SHOP_039),
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MAKE_PROTOCOL_INFO(CG_SHOP_RECV_GIFT_LIST_NAK , PROTOCOL_GENERATOR_SHOP_040),
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//__NA000000_SHOP_USERID_50_PASSING_PROC__
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MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_RELAY_SYN , PROTOCOL_GENERATOR_SHOP_041), // MAKE_PROTOCOL_INFO(CG_SHOP_SEND_GIFT_SYN(C)->A->G
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//#endif //_NA_0_20110613_GAME_SHOP_RENEWAL
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MAKE_PROTOCOL_INFO_EOR() };
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PROTOCOL_STRUCT sCG_COLLECT_PROTOCOL[] =
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{
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MAKE_PROTOCOL_INFO(CG_COLLECT_ALLCOLLECTIVE_CMD , PROTOCOL_GENERATOR_COLLECT_001), //섹터 진입), 떠남 (채집물 synk)
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MAKE_PROTOCOL_INFO(CG_COLLECT_LEAVE_SECTOR_CMD , PROTOCOL_GENERATOR_COLLECT_002),
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MAKE_PROTOCOL_INFO(CG_COLLECT_ACTION_SYN , PROTOCOL_GENERATOR_COLLECT_003), // 채집
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MAKE_PROTOCOL_INFO(CG_COLLECT_ACTION_BRD , PROTOCOL_GENERATOR_COLLECT_004), // CHANGES: f110425.1L), moved to sync
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MAKE_PROTOCOL_INFO(CG_COLLECT_CANCEL_SYN , PROTOCOL_GENERATOR_COLLECT_005), // 채집 취소
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MAKE_PROTOCOL_INFO(CG_COLLECT_CANCEL_BRD , PROTOCOL_GENERATOR_COLLECT_006), // CHANGES: f110425.1L), moved to sync
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MAKE_PROTOCOL_INFO(CG_COLLECT_ACTIVE_BRD , PROTOCOL_GENERATOR_COLLECT_007), // 활성 상태 변경 synk.
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MAKE_PROTOCOL_INFO(CG_COLLECT_ACTION_NAK , PROTOCOL_GENERATOR_COLLECT_008), // 채집 실패
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//__CN_000004_20090521_CHANGE_COLLECT_OBTAIN_PACKET
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MAKE_PROTOCOL_INFO(CG_COLLECT_OBTAIN_CMD , PROTOCOL_GENERATOR_COLLECT_009), // 채집물 획득 알림 .
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MAKE_PROTOCOL_INFO(CG_COLLECT_ALLCOLLECTIVE_SYN , PROTOCOL_GENERATOR_COLLECT_011), // 섹터 정보 요청. (퀘스트의 포기), 실패), 완료등의 이벤트시 기존 채집물 정보 갱신용)
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MAKE_PROTOCOL_INFO(CG_COLLECT_SUCCESS_SYN , PROTOCOL_GENERATOR_COLLECT_012), // 채집 성공
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//_NA_004777_20120428_ADD_COMPLETE_COLLECTION_TRIGGER
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MAKE_PROTOCOL_INFO(CG_COLLECT_DEACTIVE_BRD , PROTOCOL_GENERATOR_COLLECT_013), // 채집 삭제
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MAKE_PROTOCOL_INFO_EOR() };
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//#endif // __PROTOCOL[] = _MAKE_PROTOCOL_INFO(CG_H__
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