300 lines
10 KiB
Batchfile
300 lines
10 KiB
Batchfile
@echo off
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rem 매개변수- 실행파일업로드폴더 실행파일output폴더 pack실행파일output폴더 빌드로그업로드용폴더 선택파일파라미터 log폴더 엔진path
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if '%1'=='' goto errlog
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set upload=%1
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set bindir=%2
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set binpackdir=%3
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set logupload=%4
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set param=%5
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set logdir=%6
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set enginepath=%7
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set dmpinfo=%bindir%\DumpInfos
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set gameclient=%param:~0,1%
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set dump=%param:~1,1%
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set sungame=%param:~2,1%
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set engine=%param:~3,1%
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set shader=%param:~4,1%
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mkdir %upload%
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mkdir %logupload%
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rem 일단 sync를 해두자
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p4 sync %upload%\...
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p4 sync %logupload%\...
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set curdir=%cd%
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if '%gameclient%'=='1' (
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echo ▷ GameClient.exe 배포
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rem 배포폴더에 업로드
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xcopy %bindir%\GameClient.exe %upload%\client\ /y /r /f
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if exist %upload%\client\GameClient.exe (
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p4 add %upload%\client\GameClient.exe
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p4 edit %upload%\client\GameClient.exe
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)
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rem 빌드로그폴더에 업로드
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call %curdir%\batch\compare_upload.bat %bindir%\GameClient.exe %logupload%\client\GameClient.exe %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_Release.map %logupload%\dumpinfos\GameClient_Release.map %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_Release.pdb %logupload%\dumpinfos\GameClient_Release.pdb %curdir%\batch
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)
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if '%dump%'=='1' (
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echo ▷ Sungame_Dump.exe 배포
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rem 배포폴더에 업로드
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xcopy %bindir%\Sungame_Dump.exe %upload%\client\ /y /r /f
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if exist %upload%\client\Sungame_Dump.exe (
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p4 add %upload%\client\Sungame_Dump.exe
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p4 edit %upload%\client\Sungame_Dump.exe
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)
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rem 빌드로그폴더에 업로드
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call %curdir%\batch\compare_upload.bat %bindir%\Sungame_Dump.exe %logupload%\client\Sungame_Dump.exe %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_User_Dump.map %logupload%\dumpinfos\GameClient_User_Dump.map %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_User_Dump.pdb %logupload%\dumpinfos\GameClient_User_Dump.pdb %curdir%\batch
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)
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if '%sungame%'=='1' (
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echo ▷ Sungame.exe 배포
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rem 배포폴더에 업로드
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xcopy %binpackdir%\Sungame.exe %upload%\client\ /y /r /f
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if exist %upload%\client\Sungame.exe (
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p4 add %upload%\client\Sungame.exe
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p4 edit %upload%\client\Sungame.exe
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)
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rem 빌드로그폴더에 업로드
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xcopy %binpackdir%\Sungame.exe %logupload%\client\ /y /r /f
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if exist %logupload%\client\Sungame.exe (
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p4 add %logupload%\client\Sungame.exe
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p4 edit %logupload%\client\Sungame.exe
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)
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call %curdir%\batch\compare_upload.bat %bindir%\Sungame.exe %logupload%\client\unpack\Sungame.exe %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_User.map %logupload%\dumpinfos\GameClient_User.map %curdir%\batch
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call %curdir%\batch\compare_upload.bat %dmpinfo%\GameClient_User.pdb %logupload%\dumpinfos\GameClient_User.pdb %curdir%\batch
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)
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if '%engine%'=='1' (
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echo ▷ Engine dll 배포
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rem 국가별엔진경로에 있는 dll 을 국가별bin경로에 copy
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xcopy %enginepath%\dll\3DFileAccess.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\3DFileAccess_p.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\3DRendererD3D.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\3DRendererD3D_p.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\3DTerrain.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\3DTerrain_p.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\Effect.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\Effect_p.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\ControlsDLL.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\ControlsDLL_p.dll %bindir%\ /c /f /r /y
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xcopy %enginepath%\dll\wzSound.dll %bindir%\ /c /f /r /y
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rem 배포폴더에 업로드
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xcopy %bindir%\3DFileAccess.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\3DFileAccess_p.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\3DRendererD3D.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\3DRendererD3D_p.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\3DTerrain.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\3DTerrain_p.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\Effect.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\Effect_p.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\ControlsDLL.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\ControlsDLL_p.dll %upload%\client\ /c /f /r /y
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xcopy %bindir%\wzSound.dll %upload%\client\ /c /f /r /y
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if exist %upload%\client\3DFileAccess.dll (
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p4 add %upload%\client\3DFileAccess.dll
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p4 edit %upload%\client\3DFileAccess.dll
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)
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if exist %upload%\client\3DFileAccess_p.dll (
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p4 add %upload%\client\3DFileAccess_p.dll
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p4 edit %upload%\client\3DFileAccess_p.dll
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)
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if exist %upload%\client\3DRendererD3D.dll (
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p4 add %upload%\client\3DRendererD3D.dll
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p4 edit %upload%\client\3DRendererD3D.dll
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)
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if exist %upload%\client\3DRendererD3D_p.dll (
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p4 add %upload%\client\3DRendererD3D_p.dll
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p4 edit %upload%\client\3DRendererD3D_p.dll
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)
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if exist %upload%\client\3DTerrain.dll (
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p4 add %upload%\client\3DTerrain.dll
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p4 edit %upload%\client\3DTerrain.dll
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)
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if exist %upload%\client\3DTerrain_p.dll (
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p4 add %upload%\client\3DTerrain_p.dll
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p4 edit %upload%\client\3DTerrain_p.dll
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)
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if exist %upload%\client\Effect.dll (
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p4 add %upload%\client\Effect.dll
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p4 edit %upload%\client\Effect.dll
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)
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if exist %upload%\client\Effect_p.dll (
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p4 add %upload%\client\Effect_p.dll
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p4 edit %upload%\client\Effect_p.dll
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)
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if exist %upload%\client\ControlsDLL.dll (
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p4 add %upload%\client\ControlsDLL.dll
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p4 edit %upload%\client\ControlsDLL.dll
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)
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if exist %upload%\client\ControlsDLL_p.dll (
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p4 add %upload%\client\ControlsDLL_p.dll
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p4 edit %upload%\client\ControlsDLL_p.dll
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)
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if exist %upload%\client\wzSound.dll (
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p4 add %upload%\client\wzSound.dll
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p4 edit %upload%\client\wzSound.dll
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)
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rem 빌드로그폴더에 업로드
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xcopy %bindir%\3DFileAccess.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\3DFileAccess_p.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\3DRendererD3D.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\3DRendererD3D_p.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\3DTerrain.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\3DTerrain_p.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\Effect.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\Effect_p.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\ControlsDLL.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\ControlsDLL_p.dll %logupload%\client\ /c /f /r /y
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xcopy %bindir%\wzSound.dll %logupload%\client\ /c /f /r /y
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if exist %logupload%\client\3DFileAccess.dll (
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p4 add %logupload%\client\3DFileAccess.dll
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p4 edit %logupload%\client\3DFileAccess.dll
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)
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if exist %logupload%\client\3DFileAccess_p.dll (
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p4 add %logupload%\client\3DFileAccess_p.dll
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p4 edit %logupload%\client\3DFileAccess_p.dll
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)
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if exist %logupload%\client\3DRendererD3D.dll (
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p4 add %logupload%\client\3DRendererD3D.dll
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p4 edit %logupload%\client\3DRendererD3D.dll
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)
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if exist %logupload%\client\3DRendererD3D_p.dll (
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p4 add %logupload%\client\3DRendererD3D_p.dll
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p4 edit %logupload%\client\3DRendererD3D_p.dll
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)
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if exist %logupload%\client\3DTerrain.dll (
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p4 add %logupload%\client\3DTerrain.dll
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p4 edit %logupload%\client\3DTerrain.dll
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)
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if exist %logupload%\client\3DTerrain_p.dll (
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p4 add %logupload%\client\3DTerrain_p.dll
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p4 edit %logupload%\client\3DTerrain_p.dll
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)
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if exist %logupload%\client\Effect.dll (
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p4 add %logupload%\client\Effect.dll
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p4 edit %logupload%\client\Effect.dll
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)
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if exist %logupload%\client\Effect_p.dll (
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p4 add %logupload%\client\Effect_p.dll
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p4 edit %logupload%\client\Effect_p.dll
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)
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if exist %logupload%\client\ControlsDLL.dll (
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p4 add %logupload%\client\ControlsDLL.dll
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p4 edit %logupload%\client\ControlsDLL.dll
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)
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if exist %logupload%\client\ControlsDLL_p.dll (
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p4 add %logupload%\client\ControlsDLL_p.dll
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p4 edit %logupload%\client\ControlsDLL_p.dll
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)
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if exist %logupload%\client\wzSound.dll (
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p4 add %logupload%\client\wzSound.dll
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p4 edit %logupload%\client\wzSound.dll
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)
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)
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if '%shader%'=='1' (
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echo ▷ Shader 배포
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rem 국가별엔진경로에 있는 shader 를 국가별bin\system경로에 copy
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xcopy %enginepath%\shader\*.vso %bindir%\System\ /c /f /r /y
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xcopy %enginepath%\shader\*.pso %bindir%\System\ /c /f /r /y
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rem 배포폴더에 업로드
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xcopy %bindir%\System\*.vso %upload%\client\System\ /c /f /r /y
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xcopy %bindir%\System\*.pso %upload%\client\System\ /c /f /r /y
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p4 add %upload%\client\System/*.vso
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p4 edit %upload%\client\System/*.vso
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p4 add %upload%\client\System/*.pso
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p4 edit %upload%\client\System/*.pso
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rem 빌드로그폴더에 업로드
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xcopy %bindir%\System\*.vso %logupload%\client\System\ /c /f /r /y
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xcopy %bindir%\System\*.pso %logupload%\client\System\ /c /f /r /y
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p4 add %logupload%\client\System\*.*
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p4 edit %logupload%\client\System\*.*
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)
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xcopy %logdir%\BuildSystemResult.txt %logupload%\log\ /c /f /r /y
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if exist %logupload%\log\BuildSystemResult.txt (
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p4 add %logupload%\log\BuildSystemResult.txt
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p4 edit %logupload%\log\BuildSystemResult.txt
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)
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call %curdir%\batch\compare_upload.bat %logdir%\svn_tag_log.txt %logupload%\log\svn_tag_log.txt %curdir%\batch
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call %curdir%\batch\compare_upload.bat %logdir%\svn_update_log.txt %logupload%\log\svn_update_log.txt %curdir%\batch
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echo curdir: %curdir%
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echo.
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echo ▷ %logdir%\p4_desc.txt
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echo.
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del %logdir%\p4_desc.txt /f /q
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p4 change -o > %logdir%\p4_desc.txt
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exit /b 0
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:errlog
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echo.
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echo ▷ 매개변수가 잘못 되었습니다.
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echo.
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pause |