Files
Sun1602/Client/GameClient/ChaosSystem/GuildMissionTreeParser.h
T
2022-10-26 12:25:11 +08:00

45 lines
1.3 KiB
C++

#pragma once
#ifdef _NA_008334_20150608_SONNENSCHEIN
#include "Singleton.h"
#include <ScriptCode.IParser.h>
#include <SolarHashTable.h>
#include <SolarFileReader.h>
struct GuildMissionInfo
{
BYTE large_group; // 대그룹
BYTE sub_group; // 소그룹
DWORD large_group_string; // 대그룹 스트링
DWORD sub_group_string; // 소그룹 스트링
DWORD mission_string_code; // 미션 스트링
MAPCODE map_code; //맵 코드
DWORD font_color[4]; // 색상 (활성화,비활성화,마우스오버,선택)
};
class GuildMissionTreeParser : public util::Singleton<GuildMissionTreeParser>, public IParser
{
public:
typedef STLX_HASH_MAP<MAPCODE, GuildMissionInfo*> GuildMissionInfoHash;
GuildMissionTreeParser() {}
~GuildMissionTreeParser() {}
VOID Init() {}
VOID Init(char* file_name);
virtual VOID Release();
virtual BOOL LoadScript(eSCRIPT_CODE script_code, BOOL is_reload);
const GuildMissionInfo* FindData(const MAPCODE& map_code) const;
const GuildMissionInfo* FindData(const BYTE LGroup, const BYTE SGroup) const; // 클라용. 그룹번호로 찾기
GuildMissionInfoHash& GetGuildMissionInfoHash() {return info_hash_;}
private:
GuildMissionInfoHash info_hash_;
BOOL _Load(BOOL bReload);
VOID _Unload();
};
#endif //_NA_008334_20150608_SONNENSCHEIN