458 lines
16 KiB
C++
458 lines
16 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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#include "ChaosSystem/ChaosSystemData.h"
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#include "ChaosSystemMan.h"
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#include "uiChaosZoneBattle.h"
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#include "uiChaosZoneRankBattle.h"
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#include "uiChaosZoneSSQ.h"
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#include "uiChaosZoneArena.h"
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#include "uiChaosZonePVP.h"
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#include "uiChaosZoneHistory.h"
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#include "uiChaosZoneInfo.h"
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#include "uiChaosZoneResurrection.h"
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#include "uiChaosZonePassword.h"
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#include "uiChaosZoneResult.h"
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#include "uiChaosZoneTimer.h"
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#ifdef _NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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#include "uiChaosZoneVote.h"
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#include "uiChaosZoneVoteResult.h"
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#endif //_NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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#include "uiChaosZoneGoldRush.h"
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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#include "uiBaseMan.h"
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#include "GlobalFunc.h"
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#include "LoadScene.h"
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#include "Map.h"
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#include "CastDialog.h"
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#include "ChaosZoneSystem/PacketStruct_ChaosZoneSystem.h"
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#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
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#include "uiBattlezone2Man/uiBattlezone2Man.h"
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#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_BATTLE = StrToWzID("0642");
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_GOLDRUSH = StrToWzID("0649");
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#else
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_RANK_BATTLE = 0;//g_IDGenerator.GenerateID();
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_ARENA = 0;//g_IDGenerator.GenerateID();
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_SSQ = StrToWzID("0643");
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#ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PVP = StrToWzID("0646");
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#else
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PVP = 0;
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#endif //_NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_HISTORY = StrToWzID("0647");
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_INFO = StrToWzID("0644");
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const DWORD IM_CHAOS_SYSTEM_MANAGER::BATTLE_GROUND_RESURRECTION_POPUP = g_IDGenerator.GenerateID();
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PASSWORD = g_IDGenerator.GenerateID();
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_RESULT = StrToWzID("0648");
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_TIMER = StrToWzID("0908");
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#ifdef _NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_VOTE = g_IDGenerator.GenerateID();;
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const DWORD IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_VOTE_RESULT = g_IDGenerator.GenerateID();;
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#endif //_NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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const DWORD IM_CHAOS_SYSTEM_MANAGER::UI_END = -1;
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DWORD chaos_system_windows[] = {IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_BATTLE, // 카오스존 ui 탭 배열
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_GOLDRUSH,
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#else
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_RANK_BATTLE,
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_ARENA,
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_SSQ,
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PVP,
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_HISTORY,
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IM_CHAOS_SYSTEM_MANAGER::UI_END};
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//------------------------------------------------------------------------------
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uiChaosSystemMan::uiChaosSystemMan(InterfaceManager *ui_manager_ptr) : uiBaseMan(ui_manager_ptr),
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ui_chaoszone_battle_(NULL),
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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ui_chaoszone_goldrush_(NULL),
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#else
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ui_chaoszone_rank_battle_(NULL),
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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ui_chaoszone_ssq_(NULL),
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ui_chaoszone_arena_(NULL),
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ui_chaoszone_pvp_(NULL),
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ui_chaoszone_history_(NULL),
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ui_chaoszone_info_(NULL),
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ui_chaoszone_resurrection_(NULL),
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ui_chaoszone_password_(NULL),
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wait_second_(5)
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{
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window_position_.top = 0;
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window_position_.left = 0;
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window_position_.right = -1; // right 값이 -1 인 경우는 초기화가 안된 것으로 간주
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window_position_.bottom = 0;
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#if NATION_BUILD_VERSION >= 1404
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last_window_id_ = IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_BATTLE;
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#elif defined(_NA_007114_20140313_CHAOSZONE_GOLDRUSH)
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last_window_id_ = IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_GOLDRUSH;
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#elif defined(_NA_000000_20120914_CHAOS_ZONE_BATTLE_GROUND_ACTIVATION)
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last_window_id_ = IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_BATTLE;
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#else
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last_window_id_ = IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PVP;
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#endif
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}
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//------------------------------------------------------------------------------
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uiChaosSystemMan::~uiChaosSystemMan()
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{
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::OnInitialize()
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{
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ui_chaoszone_battle_ = CreateUIDialog<uiChaosZoneBattle>(
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uiChaosZoneBattle::kDialog_ID,
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"Data\\Interface\\64_2_chaos_Zone.iwz", this);
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//ui_chaoszone_rank_battle_ = CreateUIDialog<uiChaosZoneRankBattle>(uiChaosZoneRankBattle::kDialog_ID, "Data\\Interface\\73_Guild_Create.iwz", this);
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ui_chaoszone_ssq_ = CreateUIDialog<uiChaosZoneSSQ>(
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uiChaosZoneSSQ::kDialog_ID,
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"Data\\Interface\\64_3_chaos_Zone.iwz", this);
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//ui_chaoszone_arena_ = CreateUIDialog<uiChaosZoneArena>(uiChaosZoneArena::kDialog_ID, "Data\\Interface\\73_29_Guild_MarkCombination.iwz", this);
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#ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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ui_chaoszone_pvp_ = CreateUIDialog<uiChaosZonePVP>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PVP,
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"Data\\Interface\\64_6_chaos_Zone.iwz", this);
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#endif //_NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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ui_chaoszone_history_ = CreateUIDialog<uiChaosZoneHistory>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_HISTORY,
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"Data\\Interface\\64_7_chaos_Zone.iwz", this, TRUE);
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ui_chaoszone_info_ = CreateUIDialog<uiChaosZoneInfo>(
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uiChaosZoneInfo::kDialog_ID,
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"Data\\Interface\\64_4_chaos_info.iwz", this);
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ui_chaoszone_resurrection_ = CreateUIDialog<uiChaosZoneResurrection>(
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IM_CHAOS_SYSTEM_MANAGER::BATTLE_GROUND_RESURRECTION_POPUP,
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"Data\\Interface\\82_8_Asking_Window.iwz", this, TRUE, TRUE);
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#ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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ui_chaoszone_password_ = CreateUIDialog<uiChaosZonePassword>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_PASSWORD,
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"Data\\Interface\\62_2_Input_Password.iwz", this, FALSE, TRUE);
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#endif //_NA_006088_20120910_CHAOS_ZONE_FREE_PVP
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ui_chaoszone_result_ = CreateUIDialog<uiChaosZoneResult>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_RESULT,
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"Data\\Interface\\64_8_chaos_result.iwz", this, TRUE);
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ui_chaoszone_timer_ = CreateUIDialog<uiChaosZoneTimer>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_TIMER,
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"Data\\Interface\\90_8_timer.iwz", this, TRUE);
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#ifdef _NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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ui_chaoszone_vote_ = CreateUIDialog<uiChaosZoneVote>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_VOTE,
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"Data\\Interface\\82_9_Asking_Window.iwz", this, TRUE, TRUE);
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ui_chaoszone_vote_result_ = CreateUIDialog<uiChaosZoneVoteResult>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_VOTE_RESULT,
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"Data\\Interface\\82_8_Asking_Window.iwz", this, TRUE, TRUE);
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#endif //_NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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ui_chaoszone_goldrush_ = CreateUIDialog<uiChaosZoneGoldRush>(
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IM_CHAOS_SYSTEM_MANAGER::CHAOSZONE_GOLDRUSH,
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"Data\\Interface\\64_9_chaos_Zone.iwz", this);
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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chaos_system_windows_size_ = 0;
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int i = 0;
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while (chaos_system_windows[i] != IM_CHAOS_SYSTEM_MANAGER::UI_END)
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{
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++chaos_system_windows_size_;
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++i;
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}
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::OnRelease()
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{
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}
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void uiChaosSystemMan::Process(DWORD tick_count)
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{
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if (wait_timer_.Check() != TIMER_STAT_NONE)
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{
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if (wait_timer_.Check() == TIMER_STAT_FINISH)
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{
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WaitGague(false);
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}
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else
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{
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CastDialog* cast_dialog = static_cast<CastDialog*>(g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_CASTING));
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if (cast_dialog)
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{
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cast_dialog->SetGage((wait_timer_.SpentTime() / (wait_second_ * 10.0f)));
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::OnReset()
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{
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// 캐릭터 선택시 호출됨 : 초기화 시킬 사항들은 여기서 처리
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if (ui_chaoszone_battle_)
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{
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ui_chaoszone_battle_->OnReset();
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}
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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if (ui_chaoszone_goldrush_)
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{
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ui_chaoszone_goldrush_->OnReset();
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}
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// 카오즈 시스템 데이터 초기화
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ChaosSystem::GetChaosZoneData().Clear();
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// 골드러시 데이터 초기화
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ChaosSystem::GetGoldRushData().Clear();
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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// 전장 데이터 초기화
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ChaosSystem::GetBattleGroundData().Clear();
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::NetworkProc(MSG_BASE* recv_packet)
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{
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::NetworkProcWorld(MSG_BASE* recv_packet)
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{
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::InitPKBooleans()
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{
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m_vPKBool.clear();
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for (int index = ePKBOOL_BATTLEGROUND_BASE; index < ePKBOOL_BATTLEGROUND_MAX; ++index)
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{
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uicPacketControl packet_control;
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m_vPKBool.push_back(packet_control);
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}
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::OpenChaosZone(DWORD tab_index, bool value)
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{
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if (tab_index < 0 || tab_index >= chaos_system_windows_size_)
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{
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assert(!"ChaosSystemMan.cpp::OpenChaosZone() : Unvalid tab Index (유효하지 않은 탭 인덱스입니다.)");
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return;
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}
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ShowChaosZone(chaos_system_windows[tab_index], true);
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::ShowChaosZone(DWORD chaos_window_id, bool value)
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{
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uiBase *ui_chaos_window_ptr = NULL;
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ui_chaos_window_ptr = GET_CAST_DIALOG(uiBase, chaos_window_id);
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if (ui_chaos_window_ptr == NULL)
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{
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return;
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}
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if (value == true)
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{
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last_window_id_ = chaos_window_id;
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}
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int i = 0;
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while (chaos_system_windows[i] != IM_CHAOS_SYSTEM_MANAGER::UI_END)//일단 관련창을 모두 닫고
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{
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ui_chaos_window_ptr = GET_CAST_DIALOG(uiBase, chaos_system_windows[i]);
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if (ui_chaos_window_ptr && ui_chaos_window_ptr->IsVisibleWindow())//chaos_system_windows[i] == 0 이면 NULL
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{
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// 닫을때 위치저장
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ui_chaos_window_ptr->ShowInterface(FALSE);
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if (ui_chaos_window_ptr->GetDialogWZ())
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{
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window_position_.left = static_cast<LONG>(ui_chaos_window_ptr->GetDialogWZ()->GetDlgX());
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window_position_.top = static_cast<LONG>(ui_chaos_window_ptr->GetDialogWZ()->GetDlgY());
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window_position_.right = 0;//초기화 확인용
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}
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}
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++i;
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}
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ui_chaos_window_ptr = GET_CAST_DIALOG(uiBase, chaos_window_id); //위에서 ui_chaos_window_ptr값이 변경되기 때문에 다시 받아야 한다.
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ui_chaos_window_ptr->ShowInterface(value?TRUE:FALSE);
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if (value && window_position_.right == 0)// 열때 저장된 위치로 열기
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{
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ui_chaos_window_ptr->MoveWindowWZ(window_position_.left, window_position_.top);
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}
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}
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void uiChaosSystemMan::WaitGague(bool is_show, int second /* = 5 */, bool is_ban /* = false */)
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{
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CastDialog* cast_dialog = static_cast<CastDialog*>(g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_CASTING));
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if (is_show)
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{
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wait_timer_.On(second);
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wait_second_ = second;
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is_ban_cast_ = is_ban; // 추방 캐스팅인지
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if (cast_dialog)
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{
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g_InterfaceManager.HideAllWindows();
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g_InterfaceManager.ShowGameInterface(TRUE);
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// 5116 잠시만 기다려 주십시오.
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int string_code = 5116;
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#ifdef _NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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if (is_ban_cast_ == true)
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{
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// 2781 전장에서 추방 중 입니다.
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string_code = 2781;
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}
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#endif //_NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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TCHAR message[INTERFACE_STRING_LENGTH] = {0,};
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g_InterfaceManager.GetInterfaceString(string_code, message);
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cast_dialog->SetText(message);
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cast_dialog->ShowWindow(TRUE);
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}
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ChaosSystem::GetChaosZoneData().set_is_wait(true);
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g_InterfaceManager.LockDlgsAll();
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}
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else
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{
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wait_timer_.Off();
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if (cast_dialog)
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{
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cast_dialog->ShowWindow(FALSE);
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cast_dialog->SetText("");
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#ifdef _NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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// 추방 당하는 캐스팅이 끝날 때 마을로 가기 시전
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if (is_ban_cast_ == true)
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{
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if (GlobalFunc::IsBattleGroundScene() == TRUE
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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|| GlobalFunc::IsGoldRushScene() == TRUE
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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)
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{
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BattleScene::BackToTheVillageSyn();
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}
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}
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#endif //_NA_006800_20130703_BATTLE_GROUND_VOTE_SYSTEM
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}
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}
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}
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void uiChaosSystemMan::Unlocks()
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{
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ChaosSystem::GetChaosZoneData().set_is_wait(false);
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g_InterfaceManager.UnLockDlgs();
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}
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void uiChaosSystemMan::HotKeyToggleChaoszoneDialog()
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{
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if ((g_pMap) &&
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(g_pMap->IsVill() == FALSE) &&
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(g_pMap->IsField() == FALSE))
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{
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return;
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}
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uiChaosSystemMan* chaos_system_manager = GET_DIALOG_MANAGER(uiChaosSystemMan, UIMAN_CHAOS);
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if (chaos_system_manager != NULL)
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{
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chaos_system_manager->ToggleChaoszoneDialog();
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}
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}
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//------------------------------------------------------------------------------
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void uiChaosSystemMan::ToggleChaoszoneDialog(bool is_force_close)
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{
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uiBase *ui_chaos_window_ptr = GET_CAST_DIALOG(uiBase, last_window_id_);
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if (ui_chaos_window_ptr)
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{
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if ((ui_chaos_window_ptr->IsVisible()) || (is_force_close == true))
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{
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ShowChaosZone(last_window_id_, false);
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g_KeyQueueManager.DeleteMsg(eDoType_ChaoszoneDialog);
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}
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else
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{
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#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
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#ifdef _DH_BATTLEZONE2_
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uiBattlezone2Man* ui_battlezone2_manager_ = GET_DIALOG_MANAGER(uiBattlezone2Man, UIMAN_BATTLE_ZONE_MANAGER);
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if (ui_battlezone2_manager_)
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{
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if (ui_battlezone2_manager_->battlezone_room_state() == uiBattlezone2Man::ROOM_STATE_LIST)
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{
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ui_battlezone2_manager_->ShowBattlezoneDialog(uiBattlezone2Man::BATTLEZONE2_DIALOG_LIST, FALSE);
|
|
}
|
|
else if (ui_battlezone2_manager_->battlezone_room_state() == uiBattlezone2Man::ROOM_STATE_LOBBY)
|
|
{
|
|
ui_battlezone2_manager_->ShowBattlezoneDialog(uiBattlezone2Man::BATTLEZONE2_DIALOG_LOBBY, FALSE);
|
|
}
|
|
|
|
ui_battlezone2_manager_->ShowBattlezoneDialog(uiBattlezone2Man::BATTLEZONE2_DIALOG_RESERVATION, FALSE);
|
|
ui_battlezone2_manager_->ShowBattlezoneDialog(uiBattlezone2Man::BATTLEZONE2_DIALOG_TREE, FALSE);
|
|
}
|
|
#endif//_DH_BATTLEZONE2_
|
|
#endif //_NA_008679_20160202_REWORK_BATTLEGROUND
|
|
|
|
ShowChaosZone(last_window_id_, true);
|
|
|
|
keyMsg msg;
|
|
ZeroMemory(&msg,sizeof(msg));
|
|
msg.dwType = eDoType_ChaoszoneDialog;
|
|
msg.DoSomething = GlobalFunc::DoChaoszoneDialog;
|
|
g_KeyQueueManager.PushBack(msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
|
|
DWORD uiChaosSystemMan::get_pending_dialog_id()
|
|
{
|
|
for (unsigned int index = 0; index < chaos_system_windows_size_; ++index)
|
|
{
|
|
uiBase *ui_chaos_window_ptr = GET_CAST_DIALOG(uiBase, chaos_system_windows[index]);
|
|
if (ui_chaos_window_ptr)
|
|
{
|
|
if (ui_chaos_window_ptr->IsVisible())
|
|
{
|
|
// 현재 보여지고 있는 dialog이다.
|
|
return chaos_system_windows[index];
|
|
}
|
|
}
|
|
}
|
|
|
|
// 아무것도 열려있지 않다.
|
|
return 0;
|
|
}
|
|
#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
|
|
#endif//_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
|