38 lines
712 B
C++
38 lines
712 B
C++
#ifndef _uiAutobotMan_h_
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#define _uiAutobotMan_h_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#ifdef _YMS_AUTOBOT_GAME
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#include "uibaseman.h"
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class uiAutobotPlay;
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class uiAutobotConditionBattle;
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class uiAutobotConditionSupport;
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//------------------------------------------------------------------------------
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class uiAutobotMan : public uiBaseMan
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{
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public:
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uiAutobotMan(InterfaceManager* manager);
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virtual void OnInitialize();
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bool UpdateCondition();
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void ChangeTab(DWORD dialog_id);
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void ShowTab();
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uiBase* active_tab() const { return active_tab_; }
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void set_active_tab(uiBase* val) { active_tab_ = val; }
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private:
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uiBase* active_tab_;
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};
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#endif //_YMS_AUTOBOT_GAME
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#endif
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