47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//------------------------------------------------------------------------------
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// uiBattleZoneCreate_packetproc.cpp
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// (C) 2005 ckbang
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//------------------------------------------------------------------------------
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#include "SunClientPrecompiledHeader.h"
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#include "uiBattleZoneCreate.h"
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//------------------------------------------------------------------------------
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/**
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*/
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void
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uiBattleZoneCreate::NetworkProc( MSG_BASE * pMsg )
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{
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// 현재 void VillageScene::OnRecvCG_ZONE( MSG_BASE * pMsg ) 이곳에서
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// 처리하고있습니다.
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// 안에서 처리할려면 포워딩 해주세요.
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/*
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switch (pMsg->m_byProtocol)
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{
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case CG_ZONE_LOBBY_CREATE_ACK:
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{
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MSG_CG_ZONE_LOBBY_CREATE_ACK* msg =
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(MSG_CG_ZONE_LOBBY_CREATE_ACK *)pMsg;
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this->m_RoomInfo.SetSerial(msg->m_LobbyKey);
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// BattleLobby로 포워딩
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}
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break;
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case CG_ZONE_LOBBY_CREATE_NAK:
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{
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}
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break;
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default:
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break;
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}
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*/
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}
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//------------------------------------------------------------------------------
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// EOF
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//------------------------------------------------------------------------------
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