Files
Sun1602/Client/GameClient/Interface/uiBattleZoneCreate/uiBattleZoneCreate_packetproc.cpp
T
2022-10-26 12:25:11 +08:00

47 lines
1.1 KiB
C++

//------------------------------------------------------------------------------
// uiBattleZoneCreate_packetproc.cpp
// (C) 2005 ckbang
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "uiBattleZoneCreate.h"
//------------------------------------------------------------------------------
/**
*/
void
uiBattleZoneCreate::NetworkProc( MSG_BASE * pMsg )
{
// 현재 void VillageScene::OnRecvCG_ZONE( MSG_BASE * pMsg ) 이곳에서
// 처리하고있습니다.
// 안에서 처리할려면 포워딩 해주세요.
/*
switch (pMsg->m_byProtocol)
{
case CG_ZONE_LOBBY_CREATE_ACK:
{
MSG_CG_ZONE_LOBBY_CREATE_ACK* msg =
(MSG_CG_ZONE_LOBBY_CREATE_ACK *)pMsg;
this->m_RoomInfo.SetSerial(msg->m_LobbyKey);
// BattleLobby로 포워딩
}
break;
case CG_ZONE_LOBBY_CREATE_NAK:
{
}
break;
default:
break;
}
*/
}
//------------------------------------------------------------------------------
// EOF
//------------------------------------------------------------------------------