Files
Sun1602/Client/GameClient/State/SkillStateCreateCrystalWarp.h
T
2022-10-26 12:25:11 +08:00

17 lines
486 B
C++

#pragma once
class StateSkill;
class SkillStateCreateCrystalWarp : public StateSkill
{
public:
SkillStateCreateCrystalWarp();
virtual ~SkillStateCreateCrystalWarp( void );
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};