Files
Sun1602/Client/GameClient/State/SkillStateFlyingCharging.h
T
2022-10-26 12:25:11 +08:00

20 lines
335 B
C++

#pragma once
class StateSkill;
class SkillStateFlyingCharging : public StateSkill
{
public:
SkillStateFlyingCharging();
~SkillStateFlyingCharging();
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
private:
BOOL m_IsMove;
BOOL m_IsDamaged;
float m_fRange;
BOOL m_IsStarted;
};