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Sun1602/Client/GameClient/State/SkillStateMonsterHeal.h
T
2022-10-26 12:25:11 +08:00

30 lines
593 B
C++

/**
@author
-¹ÚÁØÅÂ
@since
@remarks
-2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï)
-
*/
#pragma once
class StateSkill;
class SkillStateMonsterHeal : public StateSkill
{
public:
SkillStateMonsterHeal(int iLevel);
~SkillStateMonsterHeal();
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
int m_iHealCount;
};