Files
Sun1602/Client/GameClient/State/SkillStateSpiningHearts.h
T
2022-10-26 12:25:11 +08:00

19 lines
524 B
C++

#pragma once
#ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE
class StateSkill;
class SkillStateSpiningHearts : public StateSkill
{
public:
SkillStateSpiningHearts(void);
~SkillStateSpiningHearts(void);
public:
STATECHANGE::TYPE OnStart(Object* owner_ptr, DWORD cur_time);
STATEPROCESS::TYPE OnProcess(Object* owner_ptr, DWORD cur_time, DWORD tick);
STATECHANGE::TYPE OnEnd(Object* owner_ptr, DWORD cur_time);
private:
int hit_count_;
};
#endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE