Files
Sun1602/Client/GameClient/State/StateAnimation.h
T
2022-10-26 12:25:11 +08:00

34 lines
761 B
C++

/**
에니메이션 상태
\SA STATE::ANIMATION
@author
-박준태
@since
@remarks
-2005.06.07 소스 정리(지완)
-
*/
#pragma once
class StateBase;
class StateOwner;
class StateAnimation :public StateBase
{
StateAnimation(void);
public:
~StateAnimation(void);
__forceinline static StateAnimation* GetInstance() { static StateAnimation d; return &d; };
virtual int GetStateKind() { return STATE::ANIMATION; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};