74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
//------------------------------------------------------------------------------
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// StateSpawn.cpp
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// (C) 2005 Webzen Sunstudio
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//------------------------------------------------------------------------------
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#include "SunClientPrecompiledHeader.h"
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#include "statebase.h"
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#include "MapObject.h"
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#include "statetrigger.h"
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#include "MouseCursor.h"
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//------------------------------------------------------------------------------
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/**
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*/
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StateTrigger::StateTrigger(void)
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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StateTrigger::~StateTrigger(void)
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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BOOL StateTrigger::CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState)
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{
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return TRUE;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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STATECHANGE::TYPE StateTrigger::OnStart(Object* pOwner, DWORD CurTime)
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{
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MapObject * pMapObject = static_cast<MapObject *>(pOwner);
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if(pMapObject)
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{
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pMapObject->PlayTriggerAnimation();
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pMapObject->SetTriggerOperating(TRUE);
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}
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return STATECHANGE::SUCCESS;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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STATEPROCESS::TYPE StateTrigger::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
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{
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MapObject * pMapObject = static_cast<MapObject *>(pOwner);
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pMapObject->ProcessAnimation(dwTick);
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return STATEPROCESS::SUSPEND;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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STATECHANGE::TYPE StateTrigger::OnEnd(Object* pOwner, DWORD CurTime)
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{
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MapObject * pMapObject = static_cast<MapObject *>(pOwner);
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pMapObject->SetTriggerOperating(FALSE);
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return STATECHANGE::SUCCESS;
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}
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