Files
Sun1602/GameClients/CN1602/Data/Map/Object/Map01/map01_trigger_et-tree.USC
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

43 lines
760 BLFS
Plaintext

Version 0.0.2
Mesh "map01_trigger_et-tree.WZM" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.42857, -0.767141, 0.00644958, 0.80988, 0.59995, 2.13077 )
SPHERE( -0.0530154, 0.410086, 1.74611, 2.82566 )
}
Action
{
D000 "map01_trigger_et-tree_on.wza" IPT( 0 )
A000 "map01_trigger_et-tree_off.wza" IPT( 0 )
}
SubType 0
{
Scale 1.1
Render All Color( 128, 128, 128 )
NoSunLight
NoShadowCast
NoShadowReceive
Render All Lighting
Color( 58, 58, 58 )
AmbientColor( 77, 77, 77 )
Map( dddd )
Stream( 1, 0 )
UV1DNormal
NoSunLight
NoShadowCast
NoShadowReceive
}
Texture
{
Normal 0 "map01_trigger_et-tree_no.dds"
Specular 0 "map01_trigger_et-tree_sp.dds"
External dddd "glow.dds"
}