Files
Sun1602/GameClients/CN1602/Data/Map/Object/map215_boss.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
brf8 common_object\map215_PotsV01_D_MJ01.WZU //보스룸항아리01
brf9 common_object\map215_PotsV01_D_MJ02.WZU //보스룸항아리02
brg1 common_object\map215_PotsV01_D_MJ03.WZU //보스룸항아리03
brg2 common_object\map215_NobilityFlagV01_VD.WZU //보스룸깃발
brf4 common_object\map215_CampFireV01_D_MJ.WZU //횟불1
brf5 common_object\map215_CampFireV01_D_MJ01.WZU //횟불2
brf6 common_object\map215_CampFireV01_D_MJ02.WZU //횟불3
brf7 common_object\map215_CampFireV01_D_MJ03.WZU //횟불4
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
[2.Effect]
n1wl map01\Effect_weather_leaf.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
ne06 common_effect\effect_etherain_smoke01.WZU
ca01 common_effect\map_battle_campfire.WZU
cp01 common_effect\map_battle_campfire.WZU //캠프파이어보통불
cp02 common_effect\map_battle_campfire_Mid.WZU //캠프파이어작은불
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlbS common_effect\Effect_lampfireB_S.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgS common_effect\Effect_lampfireG_S.wzu
St01 common_effect\Stigmata_map_eff_01.wzu //미노타우르스
St02 common_effect\Stigmata_map_eff_02.wzu //화로불이펙트(바닥데칼포함)
St03 common_effect\Stigmata_map_eff_03.wzu //Variety먼지
St04 common_effect\Stigmata_map_eff_04.wzu //나방지역숲
St05 common_effect\Stigmata_map_eff_05.wzu //웬디고캡틴지역
St06 common_effect\Stigmata_map_eff_06.wzu //제단
St07 common_effect\Stigmata_map_eff_07.wzu //블루톤안개
St08 common_effect\Stigmata_map_eff_08.wzu //물결
St09 common_effect\Stigmata_map_eff_09.wzu //바닥데칼주황
St10 common_effect\Stigmata_map_eff_10.wzu //바닥데칼그린
St11 common_effect\Stigmata_map_eff_11.wzu //바닥데칼노랑
St12 common_effect\Stigmata_map_eff_12.wzu //블루톤약한안개
St13 common_effect\Stigmata_map_eff_13.wzu //흰색톤약한안개
St14 common_effect\Stigmata_map_eff_14.wzu //불(바닥데칼없음)
ef01 common_effect\map01_eff_01.WZU //심연_원두막이펙트01
ef02 common_effect\map01_eff_02.WZU //심연_천막안쪽이펙트02
ef03 common_effect\map01_eff_03.WZU //심연_골짜기안개이펙트03
ef04 common_effect\map01_eff_04.WZU //심연_연잎이펙트04
ef05 common_effect\map01_eff_05.WZU //심연_항아리이펙트05
ef06 common_effect\map01_eff_06.WZU //검은주황_보라안개
ef07 common_effect\map01_eff_07.WZU //불기둥
ef08 common_effect\map01_eff_08.WZU //주황색안개
ef09 common_effect\map01_eff_09.WZU //초록색안개
ef00 common_effect\map01_eff_10.WZU //청녹안개
ef0a common_effect\map01_eff_11.WZU //골짜기안개_데칼
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU
pT05 common_effect\effect_Potal_Main.WZU
[5.HF_object]
<post>
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu
P012 common_object\post_beast_plane03.wzu
P013 common_object\post_beast_plane04.wzu
[6.Mission_object]
mT08 map04\MAP213_Trigger_StoneWall.WZU //돌무더기
trb1 common_object\map213_Trigger_rock_Trap_Big_A000.WZU //길차단오브젝트Big
trb2 common_object\map213_Trigger_rock_Trap_small_A000.WZU //길차단오브젝트small
eps1 common_effect\common_Effect_PoisonSmoke.WZU //길막기용
blf9 Map03\map03_F03_block_effect.wzu //방어막
tk07 map01\map01_trigger_attack-tree.WZU //덩쿨
LI01 map02\map02_trigger_Light_green.WZU //방어막강화이펙트
Tf01 map204\map204_trigger_magicDefense.WZU
Trg2 map205\map205_trigger_tower01door_A000.WZU //초소입구
Trg9 map205\map205_trigger_barricade.WZU //길막기용바리케이트
pot1 common_effect\map_event01_potal01.WZU
ts11 common_object\trigger_switch_01_01.wzu
mtcb common_effect\map209_Trigger_Crystalball.WZU //크리스탈볼
TrA4 map207\map207_trigger_redcrystal_A000.WZU //레드봉인석
TrA5 map207\map207_trigger_bluecrystal_A000.WZU //블루이그니스결계석
MA14 common_effect\I_MagicSquare2_effect1.WZU //마법진
t6sm common_effect\map206_trigger_summonMagic_A000.wzu //소환마법진
mg02 map06\map06_z01_magicalroom_altar02.WZU
mg04 map06\map06_z01_magicalroom_altar04.WZU
me10 common_effect\BG_Wind_Snow.WZU
fcg1 common_effect\map_50top_full_coldgas.WZU
mT11 map02\map02_trigger_pole01_Beam_blue.WZU
mT12 map02\map02_trigger_pole01_Beam_red.WZU
efi1 common_effect\map_Effects_Fantastic01.WZU //반짝반짝환상적인_대
efi2 common_effect\map_Effects_Fantastic02.WZU //반짝반짝환상적인_중
efi3 common_effect\map_Effects_Fantastic03.WZU //반짝반짝환상적인_소
eff1 common_effect\map_Trigger_effect.WZU //트리거장치에붙일수있는이팩트
mnt1 common_effect\map_nos_target_effect.WZU //폭격지점_타겟팅
mnt2 common_effect\map_nos_explosion_effect.WZU //폭격지점_폭발이펙트
MA12 common_effect\I_MagicSquare1_effect2.WZU
LV01 common_effect\I_LevelUp_Variation_effect1.WZU //레벨업
tac3 common_effect\totem_effect.WZU //에테르안개의고개토템이팩트
Ms01 common_object\common_Mission_Staff.WZU //미션스태프
TrA1 map206\map206_trigger_Colodoor_A_A000.WZU //철창문
trA2 common_effect\map02_Suspend_Alter_ani01.WZU //불의차원문
mstj common_object\map_50top_smallTorch.WZU //바닥횟불01
mstk common_object\map_50top_smallTorch01.WZU //바닥횟불02
trA9 common_effect\map_50top_SummonMagicPortal.WZU //불의소환마법포털
mtce common_effect\map208_trigger_code_effect_A001.WZU //콜드런
trsr common_effect\20vs20_Trigger_StartLine_Red.WZU //레드팀보호막
taBa common_effect\map208_trigger_arrow03Boom_A001.WZU //폭파