Files
Sun1602/GameClients/KR/Data/Map/Object/Map02_z01.txt
T
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

177 lines
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[VER1.0]
[1.Map_object]
<opt>
aa01 map02\map02_z01_block.WZU //벽돌조각
bb01 map02\map02_z01_gate_wheel.WZU //도르래문
cc01 map02\map02_z01_lamp_05.WZU //바닥용횃불
dd01 map02\map02_z01_lamp_sculpture.WZU //중앙분수대
ee01 map02\map02_z01_mwall_01.WZU //용뼈횃불_벽
ee02 map02\map02_z01_mwall_02.WZU //용뼈횃불02_벽
ee03 map02\map02_z01_mwall_b_01.WZU //철막_지하
ee04 map02\map02_z01_mwall_b_02.WZU //철막_문
ee05 map02\map02_z01_mwall_b_03.WZU //찰막02_문
ff01 map02\map02_z01_skeleton_gate.WZU //용뼈시체
gg01 map02\map02_z01_tree_01.WZU //나뭇가지01
gg02 map02\map02_z01_tree_02.WZU //나뭇가지02
gg03 map02\map02_z01_tree_03.WZU //나뭇가지03
gg04 map02\map02_z01_tree_04.WZU //나뭇가지04
gg05 map02\map02_z01_tree_05.WZU //나뭇가지05
gg06 map02\map02_z01_tree_06.WZU //나뭇가지06
hh01 map02\map02_z01_wallconer01.WZU //기둥
ii01 map02\map02_z01_wheel.WZU //작은도르래
jj01 map02\map02_z01_blcokcage.WZU //철문
<domination>
air1 map_battle02\map_battle02_airship01.WZU //배모양을한기구
bpnt common_object\battle_potal_01.wzu
<stone>
{construction1}
CS01 map02\map02_z01_construction1_stone_01.wzu
CS02 map02\map02_z01_construction1_stone_02.wzu
CS03 map02\map02_z01_construction1_stone_03.wzu
CS04 map02\map02_z01_construction2_stone_01.wzu
CS05 map02\map02_z01_construction2_stone_02.wzu
CS06 map02\map02_z01_construction2_stone_02_1.wzu
CS07 map02\map02_z01_construction2_stone_03.wzu
{waterway}
WS01 map02\map02_z01_waterway_stone_01.wzu
WS02 map02\map02_z01_waterway_stone_02.wzu
WS03 map02\map02_z01_waterway_stone_03.wzu
WS04 map02\map02_z01_waterway_stone_04.wzu
WS05 map02\map02_z01_waterway_stone_05.wzu
WS06 map02\map02_z01_waterway_stone_06.wzu
WS07 map02\map02_z01_waterway_stone_07.wzu
WS08 map02\map02_z01_waterway_stone_08.wzu
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
z2c5 map02\map02_z02_stone_05.WZU
z2c6 map02\map02_z02_stone_06.WZU
<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu
<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU
<ani>
wtwR map02\Map02_z01_waterWheel.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
me02 common_effect\BG_cave_shine.wzu
me06 common_effect\BG_Water_Wave.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
me11 common_effect\BG_light_flash.wzu
me12 map02\map02_trigger_trap_gate_01.WZU
<add_Effect>
lp01 map02\map02_trigger_lamp03_effectGreen.WZU
lp02 map02\map02_trigger_lamp03_effectBlue.WZU
lp03 map02\map02_trigger_lamp03_effect.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<main_trigger>
m2fs map02\map02_z01_footingswitch01.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
m2bc map02\map02_z01_blockcage.WZU
m2bl map02\map02_z01_blockcageL.WZU
m2tg map02\map02_z01_trap_gate_01.WZU
m2bw map02\map02_z01_broken_wall.WZU
m2bd map02\map02_z01_broken_door.WZU
lve1 map02\map01_z01_trigger_Lever.wzu
m2od map02\map02_z02_open_door.WZU
m2wg map02\map02_z02_watergate.WZU
m2sd map02\map02_z02_strip_door.WZU
m2hw map02\map02_z03_hidden_wall.WZU
<add_trigger-1>
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU
tga4 map01\Map03_Z03_KnightStatue01.WZU
tga5 map01\Map03_Z03_KnightStatue02.WZU
<add_trigger-2>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk06 map01\map01_trigger_lock-column.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk14 map02\map02_trigger_lamp03.WZU
m1mb map01\map01_z01_middleblock01.WZU
tk15 map01\map01_trigger_lock-column-A.WZU
lp05 map02\map02_trigger_lamp05.WZU
lo01 map01\map01_trigger_lock-column-A.WZU
lo02 map02\map02_z01_blockcage_A.WZU
bl01 map02\map02_z01_blockcageL.WZU