29 lines
533 B
C++
29 lines
533 B
C++
// flockboid.h
|
|
|
|
#ifndef _3DTERRAIN_FLOCKBOID_H_
|
|
#define _3DTERRAIN_FLOCKBOID_H_
|
|
|
|
class CWzUnitDraw;
|
|
|
|
|
|
class CFlockBoid
|
|
{
|
|
public:
|
|
CFlockBoid(void);
|
|
virtual ~CFlockBoid(void);
|
|
|
|
virtual BOOL Create( WzVector wvPos, void* pExtraInfo = NULL);
|
|
virtual void Destroy();
|
|
|
|
// ±âº» Á¤º¸
|
|
protected:
|
|
WzVector m_wvPosition;
|
|
WzVector m_wvDirection;
|
|
int m_iGroup;
|
|
CWzUnitDraw *m_UnitDraw;
|
|
public:
|
|
WzVector GetPosition() { return ( m_wvPosition); }
|
|
WzVector GetDirection() { return ( m_wvDirection); }
|
|
};
|
|
|
|
#endif // _3DTERRAIN_FLOCKBOID_H_
|