Files
Sun1602/Server/AgentServer/ChaosZoneSystem/Handler_CG_BATTLE_GROUND.h
T
2022-10-26 12:25:11 +08:00

23 lines
787 B
C++

#pragma once
class Handler_CG_BATTLE_GROUND
{
public:
Handler_CG_BATTLE_GROUND()
{
}
~Handler_CG_BATTLE_GROUND()
{
}
void OnCG_ProcessPacket(User* user, MSG_BASE* packet, WORD size);
protected:
void OnCG_BATTLE_GROUND_RESERVATION_SYN(User* user, MSG_BASE* packet, WORD size);
void OnCG_BATTLE_GROUND_RESERVATION_CANCEL_SYN(User* user, MSG_BASE* packet, WORD size);
void OnCG_BATTLE_GROUND_ABNORMAL_EXIT_USER_REMOVE_SYN(User* user, MSG_BASE* packet, WORD size);
#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
void OnCG_BATTLE_GROUND_GET_OPEN_TIME_SYN(User* user, MSG_BASE* packet, WORD size);
VOID OnCG_BATTLE_GROUND_RESERVATION_COUNT_SYN(User* user, MSG_BASE* packet, WORD siz);
#endif // _NA_008679_20160202_REWORK_BATTLEGROUND
};