23 lines
787 B
C++
23 lines
787 B
C++
#pragma once
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class Handler_CG_BATTLE_GROUND
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{
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public:
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Handler_CG_BATTLE_GROUND()
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{
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}
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~Handler_CG_BATTLE_GROUND()
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{
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}
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void OnCG_ProcessPacket(User* user, MSG_BASE* packet, WORD size);
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protected:
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void OnCG_BATTLE_GROUND_RESERVATION_SYN(User* user, MSG_BASE* packet, WORD size);
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void OnCG_BATTLE_GROUND_RESERVATION_CANCEL_SYN(User* user, MSG_BASE* packet, WORD size);
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void OnCG_BATTLE_GROUND_ABNORMAL_EXIT_USER_REMOVE_SYN(User* user, MSG_BASE* packet, WORD size);
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#ifdef _NA_008679_20160202_REWORK_BATTLEGROUND
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void OnCG_BATTLE_GROUND_GET_OPEN_TIME_SYN(User* user, MSG_BASE* packet, WORD size);
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VOID OnCG_BATTLE_GROUND_RESERVATION_COUNT_SYN(User* user, MSG_BASE* packet, WORD siz);
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#endif // _NA_008679_20160202_REWORK_BATTLEGROUND
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}; |