Files
Sun1602/Server/AgentServer/Zone/SpaField.cpp
T
2022-10-26 12:25:11 +08:00

68 lines
1.7 KiB
C++

#include "stdafx.h"
#ifdef _NA_008069_20150210_ADD_SPA_SYSTEM
#include <PacketStruct_AG.h>
#include "SpaField.h"
#include <UserSessions/User.h>
#include <AgentParty/AgentPartyManager.h>
VOID SpaField::ReadyUser( User * pUser, eSEND_TYPE type, MAPCODE FieldCode /*= 0*/, DWORD dwAreaID /*= 0*/,
WzVector * pwvStartPos /*= NULL*/, bool bFirstJoin /*= false */ )
{
if (!dwAreaID)
{
const sMAPINFO* psMAPINFO = GetMapInfo();
// 실제 시작 위치는 GameServer에서 결정된다.
dwAreaID = psMAPINFO->wStartAreaID;
}
ZoneInterface::ReadyUser( pUser, type, FieldCode, dwAreaID, pwvStartPos, bFirstJoin );
}
VOID SpaField::Create( KEYTYPE key, MAPCODE MapCode, ServerSession* pServerSession )
{
SetKey(key);
SetMapCode(MapCode);
SetLinkedServer(pServerSession);
On_create();
}
void SpaField::On_create()
{
MSG_AG_ZONE_SPAFIELD_CREATE_CMD msg;
msg.m_dwKey = 0;
msg.map_code = GetMapCode();
msg.room_key = GetKey();
SendToLinkedServer( &msg, sizeof(msg) );
}
void SpaField::On_readyuser( User* user )
{
user->SetZoneState( ePRS_BEFORE_ENTER_SPA_FIELD );
user->SetZoneKey( GetKey() );
user->SetZoneType( eZONETYPE_SPA_FIELD);
}
void SpaField::On_enteruser( User* user )
{
ZoneInterface::On_enteruser( user );
user->SetZoneState( ePRS_AT_SPA_FIELD );
user->SetSelectedCharMapCode( GetMapCode() );
// 방에 들어올때 파티관련 처리를 한다.
AgentPartyManager::Instance()->EnterZone( user, this );
}
void SpaField::On_leaveuser( User* user )
{
if (user->GetPartyState().IsPartyMember() == true)
{
AgentPartyManager::Instance()->LeaveZone( user, this );
}
}
#endif //_NA_008069_20150210_ADD_SPA_SYSTEM