39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include "WorkLoad.Common.h"
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class WorkLoadManager
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{
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private:
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WorkLoadManager();
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~WorkLoadManager();
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public:
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static const WORK_KEY c_MaxWorkKey = 0x7FFFFFFF;
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static const WORK_KEY c_NotExistKey = c_MaxWorkKey+1;
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static const WORK_KEY c_DefaultKey = 0xFFFF;
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static WORK_LOAD_MANAGER& CreateInstance();
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static VOID DestroyInstance();
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//
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static WORK_KEY RegisterTask( IWorkNode* pIWorkNode, BOOL bDefinedWork = FALSE, WORK_KEY registeredKey = 0 );
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static DWORD PendingTask( WORK_KEY workKey, BOOL bPending = TRUE /*reserved*/ );
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static VOID ReleaseTask( DWORD key, BOOL bForced );
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static VOID ReleaseTaskAll();
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static VOID OnMsg( sSIG_MSG* pMSG, WORK_KEY key = c_MaxWorkKey );
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static VOID Update();
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private:
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VOID _NodeUpdate( WORK_UPDATE_QUEUE_IT it );
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//VOID _NodeRelease( WORK_NODE_MAP_IT it );
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VOID WorkLoadManager::_NodeRelease( WORK_NODE_PAIR node );
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private:
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DWORD m_dwAutoIncWorkKey;
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WORK_UPDATE_QUEUE m_WorkQueue;
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WORK_NODE_MAP m_WorkList;
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};
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