43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#ifndef WORLDSERVER_WORLD_GUILD_COMMON_H
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#define WORLDSERVER_WORLD_GUILD_COMMON_H
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//--------------------------------------------------------------------------------
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// GUILDPOOL의 메모리 풀 관련 코드
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//--------------------------------------------------------------------------------
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namespace ns_world {
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;
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template<class _Ct>
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class GUILDPOOL
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{
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public:
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GUILDPOOL() { m_Pool.Initialize(20, 20, "GUILDPOOL"); }
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~GUILDPOOL() { m_Pool.Release(); }
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_Ct* Alloc() { return (_Ct*)m_Pool.Alloc(); }
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BOOL Free(_Ct* p) { return m_Pool.Free(p); }
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private:
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util::CMemoryPoolFactory<_Ct> m_Pool;
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};
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}; //end of namespace
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//==================================================================================================
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#define __DECL_GUILDPOOL(_ClassType) \
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private: \
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static ns_world::GUILDPOOL<_ClassType> s_Pool; \
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public: \
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static _ClassType* ALLOC() { return s_Pool.Alloc(); } \
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static void FREE(_ClassType* pClass) { s_Pool.Free(pClass); }
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#define __IMPL_GUILDPOOL(_ClassType) \
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ns_world::GUILDPOOL<_ClassType> _ClassType::s_Pool;
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//--------------------------------------------------------------------------------
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//e GUILDPOOL의 메모리 풀 관련 코드
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//--------------------------------------------------------------------------------
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//==================================================================================================
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#endif //WORLDSERVER_WORLD_GUILD_COMMON_H
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