29 lines
795 B
C++
29 lines
795 B
C++
#include "stdafx.h"
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#include "Monster.h"
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#include "ChangeMonsterAbility.h"
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#include "Map.h"
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#include "AIParamParser.h"
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#include "StatusManager.h"
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#include "SummonManager.h"
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VOID Monster::OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle )
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{
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SetRegenPos( rwzVec );
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// 방타입과 방인원에 따른 몬스터 능력치 변화
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g_ChangeMonsterAbility.UpdateMonster( rField.GetGameZone(), this );
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// HP, MP 자동회복
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if( IsHPMPRegenNPC() )
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{
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AI_TYPE_INFO *pAITypeInfo = AIParamParser::Instance()->GetTypeInfo(GetBaseInfo()->m_wAICode);
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m_pStatusManager->AllocStatus( eCHAR_STATE_ETC_AUTO_RECOVER_HPMP, BASE_EXPIRE_TIME_INFINITY, pAITypeInfo->m_wNPC_HPMP_REGEN_PERIOD );
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}
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NPC::OnEnterField( rField, rwzVec, iAngle );
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}
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VOID Monster::OnLeaveField()
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{
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NPC::OnLeaveField();
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} |