Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_CHAO.cpp
T
2022-10-26 12:25:11 +08:00

135 lines
5.3 KiB
C++

#include "StdAfx.h"
#include "Handler_AG_CHAO.h"
#include <PacketStruct_AG.h>
#include "Player.h"
#include <ServerSession.h>
#include "ChaoState.h"
//--------------------------------------------------------------------------------------------------
// changes, f100819.1L
const nsPacket::PacketHandlerInfo Handler_AG_CHAO::GetPacketHandlerNodes()
{
#define HANDLER_NODE_INFO(c, p, phase) { MAKEWORD(c, p), phase, Handler_AG_CHAO::On##p }
#define HANDLER_NODE_INFO_EOR() { 0, static_cast<ePHASE_SHIFT>(0), NULL }
static const nsPacket::PacketHandlerNode handlers_static_[] =
{
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_REQUEST_REVENGEINFO_ACK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_REQUEST_REVENGEINFO_NAK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_REMOVE_REVENGE_CHAR_CMD, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_REMOVE_REVENGE_CHAR_ACK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_REMOVE_REVENGE_CHAR_NAK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_ADD_REVENGE_CHAR_ACK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_ADD_REVENGE_CHAR_NAK, PHASE_SERVICE),
HANDLER_NODE_INFO(AG_CHAO, AG_CHAO_TRACK_REVENGE_CHAR_ACK, PHASE_SERVICE),
HANDLER_NODE_INFO_EOR() // end of records
};
//
BOOST_STATIC_ASSERT(_countof(handlers_static_) >= 1);
nsPacket::PacketHandlerInfo return_value = { handlers_static_, _countof(handlers_static_) - 1 };
//
return return_value;
};
//--------------------------------------------------------------------------------------------------
// 리벤지 정보
Handler_AG_CHAO_IMPL( AG_CHAO_REQUEST_REVENGEINFO_ACK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_REQUEST_REVENGEINFO_ACK *pRecvMsg = (MSG_AG_CHAO_REQUEST_REVENGEINFO_ACK*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
if( pRecvMsg->m_byRevengeStatNum > MAX_REVENGE_STAT_NUM )
{
SUNLOG( eCRITICAL_LOG, "[AG_CHAO_REQUEST_REVENGEINFO_ACK] Invalid m_byRevengeStatNum[%d]", pRecvMsg->m_byRevengeStatNum );
return;
}
// 리벤지 정보 저장
pPlayer->GetChaoState().ClearBadFriend();
for( int i = 0; i < pRecvMsg->m_byRevengeStatNum; ++i )
{
STRUCT_REVENGE_INFO & sRevengeInfo = pRecvMsg->m_sRevengeUserInfo[i];
pPlayer->GetChaoState().AddBadFriend( sRevengeInfo );
}
}
Handler_AG_CHAO_IMPL( AG_CHAO_REQUEST_REVENGEINFO_NAK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_REQUEST_REVENGEINFO_NAK *pRecvMsg = (MSG_AG_CHAO_REQUEST_REVENGEINFO_NAK*)pMsg;
// SUNLOG( eCRITICAL_LOG, "[AG_CHAO_REQUEST_REVENGEINFO_NAK] CharGuid[%d] ErrorCode[%d]", pRecvMsg->m_dwCharGuid, pRecvMsg->m_byErrorCode );
}
// 리벤지 대상 삭제(클라이언트가 삭제했을 때)
Handler_AG_CHAO_IMPL( AG_CHAO_REMOVE_REVENGE_CHAR_CMD )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_REMOVE_REVENGE_CHAR_CMD *pRecvMsg = (MSG_AG_CHAO_REMOVE_REVENGE_CHAR_CMD*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
pPlayer->GetChaoState().RemoveBadFriend( pRecvMsg->m_dwRevengeCharGuid );
}
// 리벤지 대상 한명 제거(PK를 통해 제거했을 때)
Handler_AG_CHAO_IMPL( AG_CHAO_REMOVE_REVENGE_CHAR_ACK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_REMOVE_REVENGE_CHAR_ACK *pRecvMsg = (MSG_AG_CHAO_REMOVE_REVENGE_CHAR_ACK*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
pPlayer->GetChaoState().RemoveBadFriend( pRecvMsg->m_dwRevengeCharGuid );
}
Handler_AG_CHAO_IMPL( AG_CHAO_REMOVE_REVENGE_CHAR_NAK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_REMOVE_REVENGE_CHAR_NAK *pRecvMsg = (MSG_AG_CHAO_REMOVE_REVENGE_CHAR_NAK*)pMsg;
SUNLOG( eCRITICAL_LOG, "[AG_CHAO_REMOVE_REVENGE_CHAR_NAK] CharGuid[%d] ErrorCode[%d]", pRecvMsg->m_dwCharGuid, pRecvMsg->m_byErrorCode );
}
// 리벤지 대상 추가
Handler_AG_CHAO_IMPL( AG_CHAO_ADD_REVENGE_CHAR_ACK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_ADD_REVENGE_CHAR_ACK *pRecvMsg = (MSG_AG_CHAO_ADD_REVENGE_CHAR_ACK*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
STRUCT_REVENGE_INFO RevengeInfo;
RevengeInfo.dwRevengeCharGuid = pRecvMsg->m_dwRevengeCharGuid;
_tcsncpy( RevengeInfo.sPacketInfo.ptszRevengeName, pRecvMsg->m_ptszRevengeName, MAX_CHARNAME_LENGTH );
RevengeInfo.sPacketInfo.ptszRevengeName[MAX_CHARNAME_LENGTH] = '\0';
pPlayer->GetChaoState().AddBadFriend( RevengeInfo );
}
Handler_AG_CHAO_IMPL( AG_CHAO_ADD_REVENGE_CHAR_NAK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_ADD_REVENGE_CHAR_NAK *pRecvMsg = (MSG_AG_CHAO_ADD_REVENGE_CHAR_NAK*)pMsg;
SUNLOG( eCRITICAL_LOG, "[AG_CHAO_ADD_REVENGE_CHAR_NAK] CharGuid[%d] ErrorCode[%d]", pRecvMsg->m_dwCharGuid, pRecvMsg->m_byErrorCode );
}
// 리벤지 대상 추적 성공
Handler_AG_CHAO_IMPL( AG_CHAO_TRACK_REVENGE_CHAR_ACK )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_AG_CHAO_TRACK_REVENGE_CHAR_ACK *pRecvMsg = (MSG_AG_CHAO_TRACK_REVENGE_CHAR_ACK*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
// 복수의 돌 아이템을 삭제한다.
pPlayer->GetChaoState().DeleteRevengeStone( pRecvMsg->m_atItemPos );
}