Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_ITEM.h
T
2022-10-26 12:25:11 +08:00

37 lines
908 B
C++

#pragma once
#ifndef GAMESERVER_AG_ITEM_H
#define GAMESERVER_AG_ITEM_H
#include "./PacketHandler.h"
#define Handler_AG_ITEM_DECL(Protocol) \
static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_ITEM_IMPL(Protocol) \
void Handler_AG_ITEM::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_ITEM
{
public:
Handler_AG_ITEM() {}
~Handler_AG_ITEM() {}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_AG_ITEM_DECL(AG_ITEM_PORTAL_ACK);
Handler_AG_ITEM_DECL(AG_ITEM_UNLOCK_CMD);
Handler_AG_ITEM_DECL(AG_ITEM_DECREASE_UNLOCK_CMD);
Handler_AG_ITEM_DECL(AG_ITEM_USE_DECREE_ITEM_SYN);
#ifdef _NA_20101011_HEIM_LOTTO_CASH_TICKET
Handler_AG_ITEM_DECL(AG_ITEM_USE_HEIM_LOTTO_TICKET_ACK);
#endif
};
#endif //GAMESERVER_AG_ITEM_H