Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_CHAO.h
T
2022-10-26 12:25:11 +08:00

29 lines
674 B
C++

#pragma once
#ifndef GAMESERVER_CG_CHAO_H
#define GAMESERVER_CG_CHAO_H
#include "./PacketHandler.h"
#define Handler_CG_CHAO_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_CHAO_IMPL(p) \
void Handler_CG_CHAO::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_CG_CHAO
{
public:
Handler_CG_CHAO(){}
~Handler_CG_CHAO(){}
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_CHAO_DECL(CG_CHAO_ADD_REVENGE_CHAR_SYN);
Handler_CG_CHAO_DECL(CG_CHAO_TRACK_REVENGE_CHAR_SYN);
};
#endif //GAMESERVER_CG_CHAO_H