Files
Sun1602/Server/GameServer/PacketHandler/Handler_CG_MAP.cpp
T
2022-10-26 12:25:11 +08:00

165 lines
5.5 KiB
C++

#include "stdafx.h"
#include ".\Handler_CG_MAP.h"
#include <ServerSession.h>
#include "FieldServer.h"
#include "Player.h"
#include "GameField.h"
#include "Map.h"
#include "StatusManager.h"
#include "EquipmentSlotContainer.h"
#include "ItemManager.h"
#include "MovementChecker.h"
Handler_CG_MAP::Handler_CG_MAP()
{
}
Handler_CG_MAP::~Handler_CG_MAP()
{
}
//--------------------------------------------------------------------------------------------------
// changes, f100819.1L
const nsPacket::PacketHandlerInfo Handler_CG_MAP::GetPacketHandlerNodes()
{
#define HANDLER_NODE_INFO(c, p, phase) { MAKEWORD(c, p), phase, Handler_CG_MAP::On##p }
#define HANDLER_NODE_INFO_EOR() { 0, static_cast<ePHASE_SHIFT>(0), NULL }
static const nsPacket::PacketHandlerNode handlers_static_[] =
{
HANDLER_NODE_INFO(CG_MAP, CG_MAP_TELEPORT_SYN, PHASE_SERVICE),
////_NA_0_20100722_AUTO_SYSTEM
HANDLER_NODE_INFO(CG_MAP, CG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD, PHASE_SERVICE),
//_NA000000_SPEED_HACK_PREVENTION_SUPPORT
HANDLER_NODE_INFO(CG_MAP, CG_MAP_KBMOVE_SERIAL_CHECK_ACK, PHASE_SERVICE),
//
HANDLER_NODE_INFO_EOR() // end of records
};
//
BOOST_STATIC_ASSERT(_countof(handlers_static_) >= 1);
nsPacket::PacketHandlerInfo return_value = { handlers_static_, _countof(handlers_static_) - 1 };
//
return return_value;
};
//--------------------------------------------------------------------------------------------------
VOID Handler_CG_MAP::OnCG_MAP_TELEPORT_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_CG_MAP_TELEPORT_SYN* pRecvMsg = (MSG_CG_MAP_TELEPORT_SYN *)pMsg;
Player* pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
ASSERT( pPlayer );
if( !pPlayer ) return;
GameField* pField = pPlayer->GetField();
if( !pField )
{
SUNLOG( eCRITICAL_LOG, "[Handler_CG_MAP::OnCG_MAP_TELEPORT_SYN] Not Exist GameField" );
return;
}
// 서버 모드에 따라 달리 처리될 필요가 있는지 확인할 필요가 있다.
if( !pPlayer->IsGMUser() ) //sts 값이 100을 넘어서 GM이면....
{
MessageOut( eDEV_LOG, _T("ASSERTION LOGIC VIOLATION:TELEPORT SYN %s"), pPlayer->GetCharName() );
return;
}
// GM인 경우 패킷 감시를 할까 말까...
WzVector wvDestination = pRecvMsg->vPos;
pField->TeleportObject( pPlayer, &wvDestination );
//printf( "TELEPORT %.4f, %.4f, %.4f\n", wvDestination.x, wvDestination.y, wvDestination.z );
}
//_NA_0_20100722_AUTO_SYSTEM
VOID Handler_CG_MAP::OnCG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD(ServerSession* pServerSession,
MSG_BASE* pMsg, WORD wSize )
{
__TOUCHED((pServerSession, pMsg, wSize));
MSG_CG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD* pRecvMsg =
(MSG_CG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD*)pMsg;
Player* pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
ASSERT( pPlayer );
if( !pPlayer ) return;
GameField* pField = pPlayer->GetField();
if( !pField )
{
SUNLOG( eCRITICAL_LOG, "[Handler_CG_MAP::OnCG_MAP_TELEPORT_SYN] Not Exist GameField" );
return;
}
CEquipmentSlotContainer* pContainer =
static_cast<CEquipmentSlotContainer*>(
pPlayer->GetItemManager()->GetItemSlotContainer(SI_EQUIPMENT));
POSTYPE pos = pContainer->GetPosEquipByItemType(eITEMTYPE_AUTO_HUNTING,
eEQUIPCONTAINER_CHARGE1, eEQUIPCONTAINER_MAX);
if (pos == eEQUIPCONTAINER_INVALID)
{
MSG_CG_MAP_MOVE_LAST_RETURNSCROLL_POS_NAK NakMsg;
NakMsg.m_byErrorCode = RC::RC_ITEM_NOT_EXIST;
pPlayer->SendPacket( &NakMsg, sizeof(NakMsg) );
return;
}
SCItemSlot& rItemSlot = static_cast<SCItemSlot&>(pContainer->GetSlot(pos));
if (rItemSlot.IsProgressTime() == false)
{
MSG_CG_MAP_MOVE_LAST_RETURNSCROLL_POS_NAK NakMsg;
NakMsg.m_byErrorCode = RC::RC_ITEM_INVALIDSTATE;
pPlayer->SendPacket( &NakMsg, sizeof(NakMsg) );
return;
}
if (RC::RC_PORTAL_CAN_SUCCESS != pPlayer->MovelastReturnScroll())
{
MSG_CG_MAP_MOVE_LAST_RETURNSCROLL_POS_NAK NakMsg;
NakMsg.m_byErrorCode = RC::RC_ITEM_CANNOT_MOVE_TO_THE_AREA;
pPlayer->SendPacket( &NakMsg, sizeof(NakMsg) );
return;
}
}
//==================================================================================================
// CHANGES: f110729.3L, _NA000000_SPEED_HACK_PREVENTION_SUPPORT
void Handler_CG_MAP::OnCG_MAP_KBMOVE_SERIAL_CHECK_ACK(
ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
{
__TOUCHED((pServerSession, pMsg, wSize));
#if !defined(_NA000000_SPEED_HACK_PREVENTION_SUPPORT)
ASSERT(!"current version not supported");
return;
#endif
#ifdef _NA000000_SPEED_HACK_PREVENTION_SUPPORT
const MSG_CG_MAP_KBMOVE_SERIAL_CHECK_ACK* recv_msg = \
static_cast<MSG_CG_MAP_KBMOVE_SERIAL_CHECK_ACK*>(pMsg);
//
Player* const player = PlayerManager::Instance()->FindPlayerByUserKey(recv_msg->m_dwKey);
GameField* const game_field = player ? player->GetField() : NULL;
if ((player == NULL) || (game_field == NULL)) {
return;
};
nsSync::CSSyncTuner* const sync_tuner = player->GetSyncTuner();
if (sync_tuner->ReceiveReply(*recv_msg) == false) {
StatusManager* status_manager = player->GetStatusManager();
status_manager->ChangeInterState(eCHAR_STATE_SPEED_HACK_PREVENTION, true);
return;
};
#endif
}
//==================================================================================================