24 lines
527 B
C++
24 lines
527 B
C++
#pragma once
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#ifndef GAMESERVER_PASSIVE_STATUS_ABILITY_H_
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#define GAMESERVER_PASSIVE_STATUS_ABILITY_H_
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#include "Ability.h"
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class PassiveStatusAbility : public Ability
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{
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public:
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PassiveStatusAbility() {}
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virtual ~PassiveStatusAbility() {}
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public:
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virtual void Release(Character* target);
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virtual eABILITY_TYPE GetAbilityType() const
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{
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return eABILITY_TYPE_PASSIVE;
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}
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virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
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};
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#endif // GAMESERVER_PASSIVE_STATUS_ABILITY_H_
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