18 lines
299 B
C++
18 lines
299 B
C++
#pragma once
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#include "PlayerAttributes.h"
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class PlayerAttrForUpdate : public PlayerAttributes
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{
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public :
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PlayerAttrForUpdate() {}
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virtual ~PlayerAttrForUpdate() {}
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virtual void SetOwner(IPlayerAttributeLinker* linker);
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virtual void UpdateEx();
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private:
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Player* player_;
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};
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