Files
Sun1602/Server/GameServer/RemoteServerSession.cpp
T
2022-10-26 12:25:11 +08:00

85 lines
1.9 KiB
C++

#include "StdAfx.h"
#include "GameServerEx.h"
#include "RemoteServerSession.h"
RemoteServerSession::RemoteServerSession()
{
// 세션 풀을 설정할 때만 수행된다.
m_WorkLoadPacketStream.Initialize( WorkLoadPacketStream::c_DefaultUpdateTick, WorkLoadPacketStream::c_DefaultLimitTransferSize );
m_WorkLoad.Initialize();
}
RemoteServerSession::~RemoteServerSession()
{
// 아마 세션 풀을 해제할 경우만 수행될 듯.
m_WorkLoadPacketStream.Initialize( WorkLoadPacketStream::c_DefaultUpdateTick, WorkLoadPacketStream::c_DefaultLimitTransferSize );
m_WorkLoad.Release( TRUE );
}
VOID RemoteServerSession::Init()
{
ServerSession::Init();
SetSyncKey( TEMP_SERVER );
}
VOID RemoteServerSession::Release()
{
ServerSession::Release();
SetSyncKey( TEMP_SERVER );
}
//
VOID RemoteServerSession::OnDisconnect()
{
ServerSession::OnDisconnect();
SetSyncKey( TEMP_SERVER );
m_WorkLoadPacketStream.Initialize( WorkLoadPacketStream::c_DefaultUpdateTick, WorkLoadPacketStream::c_DefaultLimitTransferSize );
// 이것은 모든 Work들을 제거하는 것이므로 올바른 위치에 사용되지 않은 것이다.
//WorkLoadManager::ReleaseTaskAll();
m_WorkLoad.Release( TRUE );
}
VOID RemoteServerSession::OnLogString( CHAR* pszLog )
{
switch( g_pGameServer->GetServerType() )
{
case FIELD_SERVER:
SUNLOG( eCRITICAL_LOG, "[ServerSession:Field] %s", pszLog );
break;
case BATTLE_SERVER:
SUNLOG( eCRITICAL_LOG, "[ServerSession:Battle] %s", pszLog );
break;
default:
ASSERT(0);
}
}
#ifdef __WAVERIX_SOLAR_AUTH_SERVER_IMPLEMENTATION__
BOOL RemoteServerSession::IsValidObject( DWORD dwCheckValue )
{
return (BOOL)(m_dwSyncKey == dwCheckValue);
}
BOOL RemoteServerSession::IsValidState( DWORD dwStatusValue )
{
DWORD status = (DWORD)g_pGameServer->GetPhaseStatus();
return (BOOL)(status == dwStatusValue);
}
BOOL RemoteServerSession::SendPacket4Interface( MSG_BASE* pMsg, WORD wSize )
{
return Send( (BYTE*)pMsg, wSize );
}
#endif //__WAVERIX_SOLAR_AUTH_SERVER_IMPLEMENTATION__