Files
Sun1602/Server/GameServer/SPDamageAbility.h
T
2022-10-26 12:25:11 +08:00

24 lines
418 B
C++

#pragma once
#ifndef GAMESERVER_SP_DAMAGE_ABILITY_H_
#define GAMESERVER_SP_DAMAGE_ABILITY_H_
#include "Ability.h"
class SPDamageAbility : public Ability
{
public:
SPDamageAbility()
{
}
virtual ~SPDamageAbility()
{
}
public:
virtual void Release(Character* target);
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
};
#endif // GAMESERVER_SP_DAMAGE_ABILITY_H_