24 lines
418 B
C++
24 lines
418 B
C++
#pragma once
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#ifndef GAMESERVER_SP_DAMAGE_ABILITY_H_
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#define GAMESERVER_SP_DAMAGE_ABILITY_H_
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#include "Ability.h"
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class SPDamageAbility : public Ability
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{
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public:
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SPDamageAbility()
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{
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}
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virtual ~SPDamageAbility()
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{
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}
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public:
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virtual void Release(Character* target);
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virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
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};
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#endif // GAMESERVER_SP_DAMAGE_ABILITY_H_
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