Files
Sun1602/Server/GameServer/SkillSystem/NormalAreaAttack.inl
T
2022-10-26 12:25:11 +08:00

49 lines
1.8 KiB
C++

#pragma once
#ifndef SKILL_SYSTEM_VERSION_ROUTING_INL
#error "can't direct include this file"
#endif
#include "NormalAttack.h"
//==================================================================================================
class NormalAreaAttack : public NormalAttack
{
public:
NormalAreaAttack() {}
virtual ~NormalAreaAttack(){}
// removed because of this method use only a m_wMainTargetDamage clear operation.
//virtual void Init(Character* owner,
// const SkillInfo* skill_info,
// const ROOT_SKILLINFO* root_skill_info,
// BYTE event_code = 0);
//virtual void Release();
virtual eSKILL_TYPE GetSkillType() const;
virtual BOOL StartExecute();
//virtual void EndExecute(); // Interval 후에 실행되는 부분
//virtual void CancelExcute(); // Interval 중에 스킬 시전 취소되는 부분.
//virtual SLOTCODE GetSkillCode();
//virtual eSKILL GetSkillClassCode();
//virtual void SendAIMessage(Character* target, DAMAGETYPE damage = 0); // 필요한 경우 NPC에게 AIMessage를 날린다.
//virtual BOOL CheckMainTarget(BattleResult* const detailed_result); // MainTarget이 유효한지 체크한다.
virtual bool FindTargets(ns_object::SearchOption::SingleSearch::result_type* const result);
//virtual BYTE FindTargets(Character** target_array);
//virtual void SetExecuteInterval();
//virtual WORD GetExecuteInterval();
private:
// derived from NormalAttack
virtual BOOL CalcDamage(Character* target);
// derived from NormalAttack
virtual void SetAttribution() {}
private:
//DAMAGETYPE m_wMainTargetDamage; // MainTarget의 데미지, moved to NormalAttack
};
//==================================================================================================
inline eSKILL_TYPE NormalAreaAttack::GetSkillType() const {
return SKILL_TYPE_NORMAL_AREA;
}