Files
Sun1602/Server/GameServer/SkillSystem/SkillCoolTimeAccessor.h
T
2022-10-26 12:25:11 +08:00

30 lines
826 B
C++

#ifndef SKILL_COOL_TIME_ACCESSOR_H_
#define SKILL_COOL_TIME_ACCESSOR_H_
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _NA_0_20110308_SKILL_COOL_TIME_STORAGE
//===============================================================================================
//
// class SkillCoolTimeAccessor
//
//===============================================================================================
#include <Singleton.h>
class SkillCoolTimeAccessor : public util::Singleton<SkillCoolTimeAccessor>
{
public:
SkillCoolTimeAccessor();
virtual ~SkillCoolTimeAccessor();
void ApplySkillCoolTime(Player* player, const SkillCoolTime* skill_cool_time);
void GetSkillCoolTime(Player* player, SkillCoolTime* OUT skill_cool_time);
};
#endif // _NA_0_20110308_SKILL_COOL_TIME_STORAGE
#endif // SKILL_COOL_TIME_ACCESSOR_H_