Files
Sun1602/Server/GameServer/Status/VitalSuctionStatus.h
T
2022-10-26 12:25:11 +08:00

29 lines
597 B
C++

#pragma once
#include "AbilityStatus.h"
class VitalSuctionStatus : public AbilityStatus
{
public:
VitalSuctionStatus(void);
~VitalSuctionStatus(void);
public:
virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility );
virtual VOID Execute();
virtual BOOL CanRemove();
private:
DWORD suction_hp_;
DWORD m_dwAttackerObjectKey;
GameField* m_pGameField;
WzVector m_vGhost; // ¿µÈ¥..
WzVector m_vGhostUnitDir; // ¿µÈ¥ ´ÜÀ§ º¤ÅÍ.
float m_fSpeed;
float m_fAccelate;
DWORD m_dwFirstTick;
DWORD m_dwPreTick;
};