Files
Sun1602/Server/GameServer/SyncMerchant.cpp
T
2022-10-26 12:25:11 +08:00

33 lines
595 B
C++

#include "stdafx.h"
#include "SyncMerchant.h"
#include "GameZone.h"
// implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN
SyncMerchant::SyncMerchant()
{
SetObjectType(SYNC_MERCHANT_OBJECT);
}
SyncMerchant::~SyncMerchant()
{
}
VOID SyncMerchant::OnDead()
{
NPC::OnDead();
}
eUSER_RELATION_TYPE SyncMerchant::IsFriend( Character* pTarget )
{
return USER_RELATION_NEUTRALIST;
}
VOID SyncMerchant::OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle )
{
SUNLOG( eDEV_LOG, "iAngle = %d", iAngle );
Monster::OnEnterField( rField, rwzVec, iAngle );
}