70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "stdafx.h"
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#include ".\skilldata.h"
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SkillData::SkillData(VOID)
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{
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SetCategory( LOG_SKILL );
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}
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SkillData::~SkillData(VOID)
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{
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}
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VOID SkillData::Init()
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{
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BaseLogData::Init();
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m_SkillLevel = 0;
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m_SkillUseCnt = 0;
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}
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VOID SkillData::GetBodyDataText( TCHAR* pszBodyData, int nSize )
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{
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if( !pszBodyData ) return;
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_sntprintf( pszBodyData, nSize-1, ",%d,%u"
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, m_SkillUseCnt
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, m_SkillLevel
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);
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pszBodyData[nSize] = '\0';
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}
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VOID SkillData::Serialize( CLogArchive& rArchive, BOOL bAddText)
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{
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BYTE cSize = 0;
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BaseLogData::Serialize(rArchive, bAddText);
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rArchive << (WORD)SKILLDATA_LAST_VERSION;
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//바이너리
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if(SKILLDATA_LAST_VERSION >= 1)
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{
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_CHECK_LOG_SIZE_AND_WRITE( cSize, m_SkillLevel, rArchive); //스킬레벨
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_CHECK_LOG_SIZE_AND_WRITE( cSize, m_SkillUseCnt, rArchive); //스킬 사용회수
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}
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//텍스트 추가. 스냅샷은 택스트 로그 안 남긴다.
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if( bAddText && ( m_LogType < SNAPSHOT_REGULAR || m_LogType > SNAPSHOT_MAX ) )
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{
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GetBodyDataText( m_szBodyText, MAX_TEXT_SIZE * sizeof(TCHAR) );
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rArchive.WriteText(m_szBodyText, (MAX_TEXT_SIZE + 1) * sizeof(TCHAR) );
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}
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}
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VOID SkillData::Read(CLogArchive& rArchive)
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{
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BYTE cSize = 0;
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BaseLogData::Read(rArchive);
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rArchive >> m_ReadVersion;
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//바이너리
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if(m_ReadVersion >= 1)
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{
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LOG_READ( cSize, m_SkillLevel, rArchive ); //스킬레벨
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LOG_READ( cSize, m_SkillUseCnt, rArchive ); //스킬 사용회수
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}
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}
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