38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#include "SunClientPreCompiledHeader.h"
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#ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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#include "GoldRushScene.h"
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//----------------------------------------------------------------------------
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void GoldRushScene::ParsePacket(MSG_BASE* message)
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{
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switch (message->m_byCategory)
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{
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case CG_SYNC:
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{
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OnRecvCG_SYNC(message);
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}
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break;
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case CG_STATUS:
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{
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OnRecvCG_STATUS(message);
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}
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break;
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default:
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{
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BattleScene::ParsePacket(message);
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}
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break;
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}
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}
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//----------------------------------------------------------------------------
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void GoldRushScene::OnRecvCG_SYNC(MSG_BASE* message)
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{
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BattleScene::OnRecvCG_SYNC(message);
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}
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//----------------------------------------------------------------------------
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void GoldRushScene::OnRecvCG_STATUS(MSG_BASE* message)
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{
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BattleScene::OnRecvCG_STATUS(message);
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}
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//----------------------------------------------------------------------------
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#endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH
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