34 lines
732 B
C++
34 lines
732 B
C++
#pragma once
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class StateSkill;
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#define MAX_CHARGE_ATTACK_CLONE 5
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class SkillStateChargeAttack : public StateSkill
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{
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private:
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struct stChargeAttackClone
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{
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DWORD dwCloneID;
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WzVector wvDestPos;
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};
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stChargeAttackClone m_sChargeAttackClone[MAX_CHARGE_ATTACK_CLONE];
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bool m_bReadyAttack;
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bool m_bReadyMove;
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bool m_bBackToTheStartPos;
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DWORD m_dwAttackTick;
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int m_iCloneCreateCount;
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public:
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SkillStateChargeAttack() {}
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STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick );
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};
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