Files
Sun1602/Client/GameClient/State/StateHeroMove.h
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2022-10-26 12:25:11 +08:00

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942 B
C++

/**
Hero일 경우에는 StateMove대신 이 클래스를 사용
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리(지완)
-
*/
#pragma once
class StateBase;
class StateMove;
int LineCross(Wz2DLine Line1,Wz2DLine Line2);
int InfiniteLineCross(Wz2DLine InfLine,Wz2DLine Line);
class StateHeroMove :
public StateMove
{
StateHeroMove(void);
public:
~StateHeroMove(void);
__forceinline static StateHeroMove* GetInstance() { static StateHeroMove d; return &d; };
virtual int GetStateKind() { return STATE::MOVE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
//!Hero::GetTargetPosition을 참조해서 GetPath를 통해 이동경로(길찾기)를 찾아낸다.
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};