Files
Sun1602/Client/GameClient/State/StateSpecialMove.h
T
2022-10-26 12:25:11 +08:00

41 lines
860 B
C++

/**
구르기 ,슬라이딩등의 특수 이동
@author
-김지완
@since
@remarks
*/
#pragma once
class StateBase;
class StateSpecialMove : public StateBase
{
StateSpecialMove(void);
public:
~StateSpecialMove(void);
__forceinline static StateSpecialMove* GetInstance() { static StateSpecialMove d; return &d; };
virtual int GetStateKind() { return STATE::SPECIALMOVE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
private:
void OnProcessEffect(Object* pOwner, DWORD CurTime,DWORD dwTick);
protected:
int m_iDustTime;
DWORD m_dwCopyTime;
BOOL m_bCreateEffect;
};