648 lines
19 KiB
XML
648 lines
19 KiB
XML
<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="gameLogic_SunPS"
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ProjectGUID="{20D8BD26-95FA-441B-9209-F65CADCAFBCE}"
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Keyword="AtlPSProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\_bin\"
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IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
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RuntimeLibrary="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Performing registration"
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CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\_bin\"
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IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
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RuntimeLibrary="2"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Performing registration"
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CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"
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CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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|
<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_KO|Win32"
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OutputDirectory="..\_bin\kr"
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IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\kr"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
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RuntimeLibrary="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Performing registration"
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CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"
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CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_TW|Win32"
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OutputDirectory="..\_bin\tw"
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IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\tw"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
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RuntimeLibrary="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Performing registration"
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CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"
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CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_JP|Win32"
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OutputDirectory="..\_bin\jp"
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IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\jp"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
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RuntimeLibrary="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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|
Description="Performing registration"
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|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"
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CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_CN|Win32"
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OutputDirectory="..\_bin\cn"
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IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\cn"
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ConfigurationType="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
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RuntimeLibrary="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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ModuleDefinitionFile="gameLogic_SunPS.def"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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|
Description="Performing registration"
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|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking for required files"
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CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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|
<Tool
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Name="VCXMLDataGeneratorTool"/>
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|
<Tool
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|
Name="VCWebDeploymentTool"/>
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|
<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release_KO|Win32"
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OutputDirectory="..\_bin\kr"
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IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\kr"
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ConfigurationType="2">
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|
<Tool
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|
Name="VCCLCompilerTool"
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|
Optimization="3"
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|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
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|
RuntimeLibrary="2"/>
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|
<Tool
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|
Name="VCCustomBuildTool"/>
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|
<Tool
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|
Name="VCLinkerTool"
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|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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|
ModuleDefinitionFile="gameLogic_SunPS.def"
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|
OptimizeReferences="2"
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|
EnableCOMDATFolding="2"/>
|
|
<Tool
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|
Name="VCMIDLTool"/>
|
|
<Tool
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|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
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|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
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|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
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|
Name="VCWebDeploymentTool"/>
|
|
<Tool
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|
Name="VCManagedWrapperGeneratorTool"/>
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|
<Tool
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|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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|
</Configuration>
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|
<Configuration
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|
Name="Release_CN|Win32"
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|
OutputDirectory="..\_bin\cn"
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|
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\cn"
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|
ConfigurationType="2">
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|
<Tool
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|
Name="VCCLCompilerTool"
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|
Optimization="3"
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|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
|
|
RuntimeLibrary="2"/>
|
|
<Tool
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|
Name="VCCustomBuildTool"/>
|
|
<Tool
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|
Name="VCLinkerTool"
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|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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|
ModuleDefinitionFile="gameLogic_SunPS.def"
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|
OptimizeReferences="2"
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|
EnableCOMDATFolding="2"/>
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|
<Tool
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|
Name="VCMIDLTool"/>
|
|
<Tool
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|
Name="VCPostBuildEventTool"
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|
Description="Performing registration"
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|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
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|
<Tool
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|
Name="VCPreBuildEventTool"
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|
Description="Checking for required files"
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|
CommandLine="if exist dlldata.c goto :END
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echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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"/>
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|
<Tool
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|
Name="VCPreLinkEventTool"/>
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|
<Tool
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|
Name="VCResourceCompilerTool"/>
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|
<Tool
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|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
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|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
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|
Name="VCWebDeploymentTool"/>
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|
<Tool
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|
Name="VCManagedWrapperGeneratorTool"/>
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|
<Tool
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|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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|
</Configuration>
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|
<Configuration
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|
Name="Release_TW|Win32"
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|
OutputDirectory="..\_bin\tw"
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IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\tw"
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|
ConfigurationType="2">
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|
<Tool
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|
Name="VCCLCompilerTool"
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|
Optimization="3"
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|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
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|
RuntimeLibrary="2"/>
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|
<Tool
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|
Name="VCCustomBuildTool"/>
|
|
<Tool
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|
Name="VCLinkerTool"
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|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
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|
ModuleDefinitionFile="gameLogic_SunPS.def"
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|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
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|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"
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|
CommandLine="if exist dlldata.c goto :END
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|
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
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Exit 1
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:END
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|
"/>
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|
<Tool
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|
Name="VCPreLinkEventTool"/>
|
|
<Tool
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|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
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|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
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|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
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|
Name="Release_JP|Win32"
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|
OutputDirectory="..\_bin\jp"
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|
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\jp"
|
|
ConfigurationType="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="3"
|
|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
|
|
RuntimeLibrary="2"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
|
|
ModuleDefinitionFile="gameLogic_SunPS.def"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release_GLOBAL|Win32"
|
|
OutputDirectory="..\_bin\gp"
|
|
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\gp"
|
|
ConfigurationType="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="3"
|
|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
|
|
RuntimeLibrary="2"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
|
|
ModuleDefinitionFile="gameLogic_SunPS.def"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug_GLOBAL|Win32"
|
|
OutputDirectory="..\_bin\gp"
|
|
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\gp"
|
|
ConfigurationType="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
|
|
RuntimeLibrary="3"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
|
|
ModuleDefinitionFile="gameLogic_SunPS.def"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"
|
|
CommandLine="if exist dlldata.c goto :END
|
|
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
|
|
Exit 1
|
|
:END
|
|
"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug_RU|Win32"
|
|
OutputDirectory="..\_bin\ru"
|
|
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\ru"
|
|
ConfigurationType="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
|
|
RuntimeLibrary="3"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
|
|
ModuleDefinitionFile="gameLogic_SunPS.def"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"
|
|
CommandLine="if exist dlldata.c goto :END
|
|
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
|
|
Exit 1
|
|
:END
|
|
"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release_RU|Win32"
|
|
OutputDirectory="..\_bin\ru"
|
|
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\ru"
|
|
ConfigurationType="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="3"
|
|
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
|
|
RuntimeLibrary="2"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
|
|
ModuleDefinitionFile="gameLogic_SunPS.def"
|
|
OptimizeReferences="2"
|
|
EnableCOMDATFolding="2"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
Description="Performing registration"
|
|
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Checking for required files"
|
|
CommandLine="if exist dlldata.c goto :END
|
|
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
|
|
Exit 1
|
|
:END
|
|
"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
<Tool
|
|
Name="VCManagedWrapperGeneratorTool"/>
|
|
<Tool
|
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="">
|
|
</Filter>
|
|
<Filter
|
|
Name="Generated Files"
|
|
SourceControlFiles="FALSE">
|
|
</Filter>
|
|
<File
|
|
RelativePath=".\gameLogic_Sunps.def">
|
|
</File>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|