Files
Sun1602/GameLogic/gameLogic_SunPS.vcproj
T
2022-10-26 12:25:11 +08:00

648 lines
19 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="gameLogic_SunPS"
ProjectGUID="{20D8BD26-95FA-441B-9209-F65CADCAFBCE}"
Keyword="AtlPSProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\_bin\"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\_bin\"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_KO|Win32"
OutputDirectory="..\_bin\kr"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\kr"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_TW|Win32"
OutputDirectory="..\_bin\tw"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\tw"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_JP|Win32"
OutputDirectory="..\_bin\jp"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\jp"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_CN|Win32"
OutputDirectory="..\_bin\cn"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\cn"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_KO|Win32"
OutputDirectory="..\_bin\kr"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\kr"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_CN|Win32"
OutputDirectory="..\_bin\cn"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\cn"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_TW|Win32"
OutputDirectory="..\_bin\tw"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\tw"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_JP|Win32"
OutputDirectory="..\_bin\jp"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\jp"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_GLOBAL|Win32"
OutputDirectory="..\_bin\gp"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\gp"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_GLOBAL|Win32"
OutputDirectory="..\_bin\gp"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\gp"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_RU|Win32"
OutputDirectory="..\_bin\ru"
IntermediateDirectory="..\_Intermediate\Debug\GameLogic\$(ProjectName)\ru"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;_DEBUG"
RuntimeLibrary="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_RU|Win32"
OutputDirectory="..\_bin\ru"
IntermediateDirectory="..\_Intermediate\Release\GameLogic\$(ProjectName)\ru"
ConfigurationType="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0500;REGISTER_PROXY_DLL;NDEBUG"
RuntimeLibrary="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
ModuleDefinitionFile="gameLogic_SunPS.def"
OptimizeReferences="2"
EnableCOMDATFolding="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
<Tool
Name="VCPreBuildEventTool"
Description="Checking for required files"
CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="">
</Filter>
<Filter
Name="Generated Files"
SourceControlFiles="FALSE">
</Filter>
<File
RelativePath=".\gameLogic_Sunps.def">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>